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Almost three thousand years after an extinction level event on Earth, mankind seeks to regain its former glory, in a new world where magic and technology collide. The habitable lands settle after the happenings in New Cali and their people join Sparo as one of their newest realms. And Laney Herder has settled into her Great Mother role as the co-ruler of Sparo, accepting both her role in the world and herself as her abilities continue to grow along with her power. The location of the writings of the magics of the Great Wizards of the Before Times has been ascertained, and an expedition from Sparo is assembled to embark upon the most ambitious undertaking of their time. Laney leads the epic search for the faraway land of the D.C. to find the mythic Library of Congress to finally complete Sparo's reclamation of the knowledge of the Before as Sparo forges a new path forward.
When the Earth is threatened by a slowly expanding sun, mankind embarks upon a mission to send a mammoth Worldship to settle a new planet across the stars. The preternatural races step out of hiding to work with the humans to save what they can from their dying world. With the aid of the Fae, shape shifters, Vampires, and other creatures of supernatural lore, the Worldship, Leviathan, is complete one thousand years later. Captain Knith Shade of the Brigade Enforcers was trained to handle any contingency, and prepare for any challenge. There was one thing she found that she was never prepared for, and that was finding out that she had a half Fae daughter, Caitlyn, created using genetic materials stolen from her. As she finds the greatest joy she has ever known in that bright light that Cait brings into her life, a new threat to the Worldship arises, and this time not even the immense power of the Fae can help.
When the Earth is threatened by a slowly expanding sun, mankind embarks upon a mission to send a mammoth Worldship to settle a new planet across the stars. The preternatural races step out of hiding to work with the humans to save what they can from their dying world. With the aid of the Fae, shape shifters, Vampires, and other creatures of supernatural lore, the Worldship, Leviathan, is complete one thousand years later. Fire is the most terrifying concept on an interstellar spaceship like the Leviathan. Enforcer Knith Shade is tasked to investigate one that threatened the Alpha-Stack of the Worldship and uncover who was responsible for it when Queen Mab is the primary suspect. But Queen Mab has more tricks up her sleeve, and the investigation brings Knith back into contact with her ex, much to the chagrin of Princess Aurora who may or may not be in a relationship with Knith. Things are never as they seem as Enforcer Shade soon discovers, when she finds that the myths and legends of beings called Firewyrms may not be so mythological after all.
As Artemis looks on, the Olympians, under the threat of attack of two incoming Titan vessels, must flee their home and abandon their Citadel on Olympus. Kara, the Wild One, First Valkyrie of Asgard heads out into space to draw a line to dare the Titans to cross. A plan is devised that may allow for the rapid charging of the Citadel's Jump Drive. But for the plan to succeed, they need to forge a pact with the only planet with people not of the United Races. Artemis, the Three Embers, and a peace envoy must travel to Alfheim to treat with the Queen of the Light Elves to allow the Olympians to seek sanctuary on their planet. (The Tales From Olympus are the continuation of the Valkyrie Chronicles)
Almost three thousand years after an extinction level event on Earth, mankind seeks to regain its former glory, in a new world where magic and technology collide. Laney Herder finds herself thrust into an adventure not of her choosing as Prince George asks for her assistance, in her role as a Sora of the Mountain Gypsies. She is tasked to uncover a plot to sow unrest between Highland Reach and the Lower Ten realms. As the shadow of a civil war looms over the lands of Sparo, Laney and Celeste must navigate the twists and turns of a sedition that runs deep through all the realms, orchestrated by a familiar foe. Can Laney stop the treasonous plan from coming to fruition as she attends the Capitol for the Royal Masquerade?
Finnegan Temperance McLeary-May, dog walker extraordinaire has had an eventful time in Manhattan since she first moved to New York City. Her unique profession and quirky, bubbly personality endear her to everyone who meets her. Finnegan's daughter, Luce is asked to dog sit a goofy, energetic Irish Setter for her school principal. And all was right in the world until a glittery catastrophe strikes. Luce and Finnegan locate an all night dog grooming service to clean up the silly pup, but somehow they find themselves in New Jersey, running for their lives without Calvin and Buttons. Interesting people are met, and friendships are forged, ending in a chase that has Fin's wife, Detective Jane McLeary-May trying to catch the bad guys before they catch the girls.
I taught you to fight and to fly, what more can there be? Robyn and Amanda fall off the path to Perchta's garden, where the Avatars were retreating to in order plan against the Elders resetting of the mortal realm. They find themselves in a land where imagination is the most dangerous of weapons... Neverland. Everything we know about Pan, the Hook, and the Lost Boys gets all turned around. After a daring rescue, our heroines learn that time is up and the Elders have started their march. With new allies, they need to find a way back home to join their fellow Avatars as they prepare for the most important confrontation in the history of mankind.
Almost three thousand years after an extinction level event on Earth, mankind seeks to regain its former glory, in a new world where magic and technology collide. As the aftermath of the war against Avalon settles, and life in the lands of Sparo return to a semblance of order, the matron of the library, Emily, also known lovingly as the Queen of the Scrolls, decides it is time for her to return home. It was revealed in the war that Emily possessed magic, and had come from lands faraway to observe the people of Sparo and document their culture as the First Seeker of her Sect. Her homeland, New Cali, lay far to the south beyond the Fringe and out into the Uninhabitable Lands. The diminutive librarian had determined that Sparo had surpassed New Cali in both knowledge and technology, even though they were still a people capable of great violence, and thus it was time that the two people met, to share their cultures and knowledge with each other. An expedition is arranged, led by the Great Mother of the Mountain Gypsies, Laney of Wexbury. Laney faces her greatest challenge to date while confronting dark buried within her that is fighting to get out. Old and new enemies abound, and if she survives what is in store for her, Laney will never be the same again.
Shadow of the Scrolls is a "new adult" spinoff series from the Techromancy Scrolls. These short novellas follow Misty, Ingr, and Shanicia as they get into misadventures as they navigate the transition from teen to adult. The girls escort Shanicia to the Outlands for another meeting with the Junior Regiment in Arcadia, the fledgling realm across the Uninhabitable Lands to the northwest. They are tasked to ferry the former Great Mother, their Gramma Ranelle home after they complete their business there. Once they arrive at the camp of the new Arcadius Mountain Gypsy band, they find Rain is not there, so Misty goes with a guide from the mysterious Tree Walkers of Arcadia to meet with the errant Gypsy. Old enemies abound and secrets are revealed, as the threat exposed reveals the fragility of life, even for one as powerful as Misty. It seems that the Junior Templar follows in her mother's footsteps when it comes to stumbling into trouble in a world where magic and technology collide.
Shadow of the Scrolls is a "new adult" spinoff series from the Techromancy Scrolls. These short novellas follow Misty, Ingr, and Shanicia as they get into misadventures as they navigate the transition from teen to adult. When the girls attend a meeting with the Junior Regiment in Hell's Gate, the realm far across the Burning Desert, they instead find a mystery that threatens the entire Hell's Gate realm. Old enemies conspire, and new alliances are made to stop the land itself from dying to be reclaimed by the Uninhabitable Lands. What mischief can an aspiring Techno Knight, a Mountain Gypsy Sora, and a child raised to be a thief before the Great Mother of Sparo took her under her wing, get into in a world where magic and technology collide?