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Turn off the technology and get back to basics! Tech Timeout for grade 3 features engaging arts and crafts activities, puzzles, games, and physical exercises that children can complete independently or with friends. It’s important to remind children that learning doesn’t have to take place in front of screens. Children need time away from technology to develop critical thinking and communication skills. The Tech Timeout series promotes fun, active learning that benefits children's academic growth and physical health. Each book is bursting with activities that improve concentration skills, stimulate creativity, and encourage outdoor adventures.
Turn off the technology and get back to basics! Tech Timeout for grade 1 features engaging arts and crafts activities, puzzles, games, and physical exercises that children can complete independently or with friends. --ItÕs important to remind children that learning doesnÕt have to take place in front of screens. Children need time away from technology to develop critical thinking and communication skills. The Tech Timeout series promotes fun, active learning that benefits children's academic growth and physical health. Each book is bursting with activities that improve concentration skills, stimulate creativity, and encourage outdoor adventures.
Turn off the technology and get back to basics! Tech Timeout for kindergarten features engaging arts and crafts activities, puzzles, games, and physical exercises that children can complete independently or with friends. --ItÕs important to remind children that learning doesnÕt have to take place in front of screens. Children need time away from technology to develop critical thinking and communication skills. The Tech Timeout series promotes fun, active learning that benefits children's academic growth and physical health. Each book is bursting with activities that improve concentration skills, stimulate creativity, and encourage outdoor adventures.
Turn off the technology and get back to basics! Tech Timeout for grade 2 features engaging arts and crafts activities, puzzles, games, and physical exercises that children can complete independently or with friends. --ItÕs important to remind children that learning doesnÕt have to take place in front of screens. Children need time away from technology to develop critical thinking and communication skills. The Tech Timeout series promotes fun, active learning that benefits children's academic growth and physical health. Each book is bursting with activities that improve concentration skills, stimulate creativity, and encourage outdoor adventures.
Leverage technology to engage students with learning disabilities! Harness the power of today’s technology to improve learning and engagement for students with learning disabilities. By engaging students with learning disabilities using the technology already at your fingertips, you’ll see your students begin to thrive and grow in exciting new ways. In this volume in the Connected Educators Series, you’ll discover: New ideas for using assistive technology to teach core subjects and study skills How to build positive opportunities for students to show what they know Tools to provide better content accessibility How to help students connect and share through technology tools
This book constitutes the refereed proceedings of the 9th International Conference on Persuasive Technology, PERSUASIVE 2014, held in Padua, Italy, in May 2014. The 27 revised full papers and 12 revised short papers presented were carefully reviewed and selected from 58 submissions. In addition to the themes of persuasive technology dealt with in the previous editions of the conference, this edition highlighted a special theme, i.e. persuasive, motivating, empowering videogames.
This four volume set of books constitutes the proceedings of the 2016 37th International Conference Information Systems Architecture and Technology (ISAT), or ISAT 2016 for short, held on September 18–20, 2016 in Karpacz, Poland. The conference was organized by the Department of Management Systems and the Department of Computer Science, Wrocław University of Science and Technology, Poland. The papers included in the proceedings have been subject to a thorough review process by highly qualified peer reviewers. The accepted papers have been grouped into four parts: Part I—addressing topics including, but not limited to, systems analysis and modeling, methods for managing complex planning environment and insights from Big Data research projects. Part II—discoursing about topics including, but not limited to, Web systems, computer networks, distributed computing, and mulit-agent systems and Internet of Things. Part III—discussing topics including, but not limited to, mobile and Service Oriented Architecture systems, high performance computing, cloud computing, knowledge discovery, data mining and knowledge based management. Part IV—dealing with topics including, but not limited to, finance, logistics and market problems, and artificial intelligence methods.