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Teaching World History Through Wayfinding, Art, and Mindfulness approaches world history instruction through standards-based arts- and story-telling prompts. Each chapter provides contextualization through stories along with unique pieces of art from around the globe along with inquiries for teachers to examine by themselves and/or with their students through a mindfulness lens. By providing frameworks that support social studies instruction as well as social and emotional skill development. This book uses a wayfinding methodology to explore world history stories through art and provides pathways for instruction through reciprocal dialogues, and art- and mindfulness-based experiences.
By approaching geography and history through an integrated eco-feminist and psychogeography lens, Connecting World Geography to World History Through Storytelling, Eco-feminism, and Mindfulness reaches toward a fresh exploration of the land and water while offering suggestions for content-based social-emotional learning activities that include ethnogeography exercises and mindfulness activities.
In Drawing Life, Thomas J. Cottle examines the ways people interpret their life experiences and construct meanings for the events they have encountered. In this manner, they discover their various identities and the essence of what we call the self. In reading the sixteen life studies contained in this volume, we encounter both inner reflections as well the power of culture to shape the meanings people give to their circumstances and the events that befall them. The stories also reflect the role of human relationships and social institutions in defining our personal identities and sense of justice. What makes us unique, therefore, is the personal story we tell as it reveals our constructions of the world and of ourselves. The stories recounted in Drawing Life illuminate not only our past, but also our perceptions of the present and our imaginings of the future. In this way, they become anthologies of our life experiences.
This book is an interdisciplinary guide for middle grades (4th through 8th grade, though it can be adapted to lower and higher levels of learning), in social studies, language arts, mathematics and art production.
Design Education: Creating Thinkers to Improve the World is a curricular resource that offers theoretical concepts and practical advice for teaching lessons in design to PreK-12 grade students. The book is for art educators at the preK-12 level in schools, museums, and enrichment programs, and university professors in teacher preparation programs. Design education is about problem-solving, learning through objects of our daily lives, and the role design plays in social responsibility and the creative economy. Designers utilize research methods, technology, sketching, and the construction of prototypes. The basis of these techniques, systems, and tools may be taught to Prek-12 students. Students need lifelong skills that build their creativity and problem-solving capabilities to better understand the world and themselves and use visual communication to advance their abilities to express ideas. Design is a study about life and can touch on all school subjects, making it a valuable interdisciplinary study. Students are able to directly apply thinking strategies and learning about facts, figures, and concepts at the same time they are crafting meaningful ideas about the importance, influence, and social implications of everyday items and the potential to improve the world.
New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with virtual and augmented realities. These chapters draw on multiple theories and ideas to share perspectives from practicing and prospective teachers, as well as young learners themselves, about how to use applications and tools to transform teaching and learning. Collectively, this book advances innovation for using virtual and augmented realities as educational, inclusive spaces for teaching English language arts and literacy subject matter while supporting learners in developing the mindset for creativity, innovation, and even emotional empathy.
This groundbreaking work, specially designed for the music classroom, combines traditional and popular literature in a method that both teaches the ukulele and develops music literacy. Assuming no prior knowledge, the leveled content allows students to track their progress and teachers to reward benchmark achievements. Many popular pieces are written in the same key as their common recordings, allowing students to play along if they wish, and no singing parts use notation symbols that have not already been formally introduced. The book teaches students both how to read and write music on the treble staff but also offers opportunities to follow chord charts, improvise, and play by ear. By encouraging the development of these transferrable skills, Uke Can Do It 2 provides a solid foundation for lifelong music-making!
The Jazz Rhythm Section introduces the basics of this very important part of the jazz ensemble. They are the foundation of any jazz group, so improving the rhythm section will result in a stronger sounding band. This book is intended to be a practical guide with chapters on each of the primary instruments in the rhythm section: bass, drums, piano and guitar. Key topics include: Equipment and setup issues: from drum heads to bass amps to guitar pickups to mic’ing a piano on stage, each instrument presents unique equipment issues that the director must face. Performance practice: including tips on constructing walking bass lines, learning voicings and comping rhythms and creating drummer’s setup fills. Additionally, there is a chapter on the rhythm section itself that details all of the inter-relationships, suggestions for count-offs and metronome exercises that will help improve your band. The Jazz Rhythm Section is intended for novice directors, but directors of all levels will benefit as well.
Many educators already know that hip-hop can be a powerful tool for engaging students. But can hip-hop save our schools—and our society? Hip-Hop Genius 2.0 introduces an iteration of hip-hop education that goes far beyond studying rap music as classroom content. Through stories about the professional rapper who founded the first hip-hop high school and the aspiring artists currently enrolled there, Sam Seidel lays out a vision for how hip-hop’s genius—the resourceful creativity and swagger that took it from a local phenomenon to a global force—can lead to a fundamental remix of the way we think of teaching, school design, and leadership. This 10-year anniversary edition welcomes two new contributing authors, Tony Simmons and Michael Lipset, who bring direct experience running the High School for Recording Arts. The new edition includes new forewords from some of the most prominent names in education and hip-hop, reflections on ten more years of running a hip-hop high school, updates to every chapter from the first edition, details of how the school navigated the unprecedented complexities brought about by the COVID-19 pandemic and uprising in response to the murder of George Floyd, and an inspiring new concluding chapter that is a call to action for the field.