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Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull. Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon -- the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals to defeat him. But they weren't the only Great Beasts in the war. A deadly scheme was already underway, hatched by two of their own. To save their world, the four had to give up their lives.These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are TALES OF THE GREAT BEASTS.
Save the spirit animals in this gripping special edition in the New York Times–bestselling series, tied to the new multiplatform Fall of the Beasts arc. All across the world, legends are appearing. Great Beasts—once the most powerful beings in Erdas—are being summoned as spirit animals. Bonded to special kids, they unite the human and animal worlds. But a mysterious stranger is hunting these legends, just as they are reborn. And he’s crushing anyone who stands in his way. These are the stories of those stolen legends, and of the young heroes who will stop at nothing to get them back. These are the Tales of the Fallen Beasts.
Follows the adventures of four noble animals who sacrifice everything to protect their homes from a mad king in the world of Erdas.
Four children separated by vast distances all undergo the same ritual watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts-a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children-and the world-have been changed forever. Enter the world of Erdas where every child who comes of age must discover if they have a spirit animal-a rare bond between human and beast that bestows great powers on both. A dark force has risen from distant and long-forgotten lands and has begun an onslaught that will ravage the world. Now the fate of Erdas rests on the shoulders of four young strangers... and on you. Part engrossing book series, part action role-playing game-discover your spirit animal and join the adventure.
Everything comes to a head in this seventh book in the NEW YORK TIMES bestselling series. The world of Erdas will be changed forever. Conor, Abeke, Meilin, and Rollan were once ordinary kids. Then they discovered that they had spirit animals-wise and powerful partners who granted them with amazing gifts . . . and a legendary responsibility. Together, the team has journeyed across Erdas, racing to stop a merciless foe. They have laughed and fought together. They've won challenges and lost friends. Some have even lost themselves.Now that journey is about to end. They must reach a place forgotten by time and face off against an ancient enemy breaking free from his prison. They have just one chance to stop him . . . or the whole world will shatter.
A bold, groundbreaking novel about coming out, coming into your own, and coming apart. Vanilla and Hunter have been dating since seventh grade. They came out together, navigated middle school together, and became that couple in high school that everyone always sees as a couple. There are complications and confusions, for sure. But most of all, they love each other.As high school goes, though, and as their relationship deepens, some cracks begin to show. Hunter thinks they should be having sex.Vanilla isn't so sure. Hunter doesn't mind hanging out with loud, obnoxious friends.Vanilla would rather avoid them. If they're becoming different people, can they be the same couple?Falling in love is hard.Staying in love is harder.
Kazu Kibuishi's #1 NEW YORK TIMES bestselling series continues! Navin and his classmates journey to Lucien, a city ravaged by war and plagued by mysterious creatures, where they search for a beacon essential to their fight against the Elf King. Meanwhile, Emily heads back into the Void with Max, one of the Elf King's loyal followers, where she learns his darkest secrets. The stakes, for both Emily and Navin, are higher than ever.
A new threat faces the world of Erdas in this continuation of the New York Times bestselling series. Something ancient and evil has awoken from beneath the world of Erdas. Shrouded in shadow and older than memory, just a sliver of its power can destroy with a touch. Even the spirit animal bond, the sacred link between humans and animals that keeps Erdas in balance, is under threat. Four young heroes, Conor, Abeke, Meilin, and Rollan, are determined to stop it. Together with their spirit animals, they embark on a desperate journey that takes them deep underground and to the far corners of the world. As friends and allies fall around them, the four have no choice but to push forward and confront this darkness. If they stop to look back, they'll see the truth: Evil already has them surrounded.
In the world of Erdas, there's a story of four noble animals who sacrificed everything to protect their homes from the ambitions of a mad king. Briggan the Wolf, Uraza the Leopard, Jhi the Panda and Essix the Falcon. Long before they were spirit animals, the four were still legends Great Beasts, the most powerful beings to roam the wilds of Erdas. Aided by a brave resistance of humans and animals, they gave their lives to protect the world from a threat more dangerous than any it had seen before: their own kind. Wise and cunning, gentle and ruthless, these are tales of the true heroes and villains in the war that started it all.
The four heroes of Erdas are fugitives on the run in this new chapter of the New York Times bestselling series! The Heroes of Erdas are wanted fugitives. Conor, Abeke, Meilin, and Rollan have saved their world from countless threats. They are guardians from across the globe, united by their legendary spirit animals under one banner. But now the young heroes are running for their lives, framed for a crime they didn't commit.Branded as traitors, the four must uncover the plot against them, all while unraveling the mysteries of a set of powerful relics tied to an ancient secret.Their search brings Conor home to Trunswick, where there will be no hero's welcome. They find the city transformed: the castle burned to ground and the townsfolk poor and desperate. With a handsome reward offered for their capture, who can the heroes trust?