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The story of the diverse communities of Eastern Europe’s borderlands in the centuries prior to World War II “A powerful combination of history and personal memoir . . . A richly contextual, skillfully woven historical study.”—Kirkus Reviews (starred review) Focusing on the former province of Galicia, this book tells the story of Europe’s eastern borderlands, stretching from the Baltic to the Balkans, through the eyes of the diverse communities of migrants who settled there for centuries and were murdered or forcibly removed from the borderlands in the course of World War II and its aftermath. Omer Bartov explores the fates and hopes, dreams and disillusionment of the people who lived there, and, through the stories they told about themselves, reconstructs who they were, where they came from, and where they were heading. It was on the borderlands that the expanding great empires—German, Austro-Hungarian, Russian, and Ottoman—overlapped, clashed, and disintegrated. The civilization of these borderlands was a mix of multiple cultures, languages, ethnic groups, religions, and nations that similarly overlapped and clashed. The borderlands became the cradle of modernity. Looking back at it tells us where we came from.
The story of the diverse communities of Eastern Europe's borderlands in the centuries prior to World War II "A powerful combination of history and personal memoir. . . . A richly contextual, skillfully woven historical study."--Kirkus Reviews (starred review) Focusing on the former province of Galicia, this book tells the story of Europe's eastern borderlands, stretching from the Baltic to the Balkans, through the eyes of the diverse communities of migrants who settled there for centuries and were murdered or forcibly removed from the borderlands in the course of World War II and its aftermath. Omer Bartov explores the fates and hopes, dreams and disillusionment of the people who lived there, and, through the stories they told about themselves, reconstructs who they were, where they came from, and where they were heading. It was on the borderlands that the expanding great empires--German, Austro-Hungarian, Russian, and Ottoman--overlapped, clashed, and disintegrated. The civilization of these borderlands was a mix of multiple cultures, languages, ethnic groups, religions, and nations that similarly overlapped and clashed. The borderlands became the cradle of modernity. Looking back at it tells us where we came from.
WHAT KIND OF MAN MAKES A LIVING IN HELL? His name’s Roland. Soldier class, a former mercenary, he’s on a full-time mission to scrape a living out of the most dangerous planet in the galaxy. Is he qualified? He’s well armed, he’s ruthless, and he’s tougher than skag hide. And, oh yeah—he’s strapped with some of the most exotic weaponry this side of the Vault, not to mention possessing fists like chunks of steel. Zac Finn and his wife and young son had better get on the right side of Roland, because a stopover in orbit has turned into a nightmarish fall to the unforgiving landscape of the Borderlands. Zac hopes to find a strange new alien treasure in the Borderlands to turn his down-spiraling life around. But his wife, Marla, and his son, Cal, just want to survive, and reunite, because catastrophe has left them separated by hundreds of klicks. Their chances aren’t good . . . and Roland is all that stands between them and the planet’s kill-crazed Psychos and murderous bandits—not to mention the grotesque primals, giant wyrm squids, insane tunnel rats, voracious skags, brutal bruisers, and ruthless mercs. . . . An original novel set in the universe of the Rated M for Mature video game created by Gearbox Software and published by 2K Games.
Everyone’s favorite wallaby, Rocko, must survive the zombie outbreak that’s taken over his home of O-Town thanks to their social media addiction! THEY’RE COMING TO GET YOU, ROCKO! Welcome to the future of O-town where everyone’s cell phone is glued to their hands, Heffer makes a living streaming video games online, and the latest app lets you avoid all contact with everyone else without even looking up from your gadget! But even in the midst of this techno-utopia, there’s something not quite right with Rocko’s fellow citizens as the authorities call for a city-wide lockdown. While Rocko takes the two weeks as a time to chill and unplug from technology, the rest of the town seems to be going mad. When danger comes knocking at his door, the newly zen wallaby will have to choose whether to stay barricaded within his increasingly surrounded home or venture forth into a wasteland filled with mindless versions of his friends and neighbors. Writer Anthony Burch (Borderlands 2) and artist Mattia Di Meo (Adventure Time/Regular Show) send Rocko on a deadly journey to survive the zombie outbreak that’s taken over his hometown! Collects Rocko’s Modern Afterlife #1-5.
Jillian Guzmán, who is nine years old at the beginning of the book, communicates through drawings rather than speech as she travels with her mother, Angie O'Malley, throughout the borderlands of Arizona and northwestern Mexico. Later she creates survival maps for border crossers and paints murals at the Casa de los Olvidados, a refuge in Sonora run by the traditional healer Juana of God. These darkly funny tales, focusing on Mexican-American, Euro-American, and Mexican characters, feature visionary experiences, ghosts, faith healers, a deer's head that speaks, a dog who channels spirits of the dead--and a young woman whose drawings begin to create realities instead of just reflecting them.
The editors of the acclaimed Borderlands anthology series deliver a new collection of 25 all-original tales of terror by today's acclaimed masters, including Bentley Little, John Farris, and Tom Piccirilli, along with "Stationary Bike," a new novella by Stephen King.
Taylor brings an ethnographer’s eye, ear, and many years of experience to this fictional portrait of life along the US/Mexico desert border. In these linked short stories, readers are taken on a wild ride from San Diego to Nogales, into Mexican and Chicano neighborhoods, failed spas and defunct mining towns, rambling Native American reservations and besieged Wildlife Refuges. Along the way they will share the conflicts, calamities, and occasional triumph of an engaging cast of characters. While these tales treat such familiar border themes as drug- and people-smuggling or hybrid and conflicting cultures and identities, they do so with a literary flair that revels in the rich diversity of border life as well as in its ambiguity, ambivalence, irony and often unexpected humor.
Thirteen stories on Bordertown, a shared world located between Elfland and present-day America. It is a place where modern science and magic mix, and it is populated by oddballs and misfits.
Focuses on the modern Mexican-American borderlands, where a boundary line seems to separate two dissimilar cultures and economies.
"Originally published as Borderlands: Tannis Y the vault, issues #5-8."--Indicia.