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"Service Animals," Part 2 of 2. Raphael and Alopex are trapped in Null Industries and face brand-new enemies that force them to question their future!
Karai's Path, part 4 of 4. Tokyo is ablaze as a gang war spirals out of control. Karai returns with a secret weapon, but will she choose a path of peace or war? And what will that choice mean for the TMNT?
Discover the secret origins of the Triceratons: how they began on Earth, what that means for their return, and how they successfully rebelled against their Utrom captors! Plus, the Turtles fight to save their city, but become trapped in tight quarters when NYC is evacuated. Will they find a way to freedom without driving each other crazy? Then, Raphael and Alopex go undercover at Null Industries. They find more than they bargained for, including very angry mutants! Collects issues #16-20.
Bebop and Rocksteady stumble across a time-travel scepter, kickstarting the craziest, most destructive adventure yet! Then, when a mysterious new mutant targets Baxter Stockman, it will be up to the TMNT to reluctantly save him, but little does anyone know that a larger trap is being laid by a new arch-foe. Plus, Donatello reboots a new and improved Metalhead only to find that the robot no longer functions entirely as designed. Collects the Bebop & Rocksteady Destroy Everything mini-series, Teenage Mutant Ninja Turtles Universe issues #1-8, and Teenage Mutant Ninja Turtles issues #65-66.
Go beyond the main series in this exciting anthology of stand-alone stories. Karai has always embodied the Foot Clan. With the Clan under the control of Splinter, what path will she take during her travels in Japan? Danger and intrigue await her, Koya, and Bludgeon! Plus, Man Ray and Sally Pride journey to New Jersey to investigate rumors of a mysterious monster. Collects issues #11-15.
Today's best creative teams get a chance to add their mark to the saga of the TMNT in exciting stand-alone stories that provide context and sub-plots to the ongoing series. The TMNT Universe expands as new enemies and allies meet for the first time and, what was once safe, turns deadly! Behold the debut of the TMNT's weirdest foe yet: Wyrm! Then, Donatello reboots a new and improved Metalhead only to find that the robot no longer functions entirely as designed... for better and worse! And, Alopex and Nobody are looking for a little rest and relaxation but get more than they ask for when they become the unwilling guests of a never-ending party thrown by the hedonistic Toad Baron! Collects issues #6–10.
"Metalhead 2.0" Part 1! Donatello reboots a new and improved Metalhead only to find that the robot no longer functions entirely as designed… for better and worse!
"Metalhead 2.0" Part 2! Donatello realizes that Metalhead is now following a new programing protocol and must make a drastic decision before it's too late! Will the robot end up as an enemy or ally?