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Show your appreciation for the 'Superdad' in your life with this unique, novelty Notebook! With 120 blank lined pages and sized at 6 x 9", this notebook is perfect for using as a journal, for writing or sketching, doodling or drawing! The gift opening page is great for personalising the item as a gift for your loved one. Features of this notebook include: 6" x 9" (17 x 22 cm) Personalised 'Superdad' Gift Opening Page 120 Pages, Blank Ruled / Lined Paper Matte Finish White Paper - Check out our huge range of notebooks - you're sure to find a design you love! Our Notebooks Are Great For: Women Men Husband Wife Girlfriend Boyfriend Partner For Him For Her Kids Girls Boys Birthday Anniversary Knitting Lovers Food Lovers Co-Workers Office Animal Lovers Meal Planner Easter Gifts Father's Day Christmas Gifts Stocking Stuffers Birthday Gifts Gift Baskets Secret Santas Co-Workers Dream Journals Food Diaries Fathers Day Mothers Day Graduation Gifts Teacher Gifts Valentines Day Thank You Gifts
Tic-tac-toe is a game for two players, X and O, who take turns marking the spaces in a 3�3 grid. The player who succeeds in placing three of their marks in a horizontal, diagonal or vertical row wins the game. Cute Travel Tic-Tac-Toe Game Book for Kids and Adults! Cover: Soft Cover (Matte) Size: 6" x 9" (15.24 x 22.86 cm) Interior: 110 pages (55 front/back sheets) with Blank 6 Games per Pages (660 Games) This 6" x 9" Tic Tac Toe Game for outside / playground, featuring a total of 110 pages filled 660 games, is perfect for adults, kids for summer vacations. Tic-Tac-Toe Game also known as "3-in-a-row" or "naughts and crosses" or "Xs and Os" is a paper-and-pencil game for two players drawing pieces (typically Xs for the first player and Os for the second) on a 3�3 square grid. The winner is the first player to place three of his marks in a row, column, or diagonal. The front cover consists of artistic, trendy, original, funny and colorful background. Essential game idea for all ages for summer vacations. Easy fit in a purse, tote and messenger bag to play in restaurants, planes, trains, car trips, waiting rooms, picnics, home.
Hangman Puzzles takes the famous two-player game and turns it into a one-player trivia game of deduction. On his run, he finds a dead man hanging from a tree. The book features 100 puzzles split into two sections with varying levels of difficulty. Each game has a category clue and a unique way of solving the puzzle.From simple vocabulary to extended quotes, you'll be guessing to solve a variety of words and phrases. Each puzzle comes with a category and a visual hint to help you solve the puzzle. Scratch off the letter's clue to find what positions in the phrase the letter falls on. If you guess wrong, you add another segment to the poor man's body. Guess wrong five times and you lose. If you run out of guesses, an answer key in the back will help fill in the blanks.
From the creator of the popular website Ask a Manager and New York’s work-advice columnist comes a witty, practical guide to 200 difficult professional conversations—featuring all-new advice! There’s a reason Alison Green has been called “the Dear Abby of the work world.” Ten years as a workplace-advice columnist have taught her that people avoid awkward conversations in the office because they simply don’t know what to say. Thankfully, Green does—and in this incredibly helpful book, she tackles the tough discussions you may need to have during your career. You’ll learn what to say when • coworkers push their work on you—then take credit for it • you accidentally trash-talk someone in an email then hit “reply all” • you’re being micromanaged—or not being managed at all • you catch a colleague in a lie • your boss seems unhappy with your work • your cubemate’s loud speakerphone is making you homicidal • you got drunk at the holiday party Praise for Ask a Manager “A must-read for anyone who works . . . [Alison Green’s] advice boils down to the idea that you should be professional (even when others are not) and that communicating in a straightforward manner with candor and kindness will get you far, no matter where you work.”—Booklist (starred review) “The author’s friendly, warm, no-nonsense writing is a pleasure to read, and her advice can be widely applied to relationships in all areas of readers’ lives. Ideal for anyone new to the job market or new to management, or anyone hoping to improve their work experience.”—Library Journal (starred review) “I am a huge fan of Alison Green’s Ask a Manager column. This book is even better. It teaches us how to deal with many of the most vexing big and little problems in our workplaces—and to do so with grace, confidence, and a sense of humor.”—Robert Sutton, Stanford professor and author of The No Asshole Rule and The Asshole Survival Guide “Ask a Manager is the ultimate playbook for navigating the traditional workforce in a diplomatic but firm way.”—Erin Lowry, author of Broke Millennial: Stop Scraping By and Get Your Financial Life Together
Indisputable evidence reveals that the greatest threat to America’s economy isn’t off-shoring labor, the need for downsizing, or unethical corporate practices--it’s employee disengagement. This widespread malady is the cause of billions of dollars lost, hours of dissatisfaction, and work lives lacking true value. In this game-changing guide, author Michael Stallard shares the three essential leadership actions necessary to transform even a lethargic, disconnected organization or office into an impassioned, innovative, and thriving workplace. By teaching readers what motivates their teams, providing essential tools for effective leadership, and analyzing the methods of twenty of the world’s greatest leaders, Fired Up or Burned Out offers everything you need to influence, motivate, and inspire your team to achieve greatness. Complete with a twenty-day learning plan and an assessment that will help you determine the health of your organization’s culture, this must-read book provides the key to establishing a happier, healthier workplace that’s not only good for business--it’s invigorating to the people who make it happen.
Roz the robot discovers that she is alone on a remote, wild island with no memory of where she is from or why she is there, and her only hope of survival is to try to learn about her new environment from the island's hostile inhabitants.
"Evan Quick, Hero's Log, May the 25th... and darn it – I just can't do this. I'm never going to be a Mask. Get over it Evan." Evan Quick has spent his whole life dreaming of becoming a hero. Every morning he wakes up and runs through a checklist of test to see if he's developed powers over night, and every day it is the same thing – nothing. No flying, no super strength, no heat rays or cold beams. No invulnerability – that always hurt to check – no telepathy, no magic. Not even the ability to light a light bulb without flipping a switch. And now, he's finally ready to give up. But then, the class field trip to the Mask Museum is interrupted by a super villain attack, and Evan somehow manages to survive a death ray. Even better, Evan's favorite Mask, Captain Commanding, shows up to save them all -- and when things go very wrong, it's Evan who finds the strength to come to Captain Commanding's rescue. Yet the hero's reception Evan is expecting never happens. Before he even gets the chance to say hello, Evan is bundled away to The Academy, an institution derisively called The School for Sidekicks by its students. Forced to take classes like Banter Basics and Combat with Dinnerware, while being assigned as an ‘apprentice' to Foxman – a Mask widely considered a has-been -- Evan starts to worry that he'll never be able to save the day...
vols. for 1945- include: Shows of tomorrow annual ed.