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Teaching Illustration is a must-have for any college-level art instructor. Packed with a wealth of illustration course syllabi from leading art and design schools across the U.S. and Europe, it offers exciting ideas on topics from editorial illustration to animation, books, and the Internet. Each syllabus includes an introduction, course requirements, a weekly breakdown, suggestions for projects, and selected readings—a comprehensive array of topics, reading lists, and teaching tips for courses at all levels. For beginning educators seeking guidance or for veterans seeking new inspiration, Teaching Illustration is essential for the craft of teaching the next generation of illustrators. • Packed with sample syllabi—a must-have for art teachers and students • Detailed, concrete examples of how to create compelling, inspiring classes Allworth Press, an imprint of Skyhorse Publishing, publishes a broad range of books on the visual and performing arts, with emphasis on the business of art. Our titles cover subjects such as graphic design, theater, branding, fine art, photography, interior design, writing, acting, film, how to start careers, business and legal forms, business practices, and more. While we don't aspire to publish a New York Times bestseller or a national bestseller, we are deeply committed to quality books that help creative professionals succeed and thrive. We often publish in areas overlooked by other publishers and welcome the author whose expertise can help our audience of readers.
Drawing is not a talent, it's a skill anyone can learn. This is the philosophy of drawing instructor Brent Eviston based on his more than twenty years of teaching. He has tested numerous types of drawing instruction from centuries old classical techniques to contemporary practices and designed an approach that combines tried and true techniques with innovative methods of his own. Now, he shares his secrets with this book that provides the most accessible, streamlined, and effective methods for learning to draw.

Taking the reader through the entire process, beginning with the most basic skills to more advanced such as volumetric drawing, shading, and figure sketching, this book contains numerous projects and guidance on what and how to practice. It also features instructional images and diagrams as well as finished drawings. With this book and a dedication to practice, anyone can learn to draw!

A New York Times Bestseller School is not the only place to find a teacher. In this beautiful picture book, learn the many surprising lessons animals have to teach us about friendship, compassion, and how to be a better creature in the world. Sy Montgomery has had many teachers in her life: some with two legs, others with four, or even eight! Some have had fur, feathers, or hooves. But they’ve all had one thing in common: a lesson to share. The animals Sy has met on her many world travels have taught her how to seek understanding in the most surprising ways, from being patient to finding forgiveness and respecting others. Gorillas, dogs, octopuses, tigers, and more all have shown Sy that there are no limits to the empathy and joy we can find in each other if only we take the time to connect. Based on the New York Times best-selling adult memoir, Sy Montgomery and Rebecca Green's beautiful, friendly guide is for readers young and old who wish to be better creatures in the world. Go ahead, pass it on.
Carle is one of the most beloved illustrators of children's books. This retrospective is more than just an appreciation of his art, however. The book also contains an insightful autobiography illustrated with personal photographs, an anecdotal essay by his longtime editor, a photographic essay on how Carle creates his collages, and writings by Carle and his colleagues. Still, it is the artwork in the oversize volume that seizes the imagination. More than 60 of his full-color collage pictures are handsomely reproduced and serve as a statement of Carle's impressive talent. - Booklist
A straight-to-the-point “everything-you-need-to-know” guide to the world of professional illustration for aspiring artists and recent art-school graduates—not only the technical essentials (the difference between narrative versus conceptual illustration, diagramming a composition, mastering negative space, and the impact of different mediums from watercolor to digital to textiles), but industry insights, real-world insider advice, and honest personal development tips from an experienced teacher (“if you say your style is ‘manga’ or ‘anime’ then you have no style”). From a Newsweek cover depicting the Bush family as characters on Game of Thrones; to the Sistine Chapel (the complete illustrated bible)—visual storytelling through illustration has been an important mode of communication in every culture since ancient times. Unlike a fine artist, an illustrator creates images that serve a specific purpose, and successful illustrators need much more than just talent. Drawing on a decade of teaching, including at Maryland Institute College of Art and as cofounder of the new Baltimore Academy of Illustration, along with over three decades of professional experience as an illustrator for clients like Marvel Comics, Relapse Records, and The Village Voice—Greg Houston places aspiring artists and recent graduates squarely in the current marketplace, and inspires them to pursue work in the large and lucrative field of professional illustration in a way that will be personally and professionally rewarding for years to come. Illustration that Works demonstrates exactly why illustration is so important to the way we see and communicate today, and how it can be done effectively in an infinite number of styles. Includes: Thought-provoking assignments - Illustrate an op-ed that’s either pro or against religion in the public sphere - Create 3 posters for an HBO documentary series on sex (that can still be displayed anywhere) - Illustrate a pair of identical twins whose lives have veered apart dramatically 400 examples of artwork - Assignments completed by talented students - Pieces from 50 classic and contemporary master illustrators including Brian Sanders, Marshall Arisman, Roberto Parada, Steve Brodner, Paul Rogers, and Greg Spalenka - Houston’s own pieces, both finished and failed
National Book Award finalist Sy Montgomery reflects on the personalities and quirks of 13 animals--her friends--who have profoundly affected her in this stunning, poetic, and life-affirming memoir featuring illustrations by Rebecca Green.
Describes a program in which the study of the illustrations in children's books is used to help children in the primary grades develop writing skills.
This beautiful book combines the author's extensive ecological knowledge with art, and her passion for drawing with ink. It is packed with clear instruction and inspirational illustrations, and will be treasured by artists, illustrators, scientists and ecologists alike. Practical advice is given on using a range of materials and equipment for illustrating in pen and ink, as well as the collection and preservation of subject matter and reference material. Detailed instruction is given on how to create essential mark-making techniques that will enhance your illustrations through accurate depiction of shape, form, texture and pattern, and in the principles and elements of design. Subject-themed chapters include plants, strandline and marine specimens, fossils, invertebrates, and mammals. There are step-by-step exercises suitable for all skill levels, and case studies describing working practice as a professional illustrator.
When you begin using vector illustration software it can be confusing and frustrating to even work out how to make a mark on the page - but this new hybrid approach to learning integrates tutorial videos and step-by-step projects to help you becoming confident in no time. Starting with first principles, this book introduces you to all the important tools and processes – from the basics of Bezier curves to applying meshes – so you can quickly and efficiently create your own designs. As you learn each skill there are projects for you to try out, and by the end of the book you'll build up to a major design project to put all your new abilities into practice.