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This work forms part of the EU funded HAPTEX project, which is aimed at developing a VR system for the visual and haptic presentation of textiles. Written by experts in the field, the book presents the state-of-the-art of VR based tactile perception.
Haptic perception – human beings’ active sense of touch – is the most complex of human sensory systems, and has taken on growing importance within varied scientific disciplines as well as in practical industrial fields. This book's international team of authors presents the most comprehensive collection of writings on the subject published to date and cover the results of research as well as practical applications. After an introduction to the theory and history of the field, subsequent chapters are dedicated to the neuro-physiological basics as well as the psychological and clinical neuro-psychological aspects of haptic perception.
The 18th issue of the Transactions on Computational Science journal, edited by Arjan Kuijper, is devoted to the topic of cyberworlds. The 14 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2012, the International Conference on Cyberworlds, held in Darmstadt, Germany in September 2012. The selected papers span the areas of human path prediction, gesture-based interaction, rendering, valence-levels recognition, virtual collaborative spaces, virtual environment, emotional attention, virtual palpation, sketch-book design, animation, and avatar-face recognition.
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
This book presents a system view of the digital scientific and technological revolution, including its genesis and prerequisites, current trends, as well as current and potential issues and future prospects. It gathers selected research papers presented at the 12th International Scientific and Practical Conference, organized by the Institute of Scientific Communications. The conference “Artificial Intelligence: Anthropogenic Nature vs. Social Origin” took place on December 5–7, 2019 in Krasnoyarsk, Russia. The book is intended for academic researchers and independent experts studying the social and human aspects of the Fourth Industrial Revolution and the associated transition to the digital economy and Industry 4.0, as well as the creators of the legal framework for this process and its participants – entrepreneurs, managers, employees and consumers. It covers a variety of topics, including “intelligent” technologies and artificial intelligence, the digital economy, the social environment of the Fourth Industrial Revolution and its consequences for humans, the regulatory framework of the Fourth Industrial Revolution, and the “green” consequences, prospects and financing of the Fourth Industrial Revolution.
One of the most distinguishing abilities that human beings display is the ability of turning almost everything into a clue to make a problem affordable in relation to what one knows and, most of all, to what one does not know. That is what characterizes humans as chance seekers. A poor pattern of reasoning and even our ignorance may help us make a decision, and eventually solve a problem. This is the rationale of biased rationality. However, not everything leads us always to a good decision. Some people are not satisfied with weak arguments or it-is-just-so strategies. They want something better. This second attitude points to a different form of rationality that takes advantage of the idea of distributed cognition. Basically, human beings improve their survival strategies by building cognitive niches capable of delivering potentially ever more symptomatic information. It is through various manipulations of the environment that we gain new and more reliable chances which can be used to de-bias our rationality. Through the laborious activity of cognitive niche construction, we come up with situations in which we are better afforded by our environment, and thus biases or fallacies cease to be appealing.
In this book, the capability map, a novel general representation of the kinematic capabilities of a robot arm, is introduced. The capability map allows to determine how well regions of the workspace are reachable for the end effector in different orientations. It is a representation that can be machine processed as well as intuitively visualized for the human. The capability map and the derived algorithms are a valuable source of information for high- and low-level planning processes. The versatile applicability of the capability map is shown by examples from several distinct application domains. In human-robot interaction, a bi-manual interface for tele-operation is objectively evaluated. In low-level geometric planning, more human-like motion is planned for a humanoid robot while also reducing the computation time. And in high-level task reasoning, the suitability of a robot for a task is evaluated.
The increasing presence of mobile robots in our everyday lives introduces the requirements for their intelligent and autonomous features. Therefore the next generation of mobile robots should be more self-capable, in respect to: increasing of their functionality in unforeseen situations, decreasing of the human involvement in their everyday operations and their maintenance; being robust; fault tolerant and reliable in their operation. Although mobile robotic systems have been a topic of research for decades and aside the technology improvements nowadays, the subject on how to program and making them more autonomous in their operations is still an open field for research. Applying bio-inspired, organic approaches in robotics domain is one of the methodologies that are considered that would help on making the robots more autonomous and self-capable, i.e. having properties such as: self-reconfiguration, self-adaptation, self-optimization, etc. In this book several novel biologically inspired approaches for walking robots (multi-legged and humanoid) domain are introduced and elaborated. They are related to self-organized and self-stabilized robot walking, anomaly detection within robot systems using self-adaptation, and mitigating the faulty robot conditions by self-reconfiguration of a multi-legged walking robot. The approaches presented have been practically evaluated in various test scenarios, the results from the experiments are discussed in details and their practical usefulness is validated.
Today, people are in an era of digitally mediated Human-to-Human Interaction, which cannot provide full sensorial contact and therefore, emotions cannot be communicated completely. The intimate cover of the human body, i.e. garment is the interface, where many personal traits are embodied. With the improvements in textile and electronics industry, this embodiment can be carried on a higher level, where the garments become dynamic interfaces and extensions of the human body. This book consists of a research on skin, clothes and technology as extensions of human body, emotions, technology-mediated emotions and a design practice that explores the communicative level of wearable technology through turning it into a living surface, which can convert intangible data to tangible in order to provide an emotional communication. This book aims to show how Human-Technology interaction is carried into an alternative context, where technology dissolves in use and starts serving for enhancing HHI.
The two-volume set LNCS 6773-6774 constitutes the refereed proceedings of the International Conference on Virtual and Mixed Reality 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 10 other conferences addressing the latest research and development efforts and highlighting the human aspects of design and use of computing systems. The 47 revised papers included in the first volume were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: VR in education, training and health; VR for culture and entertainment; virtual humans and avatars; developing virtual and mixed environments.