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Save the spirit animals in this gripping special edition in the New York Times–bestselling series, tied to the new multiplatform Fall of the Beasts arc. All across the world, legends are appearing. Great Beasts—once the most powerful beings in Erdas—are being summoned as spirit animals. Bonded to special kids, they unite the human and animal worlds. But a mysterious stranger is hunting these legends, just as they are reborn. And he’s crushing anyone who stands in his way. These are the stories of those stolen legends, and of the young heroes who will stop at nothing to get them back. These are the Tales of the Fallen Beasts.
Dive, run, and soar through this exhilarating special edition in the NEW YORK TIMES bestselling series, with a story by WILD BORN author, Brandon Mull. Briggan the Wolf, Uraza the Leopard, Jhi the Panda, and Essix the Falcon -- the Four Fallen. Long before they were spirit animals, they roamed the wilds as Great Beasts, the most powerful beings in Erdas. When a mad king arose, the four banded together with an army of humans and animals to defeat him. But they weren't the only Great Beasts in the war. A deadly scheme was already underway, hatched by two of their own. To save their world, the four had to give up their lives.These are the lost stories of the most selfless acts of bravery that Erdas has ever seen, and the secret betrayal that started it all. These are TALES OF THE GREAT BEASTS.
A dark threat faces the world of Erdas in this riveting new saga from the New York Times bestselling series. A heart-pounding new adventure from the New York Times bestselling series.In the world of Erdas, every child must discover if they will summon a spirit animal, a rare and incredible gift. Conor, Abeke, Meilin, and Rollan were rare even among those few. They summoned legendary animals--brave guardians who were reborn to protect their world.Now more of these legends are appearing across Erdas, bonded to special children. But a dark force has emerged. Older than memory, it has slept for centuries beneath the surface of the world. With the power to tear away spirit animals, it begins a rampage that will be felt in every corner of Erdas. If the young heroes can't stop it, the darkness will first consume the spirit animals . . . and then the world.
Four children separated by vast distances all undergo the same ritual watched by cloaked strangers. Four flashes of light erupt, and from them emerge the unmistakable shapes of incredible beasts-a wolf, a leopard, a panda, a falcon. Suddenly the paths of these children-and the world-have been changed forever. Enter the world of Erdas where every child who comes of age must discover if they have a spirit animal-a rare bond between human and beast that bestows great powers on both. A dark force has risen from distant and long-forgotten lands and has begun an onslaught that will ravage the world. Now the fate of Erdas rests on the shoulders of four young strangers... and on you. Part engrossing book series, part action role-playing game-discover your spirit animal and join the adventure.
"Told with brains and heart" —Michelle Gable, New York Times bestselling author of A Paris Apartment "Bristles with charm and curiosity" —Winston Groom, New York Times bestselling author of Forrest Gump "A wholly original and superbly crafted work of art, Beasts of Extraordinary Circumstance is a masterpiece of the imagination." —Lori Nelson Spielman, New York Times bestselling author of The Life List and Sweet Forgiveness "Charlotte's Web for grown-ups who, like Weylyn Grey, have their own stories of being different, feared, brave, and loved." —Mo Daviau, author of Every Anxious Wave Ruth Emmie Lang teaches us how to find magic in the ordinary in her magical realism debut Beasts of Extraordinary Circumstance. Orphaned, raised by wolves, and the proud owner of a horned pig named Merlin, Weylyn Grey knew he wasn’t like other people. But when he single-handedly stopped that tornado on a stormy Christmas day in Oklahoma, he realized just how different he actually was. As amazing as these powers may appear, they tend to manifest themselves at inopportune times and places, jeopardizing not only his own life, but the life of Mary, the woman he loves. Beasts of Extraordinary Circumstance tells the story of Weylyn Grey’s life from the perspectives of the people who knew him, loved him, and even a few who thought he was just plain weird. Although he doesn’t stay in any of their lives for long, he leaves each of them with a story to tell: great storms that evaporate into thin air; fireflies that make phosphorescent honey; a house filled with spider webs and the strange man who inhabits it. There is one story, however, that Weylyn wishes he could change: his own. But first he has to muster enough courage to knock on Mary’s front door.
The adventure continues in this third book in the New York Times bestselling series. Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift-and the grave responsibility that comes with it.But the Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power-including Meilin's home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren't far behind . . . but they're not the only ones.The enemy is everywhere.
A celebration of the visual contributions of the bestiary--one of the most popular types of illuminated books during the Middle Ages--and an exploration of its lasting legacy. Brimming with lively animals both real and fantastic, the bestiary was one of the great illuminated manuscript traditions of the Middle Ages. Encompassing imaginary creatures such as the unicorn, siren, and griffin; exotic beasts including the tiger, elephant, and ape; as well as animals native to Europe like the beaver, dog, and hedgehog, the bestiary is a vibrant testimony to the medieval understanding of animals and their role in the world. So iconic were the stories and images of the bestiary that its beasts essentially escaped from the pages, appearing in a wide variety of manuscripts and other objects, including tapestries, ivories, metalwork, and sculpture. With over 270 color illustrations and contributions by twenty-five leading scholars, this gorgeous volume explores the bestiary and its widespread influence on medieval art and culture as well as on modern and contemporary artists like Pablo Picasso and Damien Hirst. Published to accompany an exhibition on view at the J. Paul Getty Museum at the Getty Center May 14 to August 18, 2019.
Fantasy-roman.
The second novel in the awe-inspiring Malazan Book of the Fallen series. "Gripping, fast-moving, delightfully dark, with a masterful and unapologetic brutality reminiscent of George R. R. Martin." -- Elizabeth Haydon In the vast dominion of Seven Cities, in the Holy Desert Raraku, the seer Sha'ik and her followers prepare for the long-prophesied uprising known as the Whirlwind. Unprecedented in size and savagery, this maelstrom of fanaticism and bloodlust will embroil the Malazan Empire in one of the bloodiest conflicts it has ever known, shaping destinies and giving birth to legends . . . Set in a brilliantly realized world ravaged by dark, uncontrollable magic, Deadhouse Gates is a novel of war, intrigue and betrayal confirms Steven Eirkson as a storyteller of breathtaking skill, imagination and originality--a new master of epic fantasy. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Vast legions of gods, mages, humans, dragons and all manner of creatures play out the fate of the Malazan Empire in this first book in a major epic fantasy series from Steven Erikson. The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations with the formidable Anomander Rake and his Tiste Andii, ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze. However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand... Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.