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It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.
Activities For The Apcalypse is a collection of thoughts, ideas, poems and has more adult activities in it than you can shake a facemask at. It is a compendium of modern day literary genius that encapsulates the absurd time that we are living in and offers up a plethora of ridiculous, funny, thought-provoking and sometimes sombre nuggets of intellectual stupidity – and if you don't agree, well, you're just an uncultured simpleton. Follow the tale of a free-falling narcissistic millennial attempting to make sense of a world that has fallen to bits over-night. Strug together with a number of swear-word filled poems and verses this book aims to inspire others creativity and encouraged adults to be adults. This is first and foremost an activity book, but it's main intention is to entertain, educate and poke fun at the most confusing and dark thing that the world we have known has ever faced. Get ready to imagine Llamas in your bedroom, make dick hats out of paper plates and get suffocated by your sleep paralysis demon cat. It also contains a number of drinking games and loads of ways to alleviate anxiety during lockdown, quarantine or indeed, the end of the world. Buckle up kids – It's going to be hellish! NB: This book is not intended for children – like for reals. My solicitors made me put this in so that I avoid jail time! Buy this fucking book! You'll fucking love it!
"Head First HTML5" introduces key features including improved text elements, audio and video tags, geolocation, and the Canvas drawing surface. Concrete examples and exercises are applied to reinforce these concepts.
This is a specially formatted fixed-layout ebook that retains the look and feel of the print book. ‘Funny, yet with hidden depths – like its author.’ Brian Cox From the building blocks of life, to the games we play, the food we eat, and the marvels of space, Australia’s funniest mathematician is back with a fascinating snapshot of the world of numbers. What’s a ‘firkin’? Is a tardigrade animal, vegetable or mineral? How fast is Usain Bolt ... really? And what’s the record for the most lobster rolls eaten in 10 minutes? All these questions and more are answered in Adam Spencer’s World of Numbers. This is a book for young and old – for anyone who’s ever wondered how things work, who loves puzzles and numbers, or is just plain curious about the amazing world around us. After his bestselling Big Book of Numbers, Australia’s funniest and most famous mathematician is back by popular demand! Adam Spencer has been entertaining us for almost 20 years on triple j, ABC radio and television. You can find him on Twitter @adambspencer, on the web at adamspencer.com.au and on Facebook. Praise for Adam Spencer’s Big Book of Numbers ‘Funny, informative and, even better for dummies like me, all the answers are in the back.’ Wil Anderson ‘If you find this book boring, you should be in a clinic.’ John Cleese ‘Every bright young mind in Australia should read Adam Spencer’s Big Book of Numbers – and we oldies would benefit too.’ Peter FitzSimons ‘Even the page numbers will start to look fascinating once you’ve read this book!’ Amanda Keller
This is a story about a man who was sentenced by a queen to die on the desert for doing what he thought was right and about a queen who would do anything to save her kingdom from the people who wanted ither enemies even her friends. Read how the treachery and deceit unfolds to consume the innocent as well as the wicked. No one will be left unscathed.
The new classic! C Primer Plus, now in its 5th edition, has been revised to include over 20 new programming exercises, newly improved examples and the new ANSI/ISO standard, C99. Task-oriented examples will teach you the fundamentals of C programming. From extended integer types and compound literals to Boolean support and variable-length arrays, you will learn to create practical and real-world applications with C programming. Review questions and programming exercises at the end of each chapter will reinforce what you have learned. This friendly and easy-to-use self-study guide will help you understand the fundamentals of this core programming language.
When a young, devout priest is driven to sin, a world of secrets and deception is revealed. Grant Stevenson, bound for a life of service to his faith and the church, knows what he wants from life. But when passion and lust invade his life, Grant quickly finds himself sinking deeper into a world of crime and sin. With a crime committed in his parish, Grant must keep his wits about him to prevent further harm and find the one responsible for the violence that has torn his life apart. Sinful Duty is a compelling story about the struggle between the righteous and those driven to sin. If you enjoyed books such as The Da Vinci Code and The Book Thief, you'll love Sinful Duty. Don't miss out on this gripping story of passion, mystery, and suspense — buy now before the price changes!
