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Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies addresses issues in scheduling and management of resources in an interactive continuous-media (e.g., audio and video) server. The book emphasizes dynamic and run-time strategies for resource scheduling and management. Such strategies provide effective tools for supporting interactivity with on-line users who require the system to be responsive in serving their requests, and whose needs and actions vary frequently over time. With an emphasis on responsiveness and transient performance, this book elaborates on dynamic strategies for managing and scheduling resources in Video-on-Demand/Multimedia systems. Unlike previous books, this volume presents an unprecedented detailed analysis of the start-up and departure of streams. It gives a comprehensive evaluation of various techniques as workloads are varied in multiple dimensions (including arrival rate, data rate and length of play). Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies collectively addresses multiple issues including QoS, throughput, responsiveness and efficiency. The solutions discussed in this volume are particularly valuable to practitioners who are building digital library, interactive multimedia and hypermedia servers. Interactive Video-on-Demand Systems: Resource Management and Scheduling Strategies is an excellent reference for researchers, practitioners and educators in the field of multimedia systems, and may be used for advanced courses on multimedia systems and Video-on-Demand servers.
Many emerging technologies such as video conferencing, video-on-demand, and digital libraries require the efficient delivery of compressed video streams. For applications that require the delivery of compressed stored multimedia streams, the a priori knowledge available about these compressed streams can aid in the allocation of server and network resources. By using a client-side buffer, the resource requirements from the server and network can be minimized. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems presents a comprehensive description of buffering techniques for the delivery of compressed, prerecorded multimedia data. While these techniques can be applied to any compressed data streams, this book focusses primarily on the delivery of video streams because of the large resource requirements that they can consume. The book first describes buffering techniques for the continuous playback of stored video sources. In particular, several bandwidth smoothing (or buffering) algorithms that are provably optimal under certain conditions are presented. To provide a well-rounded discussion, the book then describes extensions that aid in the ability to provide interactive delivery of video across networks. Specifically, reservation techniques that take into account interactive functions such as fast-forward and rewind are described. In addition, extensions to the bandwidth smoothing algorithms presented in the first few chapters are described. These algorithms are designed with interactive, continuous playback of stored video in mind and are also provably optimal under certain constraints. Buffering Techniques for Delivery of Compressed Video in Video-on-Demand Systems serves as an excellent resource for multimedia systems, networking and video-on-demand designers, and may be used as a text for advanced courses on the topic.
The papers comprising Vol. I and Vol. II were prepared for and presented at the International Conference on Information Networking 2002 (ICOIN 2002), which was held from January 30 to February 1, 2002 at Cheju Island, Korea. It was organized by the KISS (Korean Information Science Society) SIGIN in Korea, IPSJ SIG DPE (Distributed Processing Systems) in Japan, the ITRI (Industrial Technology Research Institute), and National Taiwan University in Taiwan. The papers were selected through two steps, refereeing and presentation review. We selected for the theme of the conference the motto “One World of Information Networking”. We did this because we believe that networking will transform the world into one zone, in spite of different ages, countries and societies. Networking is in the main stream of everyday life and affects directly millions of people around the world. We are in an era of tremendous excitement for professionals working in many aspects of the converging networking, information retailing, entertainment, and publishing companies. Ubiquitous communication and computing technologies are changing the world. Online communities, e commerce, e service, and distance learning are a few of the consequences of these technologies, and advanced networking will develop new applications and technologies with global impact. The goal is the creation of a world wide distributed computing system that connects people and appliances through wireless and high bandwidth wired channels with a backbone of computers that serve as databases and object servers. Thus, Vol.
The papers comprising Vol. I and Vol. II were prepared for and presented at the International Conference on Information Networking 2002 (ICOIN 2002), which was held from January 30 to February 1, 2002 at Cheju Island, Korea. It was organized by the KISS (Korean Information Science Society) SIGIN in Korea, IPSJ SIG DPE (Distributed Processing Systems) in Japan, the ITRI (Industrial Technology Research Institute), and National Taiwan University in Taiwan. The papers were selected through two steps, refereeing and presentation review. We selected for the theme of the conference the motto “One World of Information Networking”. We did this because we believe that networking will transform the world into one zone, in spite of different ages, countries and societies. Networking is in the main stream of everyday life and affects directly millions of people around the world. We are in an era of tremendous excitement for professionals working in many aspects of the converging networking, information retailing, entertainment, and publishing companies. Ubiquitous communication and computing technologies are changing the world. Online communities, e commerce, e service, and distance learning are a few of the consequences of these technologies, and advanced networking will develop new applications and technologies with global impact. The goal is the creation of a world wide distributed computing system that connects people and appliances through wireless and high bandwidth wired channels with a backbone of computers that serve as databases and object servers. Thus, Vol.
Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.
Video and Image Processing in Multimedia Systems treats a number of critical topics in multimedia systems, with respect to image and video processing techniques and their implementations. These techniques include: Image and video compression techniques and standards, and Image and video indexing and retrieval techniques. Video and Image Processing in Multimedia Systems is divided into three parts. Part I serves as an introduction to multimedia systems, discussing basic concepts, multimedia networking and synchronization, and an overview of multimedia applications. Part II presents comprehensive coverage of image and video compression techniques and standards, their implementations and applications. Because multimedia data (specifically video and images) require efficient compression techniques in order to be stored and delivered in real-time, video and image compression is a crucial element of an effective multimedia system. In Part III attention is focused on the semantic nature of image and video source material, and how that material may be effectively indexed and retrieved. Topics discussed include static images, full-motion video, and the manner in which compressed representations can facilitate structural analysis. Part III concludes with an extended discussion of a case study. This book serves as an invaluable reference with respect to the most important standards in the field. Video and Image Processing in Multimedia Systems is suitable as a textbook for course use.
Providing a comprehensive introduction to next-generation networks, this book strikes a balance between how and why things work and making them work. It examines Internet architectures and protocols, network management and traffic engineering, embedded systems and sensor networks, web services, cloud technologies, and next-generation wireless networking. Containing the contributions of top industry experts and academics, the book investigates new technologies such as IPv6 over Low Power Wireless Personal Area Networks (6LoWPAN) architectures and standards, mobility, and security.
While most books on the subject focus on resource allocation in just one type of network, this book is the first to examine the common characteristics of multiple distributed video communication systems. Comprehensive and systematic, Optimal Resource Allocation for Distributed Video Communication presents a unified optimization framework for resour