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Fundamentals of Technical Graphics concentrates on the main concepts and principles of technical graphics. The book is divided into two volumes: volume one contains chapters one to five, whereas volume two comprises of chapters six to ten. Volume one covers the topics of drafting guidelines, free hand sketching, computer design drafting (CDD) systems, geometric and shape construction, and standard multiview drawing creation. Volume two treats the topics of auxiliary views, section views, basic dimensioning, isometric drawings, and working drawings. The appendices provide introductory discussions about screw fasteners, general and geometric tolerancing, and surface quality and symbols. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.
Presents a contemporary approach to teach the engineering graphics skills. This title covers design concepts, the use of CAD, the basic visualization and sketching techniques that enable students to create and communicate graphic ideas effectively. It includes examples of how graphics communication pertains to 'real-world' engineering design
Fundamentals of Technical Graphics concentrates on the main concepts and principles of technical graphics. The book is divided into two volumes: volume one contains chapters one to five, whereas volume two comprises of chapters six to ten. Volume one covers the topics of drafting guidelines, free hand sketching, computer design drafting (CDD) systems, geometric and shape construction, and standard multiview drawing creation. Volume two treats the topics of auxiliary views, section views, basic dimensioning, isometric drawings, and working drawings. The appendices provide introductory discussions about screw fasteners, general and geometric tolerancing, and surface quality and symbols. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.
Developing Strengths-Based Project Teams integrates common project management and strengths-based talent development language to help you and your project team learn about and become a strengths-based project team. Everyone has talents and strengths. Everyone does projects. This book is designed for project managers, team members, and stakeholders who have an interest in talent development—not only their own talents and strengths, but also the combined talents and strengths of their project teams. Learn about the characteristics of a strengths-based project team. Apply a series of building blocks for individual and team strengths-based development. Through exercises, templates, action plans, and reflective questions, learn how to cultivate the collective strengths of project team members to become a strengths-based project team. Explore the various project management roles for sustaining a strengths-based project team culture. Create an environment in which team members can use their talent development tools long-term to develop and apply what they naturally do best—resulting in higher project team performance.
The second edition of this course has been expanded to include perspective and design. The course suits a wide range of O' level, School Certificate and Senior Secondary syllabuses such as those of Cambridge, WAEC, UNEB, TNEC, and CXC in particular it covers the new Kenya Certificate of Secondary Education and the Nigerian Senior Secondary School syllabuses.
Publisher description.
The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop
* Introductory engineering graphics; focuses on the concepts of graphical visualization and communication.
Engineering Graphics Technical Sketching is a compact textbook that provides a thorough introduction to the graphic language. Freehand sketching exercises are formatted on special grids. This book uses logical and powerful analyzation techniques to develop visualization skills. Table of Contents A. Introduction B. Lettering C. Freehand Sketching D. Orthographic Projection E. Normal Surfaces F. Inclined Surfaces G. Oblique Surfaces H. Cylindrical Surfaces I. Auxiliary Views J. Sectional Views K. Fasteners L. Dimensioning M. Tolerancing