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UNFORTUNATELY, THEY BELIEVE IN HIM... Christopher Csejthe doesn't believe in vampires. Not until he becomes one. He doesn't believe in witches or werewolves, either. Not until they make him an offer he can't refuse.... Flight of the Living Dead A scream sliced the night air¾an animal sound as far removed from a human voice as the previous scream of tortured metal. It was a sound that went on and on as we hurried toward the RV. Mooncloud yanked the passenger door open and then ran around to the driver's side as I climbed up onto the bench seat. As she slid behind the wheel the other woman leapt from the building's rear doorway, sailing over the stairs and landing on the ground below. As she crouched on the asphalt, there was a shattering roar that canceled out the screaming. A ball of flame rolled out from the doorway like an orange party favor, licking the air just a few feet above her head. Mooncloud threw the van in gear and brought it skidding around as the blaze snapped back through the opening. Before I could reach for the door handle the woman was springing through the open window to land across my lap. "Go!" she shouted, but Mooncloud was already whipping the vehicle in a tight turn and accelerating toward the parking lot's north exit. The speed bump smacked my head against the roof of the cab and, by the time my vision cleared, we were driving more sedately down a side street, the woman with the crossbow sitting between me and the passenger door. In the rear-view mirror a pillar of flame was climbing from the roof of the old dormitory that housed the radio station. I shook my head to clear away the last of the planetarium show and gripped the dashboard. "Will somebody please tell me what's going on?" "It's very simple, Mr. Csejthe," Dr. Mooncloud said, pressing a button that locked the cab doors. "You are a dead man." At the publisher's request, this title is sold without DRM (Digital Rights Management).
How do you send a killer to the grave when he’s already dead? Having narrowly averted an (under)World War, Cat Crawfield wants nothing more than a little downtime with her vampire husband, Bones. Unfortunately, her gift from New Orleans’s voodoo queen just keeps on giving—leading to a personal favor that sends them into battle once again, this time against a villainous spirit. Centuries ago, Heinrich Kramer was a witch hunter. Now, every All Hallows Eve, he takes physical form to torture innocent women before burning them alive. This year, however, a determined Cat and Bones must risk all to send him back to the other side of eternity—forever. But one wrong step and they’ll be digging their own graves.
Some things won't stay buried . . . at grave's end It should be the best time of half-vampire Cat Crawfield's life. With her undead lover Bones at her side, she's successfully protected mortals from the rogue undead. But though Cat's worn disguise after disguise to keep her true identity a secret from the brazen bloodsuckers, her cover's finally been blown, placing her in terrible danger. As if that wasn't enough, a woman from Bones's past is determined to bury him once and for all. Caught in the crosshairs of a vengeful vamp, yet determined to help Bones stop a lethal magic from being unleashed, Cat's about to learn the true meaning of bad blood. And the tricks she's learned as a special agent won't help her. She will need to fully embrace her vampire instincts in order to save herself—and Bones—from a fate worse than the grave.
Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT "In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks." ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.
Meet the O’Cairnnon’s — a fate most do not survive... A seemingly harmless paranormal investigation sparks a series of haunting events that ultimately sends an international team of supernatural investigators to Ireland and to one of the most haunted destinations in all of Europe… Castle Cairnnon. A saga sweeping several generations of characters, in an unsettling and at times horrific tale with many twists and turns, and a stunning conclusion you won’t see coming. Travel Through Time and Unravel the Mystery of Cairnnon Castle Please note: Though this collection of short stories is predominantly dark erotic paranormal—at times verging on horror—it runs the gamut in sub-genre cross-overs and eras—from contemporary to historical time-travel, and back again. The series also incorporates both m/f and m/m couplings, plus scenes with multi-partner interaction, m/m/m and m/f/f Bundle Contains: Meet Me in the Dark Book 1 Dark Foursome Book 2 The Fall of Cairnnon Castle Book 3
In Mississippian Culture Heroes, Ritual Regalia, and Sacred Bundles, archaeologists analyze evidence of the religious beliefs and ritual practices of Mississippian people through the lens of indigenous ontologies and material culture. Employing archaeological, ethnographic, and ethnohistoric evidence, the contributors explore the recent emphasis on iconography as an important component for interpreting eastern North America’s ancient past. The research in this volume emphasizes the animistic nature of animals and objects, erasing the false divide between people and other-than-human beings. Drawing on an array of empirical approaches, the contributors demonstrate the importance of understanding beliefs and ritual and the significance of investigating how people in the past practiced religion and ritual by crafting, circulating, using, and ultimately decommissioning material items and spaces, including ceramic effigies, rock art, sacred bundles, shell gorgets, stone figurines, and symbolic weaponry.
Parisian policewoman Capucine LeTellier plunges into a uniquely Parisian affair of gastronomic delights and bureaucratic intrigue to close a case that could make her career or kill it.
A hostage crisis in Mexico turns into a deadly game of cat and mouse in this international thriller by the New York Times bestselling author. They were on a mission trip to Mexico to help with earthquake recovery. But in Ciudad Juarez, the busload of well-meaning adults and teenagers became hostages. The ransom demands of their captors are explicit: deliver three million dollars--with zero involvement from law enforcement--or all captives will be executed. But rescue specialist Jonathan Grave doesn't believe in ultimatums. For Grave and his elite team at Security Solutions, it's all about protecting the innocent. When the delicate situation explodes in violence, he must flee with the survivors. Now Grave must face the chilling possibility that someone within the U.S. government has a deadly secret to protect--one that could jeopardize national security like never before. . . “The action is nonstop. Gilstrap knows his technology and weaponry. Damage Control will blow you away.”—Suspense Magazine