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New York Times Best Seller and Over 1 million copies sold! Over 750 5-Star reviews Wiese’s visit to the devil’s lair lasted just twenty-three minutes, but he returned with vivid details etched in his memory, capturing the attention of national media, including the Christian Broadcasting Network, Daystar Television Network, Trinity Broadcasting Network, the Miracle Channel, Sid Roth’s It’s Supernatural!, Sean Hannity’s America, Charisma News, and many others. Awaken to the realities of hell, the afterlife and the urgency to live for Christ in your short time here on earth.. Bill Wiese experienced something so horrifying it continues to captivate the world. He saw the searing flames of hell, felt total isolation, smelled the putrid and rotting stench, heard deafening screams of agony, and experienced terrorizing demons. Finally the strong hand of God lifted him out of the pit. This expanded anniversary edition includes more than 150 Bible verses referencing hell for further study. Also included is the new section, “Wrestling With the Big Questions” where Bill answers these and many others questions: Why do some people who have a near-death experience see a bright light? Will those who never heard about Jesus go to hell? Is hell eternal, or are those in hell simply annihilated?
Chris Pramas is going to Hellagain. The author of the popular AD&D Guide to Hell returns to the pit in this 64-page sourcebook. This time the focus is on the inhabitants of the nine layers. In Legions of Hell, you'll find page after page of new foes, stunningly illustrated by top artists in the field. Full d20 System stats make this book a must for the serious fantasy roleplayer. Your players will beg for mercy after facing the Legions of Hell!Requires the Dungeon and Dragons Player's Handbook, Third Edition, published by Wizards of the Coast for use. Dungeon and Dragons and Wizards of the Coast are registered trademarks of Wizards of the Coast, and are used with permission.
DIVBill Wiese's answers questions from hundreds of people who have read his bestselling 23 Minutes in Hell or have heard the author speak on his glimpse of hell./div
Allan Carpenter escaped from hell once but remained haunted by what he saw and endured. He has now returned, on a mission to liberate those souls unfairly tortured and confined. Partnering with the legendary poet and suicide, Sylvia Plath, Carpenter is a modern-day Christ who intends to harrow hell and free the damned. But now that he's returned to this Dantesque Inferno, can he ever again leave? At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
When Luke O’Neil isn’t angry, he’s asleep. When he’s awake, he gives vent to some of the most heartfelt, political and anger-fueled prose to power its way to the public sphere since Hunter S. Thompson smashed a typewriter’s keys. Welcome to Hell World is an unexpurgated selection of Luke O’Neil’s finest rants, near-poetic rhapsodies, and investigatory journalism. Racism, sexism, immigration, unemployment, Marcus Aurelius, opioid addiction, Iraq: all are processed through the O’Neil grinder. He details failings in his own life and in those he observes around him: and the result is a book that is at once intensely confessional and an energetic, unforgettable condemnation of American mores. Welcome to Hell World is, in the author’s words, a “fever dream nightmare of reporting and personal essays from one of the lowest periods in our country in recent memory.” It is also a burning example of some of the best writing you’re likely to read anywhere.
The age of print was begun by Johannes Gutenberg in 1440 in Mainz, Germany. His invention of the mechanized and mass production of print replaced the previous handwriting of the scribes and was a transformative achievement. It was both the product of and a catalyst for far-reaching intellectual, social, and political changes that began during the Renaissance and continued for centuries right up to the present. The age of electronic media was begun by Steve Jobs in 1985 in Cupertino, California. His integration of the elements of desktop publishing--personal computer, page-layout software, page-description language, and laser printer--replaced the previous photomechanical processes of printing and was a transformative achievement. It was both the product of and a catalyst for the intellectual, social, and political changes during the digital revolution that will extend for generations into the future. This book discusses these two bookends in the age of print. It follows the transitions and stages of innovation in printing between the fifteenth and twenty-first centuries and shows how the inventors responsible for this progress are bound together in a chain of revolutionary technical change called disruptive continuity. While the works of Gutenberg and Jobs are separated by more than five centuries, there are striking parallels and differences between these two innovations. They both sparked the quantitative expansion of literacy and the spread of knowledge around the world. However, the emergence of electronic publishing--especially in its present-day social media forms--has brought a vast increase in the consumption of information while also heralding a qualitative transformation that places the tools of wireless and mobile multimedia publishing into the hands of billions of people on earth. Much in the same way that there was a historical lag between Gutenberg's invention and the full impact of printing on the world, so too in our own time, the long-term societal consequences of electronic publishing have yet to be realized.
Controversial literary legend Amiri Baraka's new short story collection will shock and awe.
The aeroscouts of the 1st Infantry Division had three words emblazoned on their unit patch: Low Level Hell. It was then and continues today as the perfect concise definition of what these intrepid aviators experienced as they ranged the skies of Vietnam from the Cambodian border to the Iron Triangle. The Outcasts, as they were known, flew low and slow, aerial eyes of the division in search of the enemy. Too often for longevity’s sake they found the Viet Cong and the fight was on. These young pilots (19-22 years old) “invented” the book as they went along. Praise for Low Level Hell “An absolutely splendid and engrossing book. The most compelling part is the accounts of his many air-to-ground engagements. There were moments when I literally held my breath.”—Dr. Charles H. Cureton, Chief Historian, U.S. Army Training and Doctrine (TRADOC) Command “Low Level Hell is the best ‘bird’s eye view’ of the helicopter war in Vietnam in print today. No volume better describes the feelings from the cockpit. Mills has captured the realities of a select group of aviators who shot craps with death on every mission.”—R.S. Maxham, Director, U.S. Army Aviation Museum
New York Times Bestseller A New York Times Notable Book The #1 New York Times bestselling author of Seveneves, Anathem, Reamde, and Cryptonomicon returns with a wildly inventive and entertaining science fiction thriller—Paradise Lost by way of Philip K. Dick—that unfolds in the near future, in parallel worlds. In his youth, Richard “Dodge” Forthrast founded Corporation 9592, a gaming company that made him a multibillionaire. Now in his middle years, Dodge appreciates his comfortable, unencumbered life, managing his myriad business interests, and spending time with his beloved niece Zula and her young daughter, Sophia. One beautiful autumn day, while he undergoes a routine medical procedure, something goes irrevocably wrong. Dodge is pronounced brain dead and put on life support, leaving his stunned family and close friends with difficult decisions. Long ago, when a much younger Dodge drew up his will, he directed that his body be given to a cryonics company now owned by enigmatic tech entrepreneur Elmo Shepherd. Legally bound to follow the directive despite their misgivings, Dodge’s family has his brain scanned and its data structures uploaded and stored in the cloud, until it can eventually be revived. In the coming years, technology allows Dodge’s brain to be turned back on. It is an achievement that is nothing less than the disruption of death itself. An eternal afterlife—the Bitworld—is created, in which humans continue to exist as digital souls. But this brave new immortal world is not the Utopia it might first seem . . . Fall, or Dodge in Hell is pure, unadulterated fun: a grand drama of analog and digital, man and machine, angels and demons, gods and followers, the finite and the eternal. In this exhilarating epic, Neal Stephenson raises profound existential questions and touches on the revolutionary breakthroughs that are transforming our future. Combining the technological, philosophical, and spiritual in one grand myth, he delivers a mind-blowing speculative literary saga for the modern age.