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A young man must destroy the Gathering Cloth—a web in which the darkest evils of Ravenloft are trapped—before he is doomed to eternal darkness A creation of magic as old as Ravenloft itself, the tapestry possesses the power to attract and absorb the evil creatures that roam the Dark Domains. Only a reclusive order of monks, the Guardians, know of the tapestry's might. It is their duty to use it wisely and to prevent the beings bound within the cloth from escaping. Yet the number of Guardians is dwindling, their hold over the tapestry slipping with each passing year. Their only hope for containing the evil is Jonathan, a youth with strange magical powers. When the boy discovers his ties to the creatures of the cloth, however, he may become the guardians' doom instead of their champion.
Jonathan must destroy the Gathering Cloth, a web in which the darkest evils of Ravenloft are trapped, before the evil breaks him and dooms him to eternal darkness. By the author of Blood Rites. Original. 85,000 first printing.
Terrified by his transformation into a vicious man-beast, a nobleman wages war against his greatest enemy: the darkness that lurks within himself Sir Tristan Hiregaard is a nobleman in the dark land of Nova Vaasa. To all outward appearances, he is a kind lord who would never harm anyone. Yet, Sir Tristan has a sinister secret, one that even he does not understand . . . At times, the nobleman transforms into a brutish creature named Malken, a man-beast who finds no act too base, just as long as it extends the killing grip of his vast criminal empire. No one is safe from Malken, and it seems that no one can break his stranglehold on Nova Vaasa—until Tristan himself takes on a quest to destroy his evil side.
In the demiplane of mists, even the dead have their revenge . . . Desperate to escape the terrors of Ravenloft, Marguerite came to Lord Donskoy's castle full of hope for the future. Instead, she found herself betrothed to a mysterious purveyor of flesh whose secret past, like the dead, refused to stay buried. Long ago, Donskoy had committed a heinous crime against the Vistani, Ravenloft’s enigmatic gypsies. He believed he had escaped their wrath, but the unloving can afford to be patient. Now Donskoy's marriage has invoked a dark curse, and Marguerite into a web of fear and passion spun by a gypsy with the power to reach out from beyond the grave.
In a land where magic is feared, a young mage must betray her own nature by joining the fight against dark sorcery There is a plague in the village of Cortton, a plague of the dead. Corpses walk the streets in search of the living. The villagers send for the mage-finder Jonathan Ambrose, for they believe evil magic is at work. They are right. Jonathan soon discovers who is behind the destruction of the town: Harkon Lukas, a wolfwere who plans to escape the bounds of his realm. All he needs to enact his scheme is the aid of Jonathan’s adopted daughter—a young woman with a talent for magic in a land and family unforgiving of such abilities. Jonathan believes he is in Cortton to save the villagers—to lay the dead to rest. But if the vile shapechanger Harkon escapes his curse and can travel the Dark Domains as he pleases, the slaughter has only just begun.
Trapped on island and surrounded by undead creatures, a dancer must call upon unlikely allies in order to save her soul Larissa Snowmane is a dancer aboard a magical riverboat. For years, the craft has traveled in Ravenloft, unopposed by the sinister beings that rule over the Dark Domains. When the boat arrives at the zombie-plagued island of Souragne, however, the crew finds itself dancing to chilling music indeed. After discovering the captain’s sinister secret, Larissa must rely upon the creatures of the swamp—and her mastery of the magical Dance of the Dead—to save her own soul.
A death knight with a checkered past finally meets his match in this second gothic horror tale set in the dark and menacing world of Ravenloft On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying. Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahn Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror. Knight of the Black Rose is the second in an open-ended series of Gothic horror tales dealing with the masters and monsters of the Ravenloft dark fantasy setting.
As Entreri and Jarlaxle continue their journey through the monster-infested Bloodstone Lands, Jarlaxle's ambitions endanger them both, and Entreri confronts a difficult choice between friendship and survival when they confront a fierce paladin king and the ghosts of his own past. Reprint.