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Peter Case was a boy on a quest. The quest to win the prizes from Atari’s SwordQuest challenge! He was counting down the days to the release of the final game, AirWorld, only to be shattered when the news surfaced that it would never be released. Now Peter is an adult…and things aren’t going well. The bad news is he has to move back in with his mother. The good news is she still has all of his old Atari stuff. With nothing else to look forward to, his obsession with SwordQuest is reignited, in a more…ummm, interesting way… Written by Chad Bowers and Chris Sims (X-Men ’92, Down Set Fight) and art by Scott Kowalchuk (Batman ’66, Down Set Fight). This is the SwordQuest comic we’ve been waiting for since 1983!
For the first time ever, the classic Swordquest mini-comics created by comic book industry legends Roy Thomas, Gerry Conway, George Perez, and Dick Giordano (and originally packaged with the Atari cartridges of their namesake) are gloriously remastered and collected in a trade paperback for long-waiting fans to enjoy! Adventurous siblings Torr and Tarra set forth on a quest across four worlds to recover the Sword of Ultimate Sorcery...a prize that sets them one step closer to overthrowing King Tyrannus and his sinister ally, the wizard Konjuro.
In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!
Peter Case's quest to steal the Sword of Ultimate Sorcery hit a few bumps along the way, like having to fight an evil wizard from another world, but he and his friends are seeing it through to the epic (as defined by the dictionary) conclusion of SwordQuest: Realworld!
The Sword of Ultimate Sorcery! The mythical sword that has been lost for decades, but has finally surfaced! At the World Video Game Museum. And Peter and his team are going to steal it.
One magical sword. Two rivals. Wind-voice the half-dove, formerly enslaved, is now free, and Maldeor, the one-winged archaeopteryx, hungers for supreme power. The adversaries will both embark on their own epic quest to find the sword that will determine the future of birdkind. An exciting prequel to the New York Times bestseller Swordbird.
When the teenage brothers Frank and Joe Hardy are accused of the murder of their father – a detective in the small resort town of Bayport – they must team up with the femme fatale nancy drew to prove their innocence (and find the real guilty party in the process) in a twisting, hard-boiled tale, complete with double-crosses, deceit and dames. Inspired by new crime classics like ed Brubaker’s Fatale and darwyn cooke’s parker series, writer Anthony del col (Assassin’s creed, Kill shakespeare) and artist Werther dell’edera (Batman: detective comics, House of Mystery) bring the iconic teen detectives into the modern age, and redefine noir for a new generation of readers!
The Atari Age returns to comics with the most unexpected story of the year: SwordQuest! In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!
In the aftermath of a major terrorist attack in Tokyo by an Aum Shinrikyo-like cult, Felix Leiter finds himself unwittingly drawn into the investigation. And under the oversight of Tiger Tanaka—the Japanese James Bond—and with a squad of Tanaka’s elite operatives, Leiter himself helps to bring down the cult’s leader! But now it’s up to Leiter and Tanaka to work desperately against the clock: they must discover the secret of the cultist’s deadly bio-weapon – especially if they’re going to try and avert another terrorist attack!
The reader participates in a fantasy adventure, searching for hidden items and clues in each illustration.