Tiny Python Projects takes you from amateur to Pythonista as you create 22 bitesize programs. Each tiny project teaches you a new programming concept, from the basics of lists and strings right through to regular expressions and randomness. Summary A long journey is really a lot of little steps. The same is true when you’re learning Python, so you may as well have some fun along the way! Written in a lighthearted style with entertaining exercises that build powerful skills, Tiny Python Projects takes you from amateur to Pythonista as you create 22 bitesize programs. Each tiny project teaches you a new programming concept, from the basics of lists and strings right through to regular expressions and randomness. Along the way you’ll also discover how testing can make you a better programmer in any language. About the technology Who says learning to program has to be boring? The 21 activities in this book teach Python fundamentals through puzzles and games. Not only will you be entertained with every exercise, but you’ll learn about text manipulation, basic algorithms, and lists and dictionaries as you go. It’s the ideal way for any Python newbie to gain confidence and experience. About the book The projects are tiny, but the rewards are big: each chapter in Tiny Python Projects challenges you with a new Python program, including a password creator, a word rhymer, and a Shakespearean insult generator. As you complete these entertaining exercises, you’ll graduate from a Python beginner to a confident programmer—and you’ll have a good time doing it! What's inside Write command-line Python programs Manipulate Python data structures Use and control randomness Write and run tests for programs and functions Download testing suites for each project About the reader For readers with beginner programming skills. About the author Ken Youens-Clark is a Senior Scientific Programmer at the University of Arizona. He has an MS in Biosystems Engineering and has been programming for over 20 years. Table of Contents 1 How to write and test a Python program 2 The crow’s nest: Working with strings 3 Going on a picnic: Working with lists 4 Jump the Five: Working with dictionaries 5 Howler: Working with files and STDOUT 6 Words count: Reading files and STDIN, iterating lists, formatting strings 7 Gashlycrumb: Looking items up in a dictionary 8 Apples and Bananas: Find and replace 9 Dial-a-Curse: Generating random insults from lists of words 10 Telephone: Randomly mutating strings 11 Bottles of Beer Song: Writing and testing functions 12 Ransom: Randomly capitalizing text 13 Twelve Days of Christmas: Algorithm design 14 Rhymer: Using regular expressions to create rhyming words 15 The Kentucky Friar: More regular expressions 16 The Scrambler: Randomly reordering the middles of words 17 Mad Libs: Using regular expressions 18 Gematria: Numeric encoding of text using ASCII values 19 Workout of the Day: Parsing CSV files, creating text table output 20 Password strength: Generating a secure and memorable password 21 Tic-Tac-Toe: Exploring state 22 Tic-Tac-Toe redux: An interactive version with type hints
Get Programming: Learn to code with Python teaches you the basics of computer programming using the Python language. In this exercise-driven book, you'll be doing something on nearly every page as you work through 38 compact lessons and 7 engaging capstone projects. By exploring the crystal-clear illustrations, exercises that check your understanding as you go, and tips for what to try next, you'll start thinking like a programmer in no time. This book works perfectly alongside our video course Get Programming with Python in Motion, available exclusively at Manning.com: www.manning.com/livevideo/get-programming-with-python-in-motion Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Programming skills you can use in any language Learn to code—no experience required Learn Python, the language for beginners Dozens of exercises and examples help you learn by doing About the Reader No prior programming experience needed. Table of Contents LEARNING HOW TO PROGRAM Lesson 1 - Why should you learn how to program? Lesson 2 - Basic principles of learning a programming language UNIT 1 - VARIABLES, TYPES, EXPRESSIONS, AND STATEMENTS Lesson 3 - Introducing Python: a programming language Lesson 4 - Variables and expressions: giving names and values to things Lesson 5 - Object types and statements of code 46 Lesson 6 - Capstone project: your first Python program-convert hours to minutes UNIT 2 - STRINGS, TUPLES, AND INTERACTING WITH THE USER Lesson 7 - Introducing string objects: sequences of characters Lesson 8 - Advanced string operations Lesson 9 - Simple error messages Lesson 10 - Tuple objects: sequences of any kind of object Lesson 11 - Interacting with the user Lesson 12 - Capstone project: name mashup UNIT 3 - MAKING DECISIONS IN YOUR PROGRAMS Lesson 13 - Introducing decisions in programs Lesson 14 - Making more-complicated decisions Lesson 15 - Capstone project: choose your own adventure UNIT 4 - REPEATING TASKS Lesson 16 - Repeating tasks with loops Lesson 17 - Customizing loops Lesson 18 - Repeating tasks while conditions hold Lesson 19 - Capstone project: Scrabble, Art Edition UNIT 5 - ORGANIZING YOUR CODE INTO REUSABLE BLOCKS Lesson 20 - Building programs to last Lesson 21 - Achieving modularity and abstraction with functions Lesson 22 - Advanced operations with functions Lesson 23 - Capstone project: analyze your friends UNIT 6 - WORKING WITH MUTABLE DATA TYPES Lesson 24 - Mutable and immutable objects Lesson 25 - Working with lists Lesson 26 - Advanced operations with lists Lesson 27 - Dictionaries as maps between objects Lesson 28 - Aliasing and copying lists and dictionaries Lesson 29 - Capstone project: document similarity UNIT 7 - MAKING YOUR OWN OBJECT TYPES BY USING OBJECT-ORIENTED PROGRAMMING Lesson 30 - Making your own object types Lesson 31 - Creating a class for an object type Lesson 32 - Working with your own object types Lesson 33 - Customizing classes Lesson 34 - Capstone project: card game UNIT 8 - USING LIBRARIES TO ENHANCE YOUR PROGRAMS Lesson 35 - Useful libraries Lesson 36 - Testing and debugging your programs Lesson 37 - A library for graphical user interfaces Lesson 38 - Capstone project: game of tag Appendix A - Answers to lesson exercises Appendix B - Python cheat sheet Appendix C - Interesting Python libraries