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Real-time computing systems are vital to a wide range of applications. For example, they are used in the control of nuclear reactors and automated manufacturing facilities, in controlling and tracking air traffic, and in communication systems. In recent years, real-time systems have also grown larger and become more critical. For instance, advanced aircraft such as the space shuttle must depend heavily on computer sys tems [Carlow 84]. The centralized control of manufacturing facilities and assembly plants operated by robots are other examples at the heart of which lie embedded real-time systems. Military defense systems deployed in the air, on the ocean surface, land and underwater, have also been increasingly relying upon real-time systems for monitoring and operational safety purposes, and for retaliatory and containment measures. In telecommunications and in multi-media applications, real time characteristics are essential to maintain the integrity of transmitted data, audio and video signals. Many of these systems control, monitor or perform critical operations, and must respond quickly to emergency events in a wide range of embedded applications. They are therefore required to process tasks with stringent timing requirements and must perform these tasks in a way that these timing requirements are guaranteed to be met. Real-time scheduling al gorithms attempt to ensure that system timing behavior meets its specifications, but typically assume that tasks do not share logical or physical resources. Since resource-sharing cannot be eliminated, synchronization primitives must be used to ensure that resource consis tency constraints are not violated.
Real-time computing systems are vital to a wide range of applications. For example, they are used in the control of nuclear reactors and automated manufacturing facilities, in controlling and tracking air traffic, and in communication systems. In recent years, real-time systems have also grown larger and become more critical. For instance, advanced aircraft such as the space shuttle must depend heavily on computer sys tems [Carlow 84]. The centralized control of manufacturing facilities and assembly plants operated by robots are other examples at the heart of which lie embedded real-time systems. Military defense systems deployed in the air, on the ocean surface, land and underwater, have also been increasingly relying upon real-time systems for monitoring and operational safety purposes, and for retaliatory and containment measures. In telecommunications and in multi-media applications, real time characteristics are essential to maintain the integrity of transmitted data, audio and video signals. Many of these systems control, monitor or perform critical operations, and must respond quickly to emergency events in a wide range of embedded applications. They are therefore required to process tasks with stringent timing requirements and must perform these tasks in a way that these timing requirements are guaranteed to be met. Real-time scheduling al gorithms attempt to ensure that system timing behavior meets its specifications, but typically assume that tasks do not share logical or physical resources. Since resource-sharing cannot be eliminated, synchronization primitives must be used to ensure that resource consis tency constraints are not violated.
Real-Time Systems Development introduces computing students and professional programmers to the development of software for real-time applications. Based on the academic and commercial experience of the author, the book is an ideal companion to final year undergraduate options or MSc modules in the area of real-time systems design and implementation. Assuming a certain level of general systems design and programming experience, this text will extend students’ knowledge and skills into an area of computing which has increasing relevance in a modern world of telecommunications and ‘intelligent’ equipment using embedded microcontrollers. This book takes a broad, practical approach in discussing real-time systems. It covers topics such as basic input and output; cyclic executives for bare hardware; finite state machines; task communication and synchronization; input/output interfaces; structured design for real-time systems; designing for multitasking; UML for real-time systems; object oriented approach to real-time systems; selecting languages for RTS development; Linux device drivers; and hardware/software co-design. Programming examples using GNU/Linux are included, along with a supporting website containing slides; solutions to problems; and software examples. This book will appeal to advanced undergraduate Computer Science students; MSc students; and, undergraduate software engineering and electronic engineering students. * Concise treatment delivers material in manageable sections* Includes handy glossary, references and practical exercises based on familiar scenarios* Supporting website contains slides, solutions to problems and software examples
The presence and use of real-time systems is becoming increasingly common. Examples of such systems range from nuclear reactors, to automotive controllers, and also entertainment software such as games and graphics animation. The growing importance of rea.
Real-Time Systems Engineering and Applications is a well-structured collection of chapters pertaining to present and future developments in real-time systems engineering. After an overview of real-time processing, theoretical foundations are presented. The book then introduces useful modeling concepts and tools. This is followed by concentration on the more practical aspects of real-time engineering with a thorough overview of the present state of the art, both in hardware and software, including related concepts in robotics. Examples are given of novel real-time applications which illustrate the present state of the art. The book concludes with a focus on future developments, giving direction for new research activities and an educational curriculum covering the subject. This book can be used as a source for academic and industrial researchers as well as a textbook for computing and engineering courses covering the topic of real-time systems engineering.
Digital computers have revolutionized computation and transformed how computers are used to control systems in real life, giving birth to real-time systems. Furthermore, massive developments in the communications domain have made it possible for real-time systems to perform coordinated actions over communication interfaces, resulting in the evoluti
The proliferation of multicore processors in the embedded market for Internet-of-Things (IoT) and Cyber-Physical Systems (CPS) makes developing real-time embedded applications increasingly difficult. What is the underlying theory that makes multicore real-time possible? How does theory influence application design? When is a real-time operating system (RTOS) useful? What RTOS features do applications need? How does a mature RTOS help manage the complexity of multicore hardware? Real-Time Systems Development with RTEMS and Multicore Processors answers these questions and more with exemplar Real-Time Executive for Multiprocessor Systems (RTEMS) RTOS to provide concrete advice and examples for constructing useful, feature-rich applications. RTEMS is free, open-source software that supports multi-processor systems for over a dozen CPU architectures and over 150 specific system boards in applications spanning the range of IoT and CPS domains such as satellites, particle accelerators, robots, racing motorcycles, building controls, medical devices, and more. The focus of this book is on enabling real-time embedded software engineering while providing sufficient theoretical foundations and hardware background to understand the rationale for key decisions in RTOS and application design and implementation. The topics covered in this book include: Cross-compilation for embedded systems development Concurrent programming models used in real-time embedded software Real-time scheduling theory and algorithms used in wide practice Usage and comparison of two application programmer interfaces (APIs) in real-time embedded software: POSIX and the RTEMS Classic APIs Design and implementation in RTEMS of commonly found RTOS features for schedulers, task management, time-keeping, inter-task synchronization, inter-task communication, and networking The challenges introduced by multicore hardware, advances in multicore real-time theory, and software engineering multicore real-time systems with RTEMS All the authors of this book are experts in the academic field of real-time embedded systems. Two of the authors are primary open-source maintainers of the RTEMS software project.
Real-time computer systems are very often subject to dependability requirements because of their application areas. Fly-by-wire airplane control systems, control of power plants, industrial process control systems and others are required to continue their function despite faults. Fault-tolerance and real-time requirements thus constitute a kind of natural combination in process control applications. Systematic fault-tolerance is based on redundancy, which is used to mask failures of individual components. The problem of replica determinism is thereby to ensure that replicated components show consistent behavior in the absence of faults. It might seem trivial that, given an identical sequence of inputs, replicated computer systems will produce consistent outputs. Unfortunately, this is not the case. The problem of replica non-determinism and the presentation of its possible solutions is the subject of Fault-Tolerant Real-Time Systems: The Problem of Replica Determinism. The field of automotive electronics is an important application area of fault-tolerant real-time systems. Systems like anti-lock braking, engine control, active suspension or vehicle dynamics control have demanding real-time and fault-tolerance requirements. These requirements have to be met even in the presence of very limited resources since cost is extremely important. Because of its interesting properties Fault-Tolerant Real-Time Systems gives an introduction to the application area of automotive electronics. The requirements of automotive electronics are a topic of discussion in the remainder of this work and are used as a benchmark to evaluate solutions to the problem of replica determinism.
Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.