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This book is an exploration of interaction between humans, computers and automated machines and why they frequently go awry, sometimes with disastrous consequences. The book lays out a clear foundation for evaluating interactions between users and machines, showing the reader how to describe, analyze and quickly identify potential design problems. The insights and methodologies provided allow the reader to understand the root human-interaction problems in modern systems, improve the usability of new user interfaces, and, the author hopes, have a say in the design of the highly automated systems of the future.
Please note: This is a companion version & not the original book. Sample Book Insights: #1 The worst nuclear accident in American history began with a clog in the basement of a lonely hour. The plant’s operators were unable to figure out what the hell was going on, and the taint of that chaos would linger for hours. #2 The control room was extremely busy that day. The water level in the reactor’s pulmonary loop, which cools the reactor, was dropping. The pressure in the system was rising. The men switched off the emergency pumps to keep them from adding more water to the core. #3 At 6 a. m. , the catastrophe has taken on a sickening momentum. No one knows how much radiation is leaking from the reactor core, and instruments in the control room aren’t making sense. #4 When you look hard at machine disasters, you can usually find a design problem. The only reason I had thought to explore the history of Three Mile Island was because I suspected that when you look at monumental machine disasters, you can usually find a design problem.
A concise history of GPS, from its military origins to its commercial applications and ubiquity in everyday life. GPS is ubiquitous in everyday life. GPS mapping is standard equipment in many new cars and geolocation services are embedded in smart phones. GPS makes Uber and Lyft possible; driverless cars won't be able to drive without it. In this volume in the MIT Press Essential Knowledge series, Paul Ceruzzi offers a concise history of GPS, explaining how a once-obscure space technology became an invisible piece of our infrastructure, as essential to modern life as electric power or clean water. GPS relays precise time and positioning information from orbiting satellites to receivers on the ground, at sea, and in the air. It operates worldwide, and its basic signals are free, although private companies can commodify the data provided. Ceruzzi recounts the origins of GPS and its predecessor technologies, including early aircraft navigation systems and satellites. He describes the invention of GPS as a space technology in the post-Apollo, pre-Space Shuttle years and its first military and commercial uses. Ceruzzi explains how the convergence of three major technological developments—the microprocessor, the Internet, and cellular telephony—enabled the development and application of GPS technology. Recognizing the importance of satellite positioning systems in a shifting geopolitical landscape—and perhaps doubting U.S. assurances of perpetual GPS availability—other countries are now building or have already developed their own systems, and Ceruzzi reports on these efforts in the European Union, Russia, India, China, and Japan.
This book provides an introduction to the Human Centred Design of autonomous vehicles for professionals and students. While rapid progress is being made in the field of autonomous road vehicles the majority of actions and the research address the technical challenges, with little attention to the physical, perceptual, cognitive and emotional needs of humans. This book fills a gap in the knowledge by providing an easily understandable introduction to the needs and desires of people in relation to autonomous vehicles. The book is "human centred design" led, adding an important human perspective to the primarily technology-driven debates about autonomous vehicles. It combines knowledge from fields ranging from linguistics to electrical engineering to provide a holistic, multidisciplinary overview of the issues affecting the interactions between autonomous vehicles and people. It emphasises the constraints and requirements that a human centred perspective necessitates, giving balanced information about the potential conflicts between technical and human factors. The book provides a helpful introduction to the field of design ethics, to enhance the reader’s awareness and understanding of the multiple ethical issues involved in autonomous vehicle design. Written as an accessible guide for design practitioners and students, this will be a key read for those interested in the psychological, sociological and ethical factors involved in automotive design, human centred design, industrial design and technology.
How do companies in high labor cost countries manage to remain competitive? In western manufacturing, the more manual a process, the more severe the competitive handicap of high wages. Full automation would make labor costs irrelevant but remain impractical in most industries. Most successful manufacturing processes in advanced economies are neither fully manual nor fully automatic -- they involve interactions between small numbers of highly skilled people and machines that account for the bulk of the manufacturing costs and thereby remain competitive. In Working with Machines: The Nuts and Bolts of Lean Operations With Jidoka, author Michel Baudin explains how performance differences that can be observed from one factory to the next are due to the way people use the machines -- from the human interfaces of individual machines to the linking of machines into cells, the management of monuments and common services, automation, maintenance, and production control.
