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Sword and sorcery in the aeon of Cthulhu Rising! 'The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.' So saith Lovecraft. Picture a future Earth, a savage world where science is jettisoned in favour of primitive superstition, where technology has become the idol of a new religion. A world where the truth of Cthulhu has been revealed, where a lunatic humanity has discovered its true insignificance-the punchline in a cosmic joke. A new dark age has descended upon a species that has learnt too much. Science and superstition and the sorcery of the Mad Arab create a world where only the strong survive, and barbarian warriors battle for existence in a bleak and pitiless universe...
IN THE eldritch writings of Ec'h Pi El we learn that the land of Lomar, first chronicled by that aeons-dead author, lay contiguous in time and space to Ancient Hyperborea, sinister kingdom of the North described in the story cycles of the prophet Klarkash Ton. Twin lands beyond the Arctic Circle, home to a cyclopean civilisation long ground to dust by the advancing glaciers, they flourished in blasphemously, inconceivably ancient days when Lemuria and Hyboria and Mu were but a dream... Against this background of savage tribes and more savage gods dwell sorcerers, warriors, rogues and thieves, whose brutal adventures are chronicled by the spiritual heirs of Ec'h Pi El and Klarkash Ton in Rogue Planet Press' new anthology, Swords against Cthulhu II: Hyperborean Nights.
Swords against Cthulhu, an anthology of sword and sorcery/Cthulhu Mythos crossovers. Mighty thewed barbarians battle alien wizardry and cosmic terror in a blind, unreasoning universe where only the strong survive... The Cthulhu Mythos is best known as a horror genre, but its influence was felt on the work of seminal sword and sorcery writers Robert E Howard and Clark Ashton Smith, and its pessimistic tone has continued to predominate in the genre to this day. However mighty the hero, the forces of chaos, the blasphemous powers of an insouciant universe, are stronger-or are they? All a doomed swordsman can do is face the outer darkness, blade in hand, a song of defiance on his lips, and hope to die fighting... Including stories by Damir Salkovic, Mark Sims, Sergio Palumbo and many more!
What hope has a humble adventurer when faced with a fight against Cthulhu himself? No matter; the true swordsperson cares only for the bite of steel against flesh, whether that flesh be eldritch or more conventional. So, grab your khukuri knife, your iklwa spear, or a legendary blade and journey with us from ancient Rome to feudal Japan, from the Dreamlands to lands there are no names for in any of the tongues of men. If you have any doubts, inside this tome you can consult some of Lovecraftiana's hottest voices, be they seasoned veterans or hot-blooded new recruits.
The House of Cthulhu is classic Lovecraftian horror from one of the masters of the form, British Fantasy Award-winner Brian Lumley. Readers are introduced to the weird and wonderful world of Theem'hdra, an island continent of wonders and terrors, where brave men die terrifying deaths, awe-inspiring sorcerers hurl powerful magic at each other, and monsters abound. The volcanic eruption that created the island of Surtsey in 1967 also revealed a long hidden cache of documents that told the fantastic history of Theem'hdra as written by the sorcerer Teh Atht. Building on translations begun by the scholar Thelred Gustau-who vanished under mysterious, some say magical, circumstances-Brian Lumley brings the saga of the Primal Land to readers of today. Here, the wizard Mylarkhrion-most powerful of the terrible magicians who walked the earth in those long-ago days-battles sorcerers jealous of his knowledge, power, and wealth. His own apprentice, thinking he knows all of his master's secrets, challenges him-but Mylarkhrion has one final trick up his sleeve . . . . When the assassin Humbuss Ank, who specializes in killing wizards, makes Mylarkhrion his target, he avoids or destroys nearly all of the sorcerer's traps, forcing Mylarkhrion to a final, desperate gamble for survival. But even Mylarkhrion has a weakness, a lust for power that drives him to summon the Great One, Cthulhu, and so call doom upon himself! The fabled riches of the House of Cthulhu draw thieves and warriors from throughout the civilized-and uncivilized lands, but none escape with so much as a single gemstone, for they discover that Cthulhu's House is not a temple but a dwelling-place. Surely the Elder God lives there still, waiting for an unwary person to open the portal between his world and ours . . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
