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Max and Olivia have discovered that Morgana Le Fay is plotting to use a mysterious 'swordspell' against King Arthur. They don't know what the spell is or how to stop it, and Olivia also has her training for the Squire's Challenge to worry about. But things are made even worse when Merlin is called away unexpectedly, leaving Max and Olivia without his magical protection. With the help of Sir Lancelot, Sir Bertram, Adolphus the dragon, Ferocious the rat and Vortigern the duck, the Pendragon children must quickly uncover Morgana's evil plan before it is too late for Arthur and Camelot. Join Max and Olivia for more magical fun in their fourth hilarious adventure!
The sword that Garth had stolen from Dusarra marked him as the chosen of Bheleu, god of destruction, and gave him immense power. This power could only be used to destroy, and Garth wanted to build. He chose to refuse the god's gift. Bheleu did not intend to allow that.
It was called the Steadfast sword. In truth it was never really given a name by its creator. It was a weapon fit for the gods, and yet the gods have never seen it. To the gods the Steadfast sword remains a mystery. What vexes the gods most was that there are rumors that humans have found and used the sword. Again the gods were disappointed. All they heard was, “It was here. The hero had used it, but when the task was done, the sword disappeared without a trace. The sword was being sought again by two competing forces. One group was made up of seasoned raiders and lead by the Iron Thegn. The warlord had plans for the sword. He would use its great power to conquer and enslave the world, then he would ascend to the realm of the gods. The other group was an odd paring of a priestess and a hunter. These two seek the sword to protect it. A thousand years have passed since anyone has seen the sword. The only source of information about the sword is a group called the wanderers.
On the Divine Martial Continent, the strong were respected. The youth Xiao Yun had obtained the mysterious sword embryo, cultivated the supreme sword dao, refined the invincible sword technique, and battled against the heaven's pride of tens of thousands of clans without being defeated! Seven feet of sword qi filled the desolate lands, within ten square days, I am invincible.
The heartless black sword, Meng Xiaodie, was exploring the ancient castle. She was trapped in a desperate situation. Regardless of how suspicious the situation was, the suspense was all over the place, killing all the bandits in this chaotic world. The divine sword shook the heavens and the earth. It was like a fire beacon that could shock the soul. It could battle against the heavens, destroy cities, and shatter the dreams of heroes. 
Fantasy takes a “zany and very, very clever” turn in the second Dance of Gods adventure from the author of Spell of Catastrophe (Kliatt). The port town of Oolsmouth used to be a quiet, peaceful trading city. But with Maximillian the Vaguely Disreputable, Shaa, the Great Karlini, and the Creeping Sword all about to converge there, it seems unlikely to stay that way. The usual power struggles—gods vs. mortals vs. gods-know-who in the everlasting Dance of Gods—are brewing in Oolsmouth, and tension is building. But the ship carrying Shaa and the Great Karlini into town has been hijacked, the Creeping Sword has already missed the boat (literally), and Max has taken a detour to try to discover the secrets of a hopefully long-dead sorcerer. These delays have got everyone wondering: will they make it to Oolsmouth in time for the showdown? More importantly: do they want to? “A lot of confusion, mayhem, action and adventure—but better yet, a sense of the humorous that doesn’t rely on puns.” —Bakka Bookie Sheet “Brenner writes in a quick-paced style which perfectly matches his plot twists . . . A book rich in people, places and complications and one which is enjoyable either by itself or in tandem with the first in the series.” —Quantam
 Now the great Mindsword is in play. Murat of Culm with the help of Coinspinner has located the Blade. Knowing Mindsword brings blind devotion to whoever wields it, Murat plans to keep the Sword sheathed until he can gift it to the beautiful Princess Kristin of Tasavalta to win her free affections and to make reparation for a grave past transgression. The power of the Sword and the intentions of the Murat’s son and advisors make for twists and turns in Murat’s once honorable plan. Prince Mark, consort of Kristin, having neglected of his home duties while in the service of his father, finds himself in a struggle for his wife, his kingdom and his loyal friend.
Coinspinner, Farslayer, Mindsword, and nine more...The gods gave the Swords of Power to humankind for a game--but the swords can kill gods as well as mortals. And as the gods begin to die, the mortals find that life is not what it seemed...
Max Pendragon is probably the worst squire in King Arthur's kingdom - he'd much rather train to be a wizard instead. So when he accidentally invents a spell that turns people into frogs, it seems his wish might come true. But events take an unexpected turn when Max enters the Novices' Spell-Making Competition and finds himself helping Merlin fight an evil sorceress. There's no way Max's unpredictable frogspell could be of any use. Or is there?
A new supplement from Ranger Games for the Dice & Glory game system containing specialist (traditional) character classes. This book is a great resource for both Players and Game Masters introducing classic archetype specialist classes as well as new and strange hybrids. Requires the Dice & Glory Core Rulebook This book contains: Over 70 Fantasy Specialist Classes with full descriptions of class abilities and level progression tables! Of these, there are 4 Brick classes, 16 Fighter classes, 7 Adventurer classes, 5 Rogue classes, 6 Psychic classes, 19 mage classes, 7 Clergy classes and 13 NPC classes! NPC tables which can be applied to NPC's to easily apply specialist class levels! Multiple forms of stylized Martial Arts forms! ...And advice on how and why to pick a specialist class, advice for Game Masters about NPC's and monsters with specialist classes. This book is an invaluable resource for any player or GM of the D&G system.