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A fresh and enjoyable collection of games for children aged between 4 and 11, including card games, board games, physical games, and co-operative and competitive games. Gives helpful guidance for teachers on integrating games into the English syllabus, classroom management, adapting traditional games, and creating new games with children.
This authoritative volume is a practical, comprehensive, and state-of-the-art overview of current knowledge and research on second and foreign language teaching and learning. Thorough and reader-friendly, the Handbook is organized logically into six parts that address all major areas of L2/FL teaching and learning: Part I: Learning Contexts and Language Teaching covers the diverse populations of language learners, their needs, and the challenges they face Part II: Curriculum and Instruction addresses curriculum and materials design, and includes exemplars of instructional approaches with wide applicability across contexts Part III: Listening and Speaking overviews listening pedagogy, speaking skills, and pronunciation, among other key topics Part IV: Reading and Writing includes chapters on all practical matters related to learning to write in another language, with attention to spelling, orthography, extensive reading, and more Part V: Vocabulary and Grammar discusses assumptions and practical approaches on vocabulary and grammar instruction, with attention to important topics such as academic writing and multiword expressions Part VI: Intercultural Communication and Pragmatics concludes the Handbook with an examination of language learning across social, cultural, and regional differences Bringing together leading experts in the field, the contributors offer important perspectives on major, established, and emerging topics. Each chapter overviews important developments, key research, and considerations and applications for effective second language instruction. A well-rounded, readable, and up-to-date resource, the Handbook is a compendium of the ongoing changes, innovations, and practices in L2/FL teaching and learning. It is an essential resource for students, teachers, faculty, and professionals.
The fourth edition of this comprehensive resource helps future and practicing teachers recognize and assess literacy problems, while providing practical, effective intervention strategies to help every student succeed. The author thoroughly explores the major components of literacy, providing an overview of pertinent research, suggested methods and tools for diagnosis and assessment, intervention strategies and activities, and technology applications to increase students' skills. Discussions throughout focus on the needs of English learners, offering appropriate instructional strategies and tailored teaching ideas to help both teachers and their students. Several valuable appendices include assessment tools, instructions and visuals for creating and implementing the book's more than 150 instructional strategies and activities, and other resources.
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
The integration of technology into modern classrooms has enhanced learning opportunities for students. With increased access to educational content, students gain a better understanding of the concepts being taught. Flipped Instruction: Breakthroughs in Research and Practice is a comprehensive reference source for the latest scholarly perspectives on promoting flipped learning strategies, tools, and theories in classroom environments. Featuring a range of extensive coverage across innovative topics, such as student engagement, educational technologies, and online learning environments, this is an essential publication for educators, professionals, researchers, academics, and upper-level students interested in emerging developments in classroom and instructional design.