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Filth is Witch Sludgegooey's Fiend, Arthur the Dragon is precise, meticulous and lives with his mum, and O'Brian is a Leprechaun who is often mistaken for a Pixie. These three very different characters have two things in common - the band they play in (The Witchway Rhythm Boys) and the music they play (Crash 'n' Bang). But they don't get a chance to play Crash 'n' Bang a lot as nobody likes it very much. Until, that is, The Thing in the Moonmad T-shirt becomes their manager and sets their sights higher - on the forthcoming music competition The Battle of the Bands, where they face stiff opposition from some terrifying Skeletons, Trolls and Gnomes. The narrative is set in Witchway Wood and features welcome appearances for Pongwiffy fans of characters such as Scott Sinister, Ali Pali, Lulu Lamarre and Witch Sludgegooey, as well as the Witchway Rhythm Boys themselves. With appearances from a Fairy set on revenge, a Werewolf determined to join a band, and a loyal but not very talkative goldfish called Gareth, plus a lot of extremely loud Crash 'n' Bang, this is a fast-talking, drumstick-rolling, high-octane magical extravaganza!
Issues for Nov. 1957- include section: Accessions. Aanwinste, Sept. 1957-
Filth is Witch Sludgegooey's Fiend, Arthur the Dragon is precise, meticulous and lives with his mum, and O'Brian is a Leprechaun who is often mistaken for a Pixie. These three very different characters have two things in common - the band they play in (The Witchway Rhythm Boys) and the music they play (Crash 'n' Bang). But they don't get a chance to play Crash 'n' Bang a lot as nobody likes it very much. Until, that is, The Thing in the Moonmad T-shirt becomes their manager and sets their sights higher - on the forthcoming music competition The Battle of the Bands, where they face stiff opposition from some terrifying Skeletons, Trolls and Gnomes. The narrative is set in Witchway Wood and features welcome appearances for Pongwiffy fans of characters such as Scott Sinister, Ali Pali, Lulu Lamarre and Witch Sludgegooey, as well as the Witchway Rhythm Boys themselves. With appearances from a Fairy set on revenge, a Werewolf determined to join a band, and a loyal but not very talkative goldfish called Gareth, plus a lot of extremely loud Crash 'n' Bang, this is a fast-talking, drumstick-rolling, high-octane magical extravaganza!
Pongwiffy, a witch of very dirty habits, is slumming it as usual in her filthy hovel, Number One, Dump Edge, Witchway Wood. But all is not well with Pongwiffy. It is slowly dawning on her that a witch cannot live on greasy skunk stew, limitless supplies from Sugary Candy's, the local sweet shop, and the minimum of exercise alone. Pongwiffy's teeth, stomach and general body parts are crying out for some healthy care and attention. It is time to take action. It is time to get healthy. And Pongwiffy is determined to take not only her fellow witches, but all the residents of Witchway Wood with her. There is only one thing for it: the greatest sporting event to happen in Witchway Wood - the O'Lumpicks! A laugh-out-loud story that is witty and clever, enticingly mixed in with much sludge, slime and very bad habits.
Sophia Morrison (1859 - 1917) was a Manx cultural activist, folklore collector and author. Through her own work and through her role in encouraging and enthusing others, she is considered to be one of the key figures of the Manx cultural revival. 'Manx Fairy Tales' was first published in 1911. "There is at least one spot in the world where Fairies are still believed in, and where, if you look in the right places, they may still be found, and that is the little island from which these stories come - Ellan Vannin, the Isle of Mann. But I have used a word which should not be mentioned here -they are never called Fairies by the Manx, but Themselves, or the Little People, or the Little Fellows, or the Little Ones, or some times even the Lil' Boys. These Little People are not the tiny creatures with wings who flutter about in many English Fairy tales, but they are small persons from two to three feet in height, otherwise very like mortals. They wear red caps and green jackets and axe very fond of hunting indeed they are most often seen on horseback followed by packs of little hounds of all the colours of the rainbow. They are rather inclined to be mischievous and spiteful, and that is why they are called by such good names, in case they should be listening!" "Besides these red-capped Little Fellows there are other more alarming folk. There is the Fynoderee, who is large, ugly, hairy and enormously strong, but not so bad as he looks, for often he helps on the farm during the night by thrashing corn. He does not like to be seen, so if a farmer wants work done by him, he must take care to keep out of the Fynoderee's way. Then, far uglier than Fynoderee, are the Bugganes, who are horrible and cruel creatures. They can appear in any shape they please - as ogres with huge heads and great fiery eyes, or without any heads at all; as small dogs who grow larger and larger as you watch them until they are larger than elephants, when perhaps they turn into the shape of men or disappear into nothing; as homed monsters or anything they choose. Each Buggane has his own particular dwelling place-a dark sea-cave, a lonely hill, or a ruined Keeill, or Church. There are many others too, but these are the chief."
Pongwiffy has it all...a hovel of her own, a sometime-friend named Sharkadder, and an odor only a witch could love. Everything is almost perfect -- until a gaggle of Goblins move in next door. Heavens above, they're enough to wake the dead. It's time to move. But where? And where will she find a much-needed assistant? Sharkadder persuades Pongwiffy to advertise...but the only asistant who answers is a hamster. What's a witch to do? Forget about finding a new slum! How can Pongwiffy cope with a gang of Goblins, a sassy rodent assistant, and the Witches' Coven, who are waiting for an explanation? Even worse, she's responsible for Sourmuddle's 200th birthday cake. What will happen if Pongwiffy messes that up?
Six months have passed since Lirael and Sameth fought off the Destroyer and saved Nicholas Sayre's life. Still recovering from his horrible ordeal, Nicholas is nonetheless eager to return to the Old Kingdom and his friends. But first he must endure a country house party organised by his powerful uncle, with the wealthy, eccentric Dorrance as the guest of honour. Nick hates the idea, especially since the people there don't believe in magic or necromancy. Even worse, they have a strange creature locked up in a display case. Things take a truly horrific turn when Nick is kidnapped, and his Charter-infused blood is fed to the creature, which promptly goes on a rampage, drinking blood from anyone it encounters to build its strength. With the Abhorsen days away and no way to stop a savage, incredibly strong Free Magic monster, what can Nick do to stop Dorrance and the creature in the case"?"
It began with a key. One afternoon in 1956, in the home of the Hitchings family in Battersea, south London, a small silver key appeared on Shirley Hitchings' bed. This seemingly insignificant event heralded the beginning of one of the most terrifying, incredible and mysterious hauntings in British history. The spirit, who quickly became known as 'Donald', began to communicate, initially via tapping sounds, but over time - and with the encouragement of psychical researcher Harold Chibbett, whose case-files appear here – by learning to write. Soon, the spirit had begun to make simply incredible claims about his identity, insisting that he was one of the most famous figures in world history – but what was the truth? Here, for the first time, is the full story, told by the woman right at the heart of it all – Shirley herself.
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