NOT THE END OF THE STORY The lore of Averoigne didn’t end with Clark Ashton Smith. Over the decades other writers, fascinated by this “Lovecraft country” of medieval France, added their own contributions. For the first time collected together into one volume, you can read over two dozen poems and stories of Averoigne (including some never before published) by Mythos authors like DJ Tyrer, Richard Tierney, Brian McNaughton, Michael Minnis, and James Chambers. Revisit Vyônes and Périgon, meet Luc le Chaudronnier and Azédarac once again,as old foes like the Gargoyles of Vyônes Cathedral and the Colossus of Ylourgne return to wreck more havoc. But new threats are always lurking in the shadows. Join the peasantry of Averoigne in their struggles to survive in their cursed, monster-haunted homeland as they face threats ranging from ghostly cats to man-eating ogres. Tales of harpies and werewolves, witches and necromancers, changelings and cockatrices await you, as well as villains of the more human variety like fanatical Inquisitors, heretical cults, and druids serving dark gods. Includes the following short stories: THE ORACLE OF SADOQUA by Ron Hilger THE WEDDING OF SHEILA-NA-GOG by G. Arthur Rahman & Richard L. Tierney THE CULT OF THE SINGING FLAME by David Reid Ross THE DOOM OF AZÉDARAC by Ron Hilger THE PINK FLOWER OF SAINT ZÉNOBIE by Aaron Hollingsworth HUGH THE DISCERNING by Garnett Elliott THE CIRCUMSTANCES OF GHOSTLY CATS by Michael Minnis UNHALLOWED GROUND, UNHOLY FLESH by James Chambers THE LITTLE AND THE BIG by Michael Minnis THE PASSING OF BELZÉVUTHE by Simon Whitechapel THE BUTCHER OF VYÔNES by Michael Minnis BLACK ART IN VYÔNES by Keith Chapman THE COCKATRICE OF CORDELIERS by Michael Minnis CLOTAIRE OF THE CROSS by Colin Harker SYMPOSIUM OF THE GARGOYLE by Simon Whitechapel THE QUARRY by Simon Whitechapel THE GARGOYLES OF NOTRE DAME by Matthew Baugh THE RETURN OF THE COLOSSUS by Brian McNaughton THE MUSE OF AVEROIGNE by Ron Hilger & Henry J. Vester III THE FELL FÊTE by Manuel Arenas BOUFONOULA by D.J. Tyrer A HONEYMOON IN AVEROIGNE by Trevor O. Childers ... PLUS over a dozen poems of Averoigne by H.P. Lovecraft, DJ Tyrer, Ashley Dioses, Wade German, Cardinal Cox, Ron Shiflet and others, AND a Map of Averoigne by multiple Hugo-award winning artist Tim Kirk!
Weapons of power can be double edged. For every enchanted blade there is a cursed sword. The warrior who wields one of these weapons will triumph against foe after foe, and yet the blade may be his own downfall. Tyrfing, forged by dwarfs under duress, had three curses to leaven its three virtues. Kullervo used the talking sword of the god Ukko to slay all his foes, and yet in the end it was with that blade that the troubled hero took his own life. Elric's sentient blade Stormbringer drank the blood and souls of its victims in return for victory in the fight, but it was an uneasy, Faustian pact between swordsman and sword, ending in tragedy...
A REBEL AGAINST ROME Simon of Gitta, an escaped slave turned magician, roves the Roman Empire battling dark magic and demons, all the while pursued by Caesar’s soldiers. Join Simon as he flees across the ancient world evading cultists and Legionaries, outwitting sorcerers and Centurions, and fighting gladiators and gods, even the deities of the Cthulhu Mythos. Yet all these foes cannot prepare him for his greatest challenge: the pursuit of his lost soul-mate Helen, a love so deep even death can’t stand in its way for long. These stories were one of the inspirations for the Cthulhu Invictus campaign for the Call of Cthulhu role playing game by Chaosium. Enjoy sixteen stories combining superbly researched historical fiction with sword & sorcery and Lovecraftian horror, including: The Sword of Spartacus The Fire of Mazda The Seed of the Star-God The Blade of the Slayer The Throne of Achamoth The Emerald Tablet The Soul of Kephri The Ring of Set The Worm of Urakhu The Curse of the Crocodile The Treasure of Horemkhu The Secret of Nephren-Ka The Scroll of Thoth The Dragons of Mons Fractus The Wedding of Sheila-Na-Gog The Pillars of Melkarth Vengence Quest (poetry)
Lovecraftiana is a quarterly publication dedicated to stories, poems and illustrations inspired by the works of HP Lovecraft. Issues are published April 30, July 31, October 31, and January 31