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Join Sadie as she explores her world and counts everyday treasures along the way. Help your child take the first step toward literacy by introducing tactile and visual symbols that represent common objects. --publisher.
Using an approach deeply informed by philosophy of art, art history and perceptual psychology, this book places seeing at the centre of an original theory of pictorial representation and explores the ramifications such a theory has for the visual arts.
Whether it was the demands of life, leisure, or a combination of both that forced our hands, we have developed a myriad of artefacts—-maps, notes, descriptions, diagrams, flow-charts, photographs, paintings, and prints—-that stand for other things. Most agree that images and their close relatives are special because, in some sense, they look like what they are about. This simple claim is the starting point for most philosophical investigations into the nature of depiction. On Images argues that this starting point is fundamentally misguided. Whether a representation is an image depends not on how it is perceived but on how it relates to others within a system. This kind of approach, first championed by Nelson Goodman in his Languages of Art, has not found many supporters, in part because of weaknesses with Goodman's account. On Images shows that a properly crafted structural account of pictures has many advantages over the perceptual accounts that dominate the literature on this topic. In particular, it explains the close relationship between pictures, diagrams, graphs and other kinds of non-linguistic representation. It undermines the claim that pictures are essentially visual by showing that audio recordings, tactile line drawings, and other non-visual representations are pictorial. Also, by avoiding explaining images in terms of how we perceive them, this account sheds new light on why pictures seem so perceptually special in the first place. This discussion of picture perception recasts some old debates on the topic, suggests further lines of philosophical and empirical research, and ultimately leads to a new perspective on pictorial realism.
Assistive technology has made it feasible for individuals with a wide range of impairments to engage in many activities, such as education and employment, in ways not previously possible. The key factor is to create consumer-driven technologies that solve the problems by addressing the needs of persons with visual impairments. Assistive Technology for Blindness and Low Vision explores a broad range of technologies that are improving the lives of these individuals. Presenting the current state of the art, this book emphasizes what can be learned from past successful products, as well as what exciting new solutions the future holds. Written by world-class leaders in their field, the chapters cover the physiological bases of vision loss and the fundamentals of orientation, mobility, and information access for blind and low vision individuals. They discuss technology for multiple applications (mobility, wayfinding, information access, education, work, entertainment), including both established technology and cutting-edge research. The book also examines computer and digital media access and the scientific basis for the theory and practice of sensory substitution. This volume provides a holistic view of the elements to consider when designing assistive technology for persons with visual impairment, keeping in mind the need for a user-driven approach to successfully design products that are easy to use, well priced, and fill a specific need. Written for a broad audience, this book provides a comprehensive overview and in-depth descriptions of current technology for designers, engineers, practitioners, rehabilitation professionals, and all readers interested in the challenges and promises of creating successful assistive technology.
The Routledge Handbook of Visual Impairment examines current debates as well as cross-examining traditionally held beliefs around visual impairment. It provides a bridge between medical practice and social and cultural research drawing on authentic investigations. It is the intention of this Handbook to provide an opportunity to engage with academic researchers who wish to ensure a coherent and rigorous approach to research construction and reflection on visual impairment that is in collaboration with, but sometimes is beyond, the medical realm. This Handbook is divided into ten thematic areas in order to represent the wide range of debates and concepts within visual impairment. The ten themes include: cerebral visual impairment; education; sport and physical exercise; assistive technology; understanding the cultural aesthetics; socio-emotional and sexual aspects of visual impairment; orientation, mobility, habitation, and rehabilitation; recent advances in "eye" research and sensory substitution devices; ageing and adulthood. The 27 chapters that explore the social and cultural aspects of visual impairment can be taken and used in a variety of different ways in order to promote research and generate debate among practitioners and scholars who wish to use this resource to inform their practice in supporting and developing positive outcomes for all.
Philosophers say what art is and then scientists and then other scholars study how we are equipped, cognitively and socially, to make art and appreciate it. This time-honoured approach will not work. Recent science reveals that we have poor intuitive access to artistic and aesthetic phenomena. Dominic McIver Lopes argues for a new approach that mandates closer integration, from the start, between aesthetics and the human sciences. In these eleven essays he proposes a methodology especially suited to aesthetics, where problems in philosophy are addressed principally by examining how aesthetic phenomena are understood in the human sciences. Since the human sciences include much of the humanities as well as the social, behavioural, and brain sciences, the methodology promises to integrate arts research across the academy. Aesthetics on the Edge opens with a four essays outlining the methodology and its potential. The following essays put the methodology to work, shedding light on the perceptual and social-pragmatic capacities that are implicated in responding to works of art, especially images, but also music, literature, and conceptual art.
Welcome to the Proceedings of ICCHP 2010! We were proud to welcome participants from more than 40 countries from all over the world to this year’s ICCHP. Since the late 1980s, it has been ICCHP’s mission to support and reflect development in the field of “Assistive Technologies,” eAccessibility and eInclusion. With a focus on scientific quality, ICCHP has become an important reference in our field. The 2010 conference and this collection of papers once again fulfilled this mission. The International Programme Committee, comprising 106 experts from all over the world, selected 147 full and 44 short papers out of 328 abstracts submitted to ICCHP. This acceptance ratio of about half of the submissions demonstrates our strict pursuit of scientific quality both of the programme and in particular of the proceedings in your hands. An impressive number of experts agreed to organize “Special Thematic Sessions” (STS) for ICCHP 2010. These STS help to bring the meeting into sharper focus in several key areas. In turn, this deeper level of focus helps to collate a state of the art and mainstream technical, social, cultural and political developments.
The two-volume set LNCS 10896 and 10897 constitutes the refereed proceedings of the 16th International Conference on Computers Helping People with Special Needs, ICCHP 2018, held in Linz, Austria, in July2018. The 101 revised full papers and 78 short papers presented were carefully reviewed and selected from 356 submissions. The papers are organized in the following topical sections: Web accessibility in the connected world; accessibility and usability of mobile platforms for people with disabilities and elderly persons: design, development and engineering; accessible system/information/document design; accessible e-learning - e-learning for accessibility/AT; personalized access to TV, film, theatre, and music; digital games accessibility; accessibility and usability of self-service terminals, technologies and systems; universal learning design; motor and mobility disabilities: AT, HCI, care; empowerment of people with cognitive disabilities using digital technologies; augmented and alternative communication (AAC), supported speech; Art Karshmer lectures in access to mathematics, science and engineering; environmental sensing technologies for visual impairment; 3D printing in the domain of assistive technologies (AT) and do it yourselves (DIY) AT; tactile graphics and models for blind people and recognition of shapes by touch; access to artworks and its mediation by and for visually impaired people; digital navigation for people with visual impairments; low vision and blindness: human computer interaction; future perspectives for ageing well: AAL tools, products, services; mobile healthcare and m-health apps for people with disabilities; and service and information provision.