Neuroergonomics can be defined as the study of brain and behavior at work. It combines two disciplines--neuroscience, the study of brain function, and human factors, the study of how to match technology with the capabilities and limitations of people so they can work effectively and safely. The goal of merging these two fields is to use the startling discoveries of human brain and physiological functioning both to inform the design of technologies in the workplace and home, and to provide new training methods that enhance performance, expand capabilities, and opitimize the fit between people and technology. Research in the area of neuroergonomics has blossomed in recent years with the emergence of noninvasive techniques for monitoring human brain function that cna be used to study various aspects of human behavior in relation to technology and work, including mental workload, visual attention, working memory, motor control, human-automation interaction, and adaptive automation. This volume will provide the first systematic overview of this emerging area, describing the theoretical background, basic research, major methods, as well as the new and future areas of application. This collection will benefit a number of readers: the experienced researcher investigating related questions in human factors and cognitive neuroscience, the student wishing to get a rapid but systematic overview of the field, and the designer interested in novel approaches and new ideas for application. Researchers in human factors and ergonomics, neuroscience, cognitive psychology, medicine, industrial engineering, and computer science will find this volume most helpful.
The modern world has made available a wealth of new possibilities for interacting with computers, through advanced Web applications, while on the go with handheld smart telephones or using electronic tabletops or wall-sized displays. Developers of modern interactive systems face great problems: how to design applications which will work well with newly available technologies, and how to efficiently and correctly implement such designs. Design, Specification and Verification of Interactive Systems 2008 was the 15th of a series of annual workshops devoted to helping designers and implementers of interactive systems unleash the power of modern interaction devices and techniques. DSV-IS 2008 was held at Queen’s University in Kingston, Canada, during July 16–18, 2008. This book collects the best papers submitted to the workshop. There were 17 full papers, 10 late-breaking and experience report papers, and two demonstrations. Keynote presentations were provided by Judy Brown of Carleton University and Randy Ellis of Queen’s University. The first day of the workshop addressed the problems of user interface evaluation and specification, with particular emphasis on the use of task models to provide hi- level approaches for capturing the intended functionality of a user interface. Day two continued this theme, examining techniques for modeling user interfaces, particularly for mobile and ubiquitous applications. Presenters also discussed advanced implem- tation techniques for interactive systems. Finally, day three considered how to arc- tect interactive systems, and returned to the themes of evaluation and specification.
The trusted handbook—now in a new edition This newly revised handbook presents a multifaceted view of systems engineering from process and systems management perspectives. It begins with a comprehensive introduction to the subject and provides a brief overview of the thirty-four chapters that follow. This introductory chapter is intended to serve as a "field guide" that indicates why, when, and how to use the material that follows in the handbook. Topical coverage includes: systems engineering life cycles and management; risk management; discovering system requirements; configuration management; cost management; total quality management; reliability, maintainability, and availability; concurrent engineering; standards in systems engineering; system architectures; systems design; systems integration; systematic measurements; human supervisory control; managing organizational and individual decision-making; systems reengineering; project planning; human systems integration; information technology and knowledge management; and more. The handbook is written and edited for systems engineers in industry and government, and to serve as a university reference handbook in systems engineering and management courses. By focusing on systems engineering processes and systems management, the editors have produced a long-lasting handbook that will make a difference in the design of systems of all types that are large in scale and/or scope.
Forming connections between human performance and design, this new edition of Engineering Psychology and Human Performance examines human–machine interaction. The book is organized directly from a psychological perspective of human information processing, and chapters correspond to the flow of information as it is processed by a human being—from the senses, through the brain, to action—rather than from the perspective of system components or engineering design concepts. Upon completing this book, readers will be able to identify how human ability contributes to the design of technology; understand the connections within human information processing and human performance; challenge the way they think about technology’s influence on human performance; and show how theoretical advances have been, or might be, applied to improving human–machine interactions. This new edition includes the following key features: A new chapter on research methods Sections on interruption management and distracted driving as cogent examples of applications of engineering psychology theory to societal problems A greatly increased number of references to pandemics, technostress, and misinformation New applications Amplified emphasis on readability and commonsense examples Updated and new references throughout the text This book is ideal for psychology and engineering students, as well as practitioners in engineering psychology, human performance, and human factors. The text is also supplemented by online resources for students and instructors.
Controlling Uncertainty: Decision Making and Learning in Complex Worlds reviews and discusses the most current research relating to the ways we can control the uncertain world around us. Features reviews and discussions of the most current research in a number of fields relevant to controlling uncertainty, such as psychology, neuroscience, computer science and engineering Presents a new framework that is designed to integrate a variety of disparate fields of research Represents the first book of its kind to provide a general overview of work related to understanding control