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Her supercollider reopened a portal between Earth and mythical realms. Now mated to their fierce warlord, can their love bridge two colliding worlds? When quantum physicist Dr. Rianna Goodwin ignores warnings and opens a black hole with the supercollider, the experiment accidentally tears open a portal between Earth and mythical realms that was sealed off centuries ago by human witches. As Mythic Alphas in search of their Omegas flood through, Rianna catches the eye of Halox, the orcs' Supreme General, who claims her as his mate. Compelled by a mystical bond she doesn't understand, Rianna navigates a dangerous new world as she becomes an Omega and surrenders to an intense attraction she can't deny. With humanity on the brink, she and Halox must bridge the divide between their peoples before a looming supernatural threat consumes them all. This is a spicy fantasy romance featuring fated mates, enemies to lovers, a possessive Alpha hero, and an independent, intelligent woman, who refuses to be subservient, with a guaranteed HEA. Keywords: fated mates, science fiction romance, paranormal romance, fantasy romance, orcs, enemies to lovers, fated mates, forced proximity, omegaverse, mf, alpha, omega
What is an orc? An orc is an 18 stone fighting machine, made of muscle, hide, talon and tusk, with a villainous disposition and a mean sense of humour. And, of course, an orc is a poor dumb grunt - the much abused foot soldier of the Evil Horde of Darkness. The usual last battle of Good against Evil is about to begin. Orc Captain Ashnak and his war-band know exactly what they can expect. The forces of Light are outnumbered, full of headstrong heroes devoid of tactics - but the Light's still going to win. Orcs - the sword fodder in the front line - will die by the thousands. Life's a bitch.
In One Cycle of Darkness, book four of The Second Neoluzian War epic fantasy series, the Orc armies commanded by the wicked Orc dictator Arkan Spiritstrike have destroyed the dark elven city of Balenwood in Frontentia as their conquest of the lower lands continues unabated. The very dangerous 8th Orc legions commanded by the feared General Deathpox the Culler, now moves to cut off the dwarves of Carpallachia from providing assistance to the other endangered peoples of the land. At the salon castle, David Parr and his companions have unlocked the secret location of the great necromancer Termaplix using a combination of information that they have gathered in the land since the human stranger arrived in Neoluzia and a gift from Queen Tara in the Dagger of Sight. However, with the destruction of Balenwood and the pending Orc attack upon the light elven city of Oakmantle, David Parr's decision to remain in Neoluzia forces his widening involvement in the war and the demands placed upon him from those that face the darkness of the enemy from the north.
The war against the orcs is far from over in this opening installment of a bold new trilogy in the Legend of Drizzt series The end of winter is near, and it seems the uneasy peace between the dwarves of Mithral Hall and the orcs of the newly established Kingdom of Many-Arrows will not last long. The orc tribes united under Obould are splintering, with some seeking to establish an alliance with a clan of half ogres-half orcs. Drizzt, too, feels himself torn apart, unsure which of the Companions needs him most: As Catti-brie recovers from a serious injury, Wulfgar mourns the death of his wife. Together, the broken pair leaves Mithral Hall for Silverymoon, hoping to find a trail that leads to Wulfgar’s lost adopted daughter. Meanwhile, Bruenor begins his own desperate search. Determined to end the war that nearly cost him his life and everything he has built, he will stop at nothing until he finds the ancient dwarven city of Gauntlgrym. But to truly end the war, drastic changes must be made. Powerful individuals on both sides may have to alter the way they see each other—and perhaps even talk to one another—for it will take more than swords and axes to bring a lasting peace to the Spine of the World. The Orc King is the first book in the Transitions series and the twentieth installment in the Legend of Drizzt series.
Sammi is having the worst weekend. When what was supposed to be a secluded romantic get away turns into a near death experience when she is stranded alone in the mountains during a snow storm by her two-timing boyfriend, Sammi faces a desperate situation. With no cell-service, dwindling food supplies, and a power outage, she doesn't think it could get worse until an accident leaves her unconscious and vulnerable. When she comes to, she awakens to find herself in a warm cabin, and her rescuer a creature of fantasy--an orc. And he thinks that she will be a perfectly obedient pet. Ha! He wishes.Orgath is an exile, the son of a vanquished chieftain of his clan. His days and nights are spent alone more often than not. When he finds a tiny human while hunting in the human world his compassion moves him to rescue the little thing and bring her home as a companion. He quickly finds out that there is a lot more to humans than orc-kind has believed. When things starting heating up and passion ignites between them, they discover the potential for a lot more in their relationship than either could have imagined.
Years have passed since dungeons sprung up around the world. When adventurer Amane Rin awakens to a unique skill called "Dungeon Teleporting," the rules can't touch him anymore. This is the tale of how he races to become the world's strongest (and fastest-progressing) adventurer!
A girl out of time, a fish out of waterAlchemists used to be a dime a dozen in the Kingdom of Endalsia, so Mariela was never particularly special. But her skills were put to the test one fateful day when a horde of monsters came stampeding from the nearby forest. In a desperate attempt to escape the horror, the young alchemist put herself in a state of suspended animation that lasted just a little longer than she’d planned—an entire two hundred years! Needless to say, there have been some big changes, and biggest of all: Mariela is now the sole alchemist in the entire kingdom. Her one wish in this strange new environment is to get back her quiet, leisurely, low-key lifestyle!
In The Fallen Elves, book three of The Second Neoluzian War epic fantasy series, the wicked Orc dictator Arkan Spiritstrike, his wizards and military generals are on the verge of laying waste to the elven cities of Balenwood and Oakmantle after destroying the human settlements in the northern lands. This is a time of desperation for the good races because Darius has been lost to lower Neoluzia due to the Gathering of Replenishment spell cast upon him by members of the secretive wizard guild, the Veiled Institution. David Parr, a human from Earth summoned by Darius that reluctantly remains in Neoluzia to assist the Salon of Enlightenment against their Orc enemies, must find the great necromancer Termaplix if the land is to be saved. Finding Termaplix may be impossible however, for the hero from the War of Cleansing has been hidden in a secret place due to unknown circumstances one thousand years ago--a tomb long since forgotten to the current generations in the land. Perilously stifled in their shift away from the old magic and the forced elimination of history, those that Parr seeks to help against the enemy from the north must first learn to embrace the gift of magic again, an art banished in antiquity by the deception of peace and the deep wounds of the surviving populations in the first war.