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Symbian OS continues to be the top operating system for smartphones across the world, with the number of Symbian OS phones sold now well beyond the 100 million mark. As more and more developers realize the huge opportunities available designing with Symbian OS, one of the first major obstacles they face is the sheer length of time it takes to start producing functional C++ applications for Symbian OS phones. "Quick Recipes on Symbian OS" provides easy-to-use recipes for mastering common development tasks. The book's structured, time-focused approach to becoming familiar with the basics allows readers to get up and running quickly. From the Author This book is meant as an entry point into the Symbian OS C++ development ecosystem. Our goal is to allow you to create a working prototype of your application for Symbian OS withing 2 weeks, using only this book, a computer, an internet connection and a Symbian phone. Inside, you will find reusable modules implementing the most common tasks developers usually have to labour on, along with enough information for you to understand them and integrate them into your own application. This book can be used in several ways: - as a learning exercise. - to complement a university course. - as a reference to keep on your desk.
Richard Harrison’s existing books are the bestsellers in the Symbian Press Portfolio. His latest book, co-written with Mark Shackman is the successor to "Symbian OS C++ for Mobile Phones" Volumes One and Two. Written in the same style as the two previous volumes, this is set to be another gem in the series. The existing material from the volumes will be combined, with explanations and example code updated to reflect the introduction of Symbian OS v9. New and simplified example application will be introduced, which will be used throughout the book. The reference and theory section in particular sets this book apart from the competition and complements other books being proposed at this time. Anyone looking for a thorough insight into Symbian OS C++ before moving onto specialize on particular Symbian OS phones need this book! It will not teach people how to program in C++, but it will reinforce the techniques behind developing applications in Symbian OS C++, and more. This innovative new book covers Symbian OS fundamentals, core concepts and UI. Key highlights include: A quick guide to Kernel Platform security Publishing Applications View Architecture Multi-User games
In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. It is logically divided into four main sections: Introduction to Java ME and programming fundamentals Java ME on Symbian OS (core and advanced chapters) Drill down into MSA, DoJa and MIDP game development Under the hood of the Java ME platform The book also includes two appendixes onSNAP Mobile technology and WidSets. With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the development, marketing and productizing of Java ME CLDC and CDC on different platforms.
The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.
This book provides a solid overview of mobile phone programming for readers in both academia and industry. Coverage includes all commercial realizations of the Symbian, Windows Mobile and Linux platforms. The text introduces each programming language (JAVA, Python, C/C++) and offers a set of development environments "step by step," to help familiarize developers with limitations, pitfalls, and challenges.
The book gives an under-the-hood view of Symbian's new real-time kernel. The release of the book is timely because it is then that the first devices containing the new kernel are expected to be released onto the market. The book concentrates throughout on the kernel, pointing out key differences from the old kernel where they affect the target audience.The book's approach is technical, with clear explanations and diagrams. Basic computer science terms are not explained, unless their usage is unusual in Symbian OS. When higher level Symbian OS concepts are mentioned, the book refers the reader to Symbian OS C++ for Mobile Phones Volume 1 by Richard Harrison.· Introducing EKA2· Hardware for Symbian OS· Threads, Processes and Libraries· Inter-thread Communication· Kernel Services· Interrupts and Exceptions· Memory Models· Platform Security· The File Server· The Loader· The Window Server· Device Drivers and Extensions· Peripheral Support· Kernel-Side Debug· Power Management· Boot Processes· Real Time· Ensuring Performance
Smartphone Operating System Concepts with Symbian OS uses Symbian OS as a vehicle to discuss operating system concepts as they are applied to mobile operating systems.It is this focus that makes this tutorial guide both invaluable and extremely relevant for today's student.In addition to presenting and discussing operating system concepts, this book also includes exercises that compare and contrast Symbian OS, Unix/Linux and Microsoft Windows. These assignments can be worked on in a classroom laboratory or in a student's own time. The book is replete with examples (both conceptual and applied to handhelds) as well as: * Summaries at the end of each chapter. * Problems the students can do as homework. * Experiment-oriented exercises and questions for students to complete on a handheld device * A reading list, bibliography and a list of sources for handheld software It also contains a series of on-line laboratories based on the software developed for Symbian OS devices. Students can perform these labs anywhere, and can use printing and e-mail facilities to construct lab write-ups and hand in assignments. Students, for the first time, will be taught Symbian OS concepts so that they can start developing smartphone applications and become part of the mass-market revolution.
"This set of books represents a detailed compendium of authoritative, research-based entries that define the contemporary state of knowledge on technology"--Provided by publisher.
-- Includes case studies based on real world solution deployments with Vicinity, ATX, Ford and Hutchison 3G.-- Insights into differences between solutions for US and European marketplaces.-- Includes a software development kit for building a basic Location Service Solution.Mobile applications must be much smarter than desktop web applications. These applications need to know user's location, surroundings, and provide directions on how to get there. Developers face many challenges, including how to pinpoint the user's location, how to retrieve relevant spatial data from map databases that are often 20 Gigabytes in size, and how to support multiple clients. The mobility provided by the proliferation of wireless devices, such as Palm Pilots and onboard navigation systems presents a new class of opportunities and problems for application developers. This book provides an end-to-end solution guide to understand the issues in location-based services and build solutions that will sell. Complete with software and industry case studies, this book is an essential companion to anyone wanting to build the next killer application. The more than one million auto-based telematics terminals that have been installed by year-end 2001 are ample testimony of the opportunities and attractiveness of the mobile location services market. This large and growing installed base of subscribers also provides multiple implementation examples, which are incorporated into the text