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Literacy and popular culture are intrinsically linked as forms of communication, entertainment, and education. Students are motivated to engage with popular culture through a myriad of mediums for a variety of purposes. Utilizing popular culture to bridge literacy concepts across content areas in K-12 settings offers a level playing field across student groups and grade levels. As concepts around traditional literacy education evolve and become more culturally responsive, the connections between popular culture and disciplinary literacy must be explored. Disciplinary Literacy Connections to Popular Culture in K-12 Settings is an essential publication that explores a conceptual framework around pedagogical connections to popular culture. While highlighting a broad range of topics including academic creativity, interdisciplinary storytelling, and skill development, this book is ideally designed for educators, curriculum developers, instructional designers, administrative officials, policymakers, researchers, academicians, and students.
Active engagement is the key to learning. You want your students doing something that stimulates them to ask questions and creates a need to know. Teaching Mathematics Through Games presents a variety of classroom-tested exercises and activities that provoke the active learning and curiosity that you hope to promote. These games run the gamut from well-known favorites like SET and Settlers of Catan to original games involving simulating structural inequality in New York or playing Battleship with functions. The book contains activities suitable for a wide variety of college mathematics courses, including general education courses, math for elementary education, probability, calculus, linear algebra, history of math, and proof-based mathematics. Some chapter activities are short term, such as a drop-in lesson for a day, and some are longer, including semester-long projects. All have been tested, refined, and include extensive implementation notes.
Can you really keep your eye on the ball? How is massive data collection changing sports? Sports science courses are growing in popularity. The author’s course at Roanoke College is a mix of physics, physiology, mathematics, and statistics. Many students of both genders find it exciting to think about sports. Sports problems are easy to create and state, even for students who do not live sports 24/7. Sports are part of their culture and knowledge base, and the opportunity to be an expert on some area of sports is invigorating. This should be the primary reason for the growth of mathematics of sports courses: the topic provides intrinsic motivation for students to do their best work. From the Author: "The topics covered in Sports Science and Sports Analytics courses vary widely. To use a golfing analogy, writing a book like this is like hitting a drive at a driving range; there are many directions you can go without going out of bounds. At the driving range, I pick out a small target to focus on, and that is what I have done here. I have chosen a sample of topics I find very interesting. Ideally, users of this book will have enough to choose from to suit whichever version of a sports course is being run." "The book is very appealing to teach from as well as to learn from. Students seem to have a growing interest in ways to apply traditionally different areas to solve problems. This, coupled with an enthusiasm for sports, makes Dr. Minton’s book appealing to me."—Kevin Hutson, Furman University
This is an eclectic compendium of the essays solicited for the 2010 Mathematics Awareness Month Web page on the theme of 'Mathematics and Sports'. In keeping with the goal of promoting mathematics awareness to a broad audience, all of the articles are accessible to university-level mathematics students and many are accessible to the general public. The book is divided into sections by the kind of sports. The section on American football includes an article that evaluates a method for reducing the advantage of the winner to a coin flip in an NFL overtime game; the section on track and field examines the ultimate limit on how fast a human can run 100 metres; the section on baseball includes an article on the likelihood of streaks; the section on golf has an article that describes the double-pendulum model of a golf swing and an article on modelling Tiger Woods' career.
Critically acclaimed and commercially successful, this resource is packed with useful information and instruction. Features proven teaching techniques, games, and more. Suitable for parents of children from preschool to age 10. 2006 edition.
Mathematics in Games, Sports, and Gambling: The Games People Play, Second Edition demonstrates how discrete probability, statistics, and elementary discrete mathematics are used in games, sports, and gambling situations. With emphasis on mathematical thinking and problem solving, the text draws on numerous examples, questions, and problems to expla
Offering a unique and powerful way to introduce the principles of statistical reasoning, Statistical Reasoning in Sports features engaging examples and a student-friendly approach. Starting from the very first chapter, students are able to ask questions, collect and analyze data, and draw conclusions using randomization tests. Is it harder to shoot free throws with distractions? We explore this question by designing an experiment, collecting the data, and using a hands-on simulation to analyze results. Completely covering the Common Core Standards for Probability and Statistics, Statistical Reasoning in Sports is an accessible and fun way to learn about statistics!