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What hope has a humble adventurer when faced with a fight against Cthulhu himself? No matter; the true swordsperson cares only for the bite of steel against flesh, whether that flesh be eldritch or more conventional. So, grab your khukuri knife, your iklwa spear, or a legendary blade and journey with us from ancient Rome to feudal Japan, from the Dreamlands to lands there are no names for in any of the tongues of men. If you have any doubts, inside this tome you can consult some of Lovecraftiana's hottest voices, be they seasoned veterans or hot-blooded new recruits.
Swords against Cthulhu, an anthology of sword and sorcery/Cthulhu Mythos crossovers. Mighty thewed barbarians battle alien wizardry and cosmic terror in a blind, unreasoning universe where only the strong survive... The Cthulhu Mythos is best known as a horror genre, but its influence was felt on the work of seminal sword and sorcery writers Robert E Howard and Clark Ashton Smith, and its pessimistic tone has continued to predominate in the genre to this day. However mighty the hero, the forces of chaos, the blasphemous powers of an insouciant universe, are stronger-or are they? All a doomed swordsman can do is face the outer darkness, blade in hand, a song of defiance on his lips, and hope to die fighting... Including stories by Damir Salkovic, Mark Sims, Sergio Palumbo and many more!
Sword and sorcery in the aeon of Cthulhu Rising! 'The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.' So saith Lovecraft. Picture a future Earth, a savage world where science is jettisoned in favour of primitive superstition, where technology has become the idol of a new religion. A world where the truth of Cthulhu has been revealed, where a lunatic humanity has discovered its true insignificance-the punchline in a cosmic joke. A new dark age has descended upon a species that has learnt too much. Science and superstition and the sorcery of the Mad Arab create a world where only the strong survive, and barbarian warriors battle for existence in a bleak and pitiless universe...
IN THE eldritch writings of Ec'h Pi El we learn that the land of Lomar, first chronicled by that aeons-dead author, lay contiguous in time and space to Ancient Hyperborea, sinister kingdom of the North described in the story cycles of the prophet Klarkash Ton. Twin lands beyond the Arctic Circle, home to a cyclopean civilisation long ground to dust by the advancing glaciers, they flourished in blasphemously, inconceivably ancient days when Lemuria and Hyboria and Mu were but a dream... Against this background of savage tribes and more savage gods dwell sorcerers, warriors, rogues and thieves, whose brutal adventures are chronicled by the spiritual heirs of Ec'h Pi El and Klarkash Ton in Rogue Planet Press' new anthology, Swords against Cthulhu II: Hyperborean Nights.
Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapon locker and tie tight your running shoes as humanity takes up arms against the monsters and gods of H.P. Lovecraft's Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. Confront deep ones, mi-go and flying polyps. Fight in the past, present and future, from the birth of the shotgun to the end of the world. Above all, remember to count your bullets...you may need the last one for yourself.
Word Horde is proud to publish Eternal Frankenstein, an anthology edited by Ross E. Lockhart, featuring sixteen resurrecting tales of terror and wonder paying tribute to Mary Shelley, her Monster, and their entwined legacy.
A New Call of Cthulhu Roleplaying Game from Chaosium Inc.Cthulhu Dark Ages950 A.D. -- The world is torn apart: empires and kingdoms have endured two centuries of invasions, and now warlords fight over the remains like wild dogs. The clergy is weak and morally depraved, cities are depopulated, trade is stagnant and violence reigns everywhere. History is coming into the Sixth Age of humankind, the ultimate age before the end of the world.The Byzantine Theodoras Philetas translated the Al Azif into Greek, and renames it the Necronomicon. It will take one century before that blasphemous tome is finally condemned, and most copies destroyed.CTHULHU DARK AGES continues with Lovecraft's sinister tradition of men and women struggling against the dark forces of the Cthulhu Mythos, but in a time nearly one thousand years before Lovecraft's birth.CTHULHU DARK AGES is a compleat roleplaying game using Chaosium's classic Basic Roleplaying System. All you need to play are some dice and some friends.For more info, or graphics contact mailto: [email protected]
"The Mound" by Howard Phillips Lovecraft, Zealia Bishop. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.
Deep beneath the ground, in those regions where the echoes of mankind's feet are seldom heard, where even firelight is a bizarre intruder from a long-forgotten place, the foes of mankind breed and multiply. It is a realm of dark chaos - for these creatures of the echoing deeps count each other as rivals and enemies. It is a place without peace, a place without virtues, a place where every countenance of evil is to be found in sluggish torpor, stirring restlessly in dreams of cruelty and hatred. These dark and deadly provinces are known as the Under Realms. Most named regions in the Under Realms are quite distinct from each other, whether by geological formation or by the types of inhabitants that have established themselves in strategically important areas. Characters who enter this area expecting to find drowic elves, deep gnomes, and other "normal" features of the Under Realms will swiftly discover the error of their thinking. The Vaults of the Sunless Sea, located to the north of the Cyclopean Deeps, might fit that description, but the Cyclopean Deeps are a different and decidedly more unpleasant area into which the denizens of the Vaults seldom venture. This series of adventures forms a mini-campaign in the depths of the earth, suitable for a party of 4+ characters with an average level of 10-12, or 8+ characters with an average level around 7. For Swords & Wizardry.
Praise for Alistair Rennie and BleakWarrior "Transgressive and hard-edged" - Jeff VanderMeer, Nebula award winning author of the Southern Reach trilogy "Flabbergasting Black Metal New Weird" - Edward Morris, author of the Blackguard series "Death, violence, and inappropriate sex" - Neil Williamson, author of The Moon King For eons, the ancient and powerful Meta-Warriors have betrayed, despoiled, and slain each other in a relentless pursuit of total mutual destruction. Who they are, what they are, what purposes they serve-none can tell. As they exact their dismal retributions against one another, with whatever skulduggery proves necessary for achieving those ends, they do not care to wonder why. Except for one. And he will kill all who stand in the way of him discovering who-and what-he is. Or die trying. They call him BleakWarrior. Descend into a world of dark metaphysics, ultra-violence, senseless mayhem, and transgressive sex with a simultaneously brutal and brilliant fantasy novel unlike any other.