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This book endeavours to introduce children to the world of adventure, mythology and fables. Seven to ten year olds will enjoy the excitement and subtle humour of these wide ranging, simply-written tales.
A story about Squeaky, the fastest thing on two feet, and her brother Raymond.
Wiklin Tales is a series of five tales covering various behavioural traits and aspects of children's lives that both children and parents are familiar with. From tantrums and sharing to safety and just plain quirky fun. Join Pun, Nep, Tip, Jem and Hum in five separate, unique and fun tales on the planet Wiklin.
The Dragonkin Trilogy Box Set Wytchfire: In the dragon-haunted land of Ruun, Rowen Locke has been many things: orphan, gravedigger, mercenary. All he ever wanted was to become a Knight of Crane and wield a kingsteel sword against horrors he's known since childhood. But that dream crumbled—replaced by a new nightmare. War is overrunning the realms, and in a world where no one is blameless, the time has come for one disgraced man to decide which side he’s on. Knightswrath: Rowen Locke has achieved his dream of becoming a Knight of the Crane, and he now bears Knightswrath, the legendary sword of Fâyu Jinn. But the land remains torn, and though Rowen suffers doubts, he would see it healed. His knightly order is not what it seems, though, and allies remain thin. When Rowen and his friends seek an alliance with the forest-dwelling Sylvs, a tangle of events results in a midnight duel that teaches Rowen a dangerous lesson and leaves him with a new companion of uncertain loyalties. The sadistic Dhargots still threaten the kingdoms, but another menace lurks in the shadows, playing a game none can see. As Rowen struggles to prove his worth—to his allies and to himself—chaos raises its hand to strike. A price must be paid, and not even the wielder of Knightswrath will remain untouched. Kingsteel: Rowen Locke has won the battle. But from the shadows comes an ancient enemy--a calculating and merciless foe who has been waiting centuries for the chance to strike. Despite all he has already suffered and sacrificed, Rowen finds himself mired in a war bigger and more terrible than anything he could have imagined. The world’s only hope lies in Knightswrath, whose hard-won powers he has only begun to understand, let alone control. Calling upon unlikely new allies, Rowen must raise an army to defeat the vengeful Dragonkin before everything he loves becomes a smoldering ruin.
Aurelia of Rasil'yon, a young elfin sorceress, is poised to discover herself and her world. She embarks upon an epic journey that will take her to many countries, through many bodies and forms, and to dealings with many gods and goddesses, of foreign peoples for whom she once had naught but enmity. This odyssey shall not end until she herself ends--coming to the precipice of goddesshood, and to the end of her mortality. She must confront her elfin racism, the haughty curse of her people, and make common cause with orcs and dwarves and gnomes and humans of various nations. Only then is she able to catch a glimpse of the Codex--that tome of truth, inscrutable, that her Uncle Aurel died attempting to recover. Along the way, she meets and touches many beautiful souls, fights many more evil ones, and begins to learn the measure of her destiny. Will she learn the beauty of revolt and liberation, and win her fight against tyranny? Or will she succumb to the force of Madness in the cosmos, and become a God?
This text tells the story of children who were forced to become refugees. They fled from Somalia, Sudan and Ethiopia, leaving their families and homes, and faced many dangers before they reached the safety of the refugee camps.
Nekiel has fallen, his blood darkening the Wintersea, but victory came at great price. Knightswrath lies shattered. Many of Rowen’s trusted allies have been slain. Hatred of magic spreads once again, this time in the form of the Inquisition. A true dragon, the first seen in ages, has been unleashed, and her great wings sow panic as they blot out the sun. But these troubles pale before an even deadlier truth: Nekiel was merely the puppet of Fohl, the sinister Undergod, who has already claimed a new host. Now, a war-weary Rowen must hunt this new dark disciple, even as the Inquisition stalks his allies, and the Undergod proves to be the cruelest adversary Rowen has ever faced.