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"Shader is a triumph of fantasy!" (Journal of Always) "Derek Prior always produces masterpieces of storytelling, with great characters full of life, relentless plots, and gripping and intense fight scenes." (Mitchell Hogan) When a powerful artifact is stolen from the Abbey of Pardes, the holy knight Deacon Shader is sent to retrieve it. But events have already spiraled out of control: plague spreads across the land, the dead rise from their graves, and an ancient evil has awakened. As Creation itself hangs by a thread, Shader must confront the contradiction that defines him: Either he is a man of prayer with a wavering faith, Or the deadliest warrior of his generation. The fate of all the worlds will be decided by his answer. "Like Bernard Cornwell on 'shrooms!" (Dinorah Wilson) "... an epic fantasy across three books that is wild, fast-paced, has fantastic characters, spreads across countries as well as worlds and religions, and is absolutely one of the best fantasy trilogies in existence." (Melinda LeBaron)
Severian, the disgraced apprentice torturer, has reached his place of exile - Thrax, the city of Windowless Rooms, where he must take up his post as Lictor, executioner and torturer. However, he flees the city and heads into the mountains, to meet the mysterious Dr Talos.
One by one, the guilds of New Jerusalem fall to Shadrak the Unseen and his accomplice, the poisoner Albert. But as the battle for supremacy comes to a head, Shadrak is given a new order by the mysterious Archon: kill his closest living friend, the Nameless Dwarf. The philosopher Aristodeus persuades the Archon to stay his hand, proposing instead three quests that will free Nameless from the curse of the black axe that led him to slaughter his own people. But the plan has perils of its own: a visit to the fire giant’s lair at the heart of a volcano; a daring raid on the Liche Lord’s castle in darkest Verusia; and a confrontation with the son of the Demiurgos in the depths of the Abyss. Even with the incomparable partnership of Shadrak and Nameless, the quests seem doomed to failure, and so Aristodeus tries once more to entice Deacon Shader back to the fight. But Shader is a changed man, more given to drink than the sword, and if he should discover the secret Rhiannon and Aristodeus have kept from him these past four years, the quests are sure to come to a crashing halt before they even get off the ground. Friendship, scheming, and the worst horrors imaginable combine to test the companions to the limits, and despair dark enough to corrode even the most unwavering faith awaits those not destined to return.
A Major work of twentieth-century American Literature.
For five hundred years the Gods have united the Three Nations in harmony. Now that balance has been shattered, and chaos threatens. A town burns and flames light the night sky. Hunted and alone, seventeen year old Eric flees through the wreckage. The mob grows closer, baying for the blood of their tormentor. Guilt weighs on his soul, but he cannot stop, cannot turn back. If he stops, they die. For two years he has carried this curse, bringing death and destruction wherever he goes. But now there is another searching for him – one who offers salvation. His name is Alastair, and he knows the true nature of the curse. Magic. An original epic fantasy novel with dragons, gods and magic, packed with action, adventure, swords and sorcery, by New York Times Bestselling Author Aaron Hodges.
Swordplay and sorcery leads to unexpected adventures in a strange and exotic land.
"A triumph of fantasy!" (Journal of Always) "Derek Prior always produces masterpieces of storytelling, with great characters full of life, relentless plots, and gripping and intense fight scenes." (Mitchell Hogan) The entire classic trilogy in one volume! Includes: 1. Sword of the Archon 2. Best Laid Plans 3. The Unweaving (Originally published as Shader: Against the Unweaving, Templum Knight Trilogy is a totally revised new edition) An exemplary knight and veteran of a horrific battle against the undead armies of the Lich Lord, Deacon Shader must compete for his Order's highest office and attempt to become the Keeper of the Sword of the Archon. Succeed or fail, he plans to desert the Order and become a contemplative monk on the far side of the world. The transition is not a smooth one, and Shader, a deserter, is hunted by the religious authorities he used to serve. When a powerful artifact is stolen from the abbey he joins as a novice, Shader, the only fighting man among the monks, is sent to retrieve it. But events have already spiraled out of control: plague spreads across the land, the dead rise from their graves, and an ancient evil has awakened. As Creation itself hangs by a thread, Shader must confront the contradiction that defines him: Either he is a man of prayer with a wavering faith, Or the deadliest warrior of his generation. The fate of all the worlds will be decided by his answer.
The Three Nations are crumbling. Darkness is gathering. Only one remains to stand against it. Eric stumbles through the wilderness, searching, hunting – desperate for sign of his sister. But the girl is gone, stolen away by the power of the Soul Blade. With each passing hour its hold on her tightens, her spirit fading before the onslaught of its magic. If he cannot save her soon, it will claim her soul. And he will have to kill her. Meanwhile, Gabriel is trapped, imprisoned in the black cells beneath Ardath. The darkness presses in around him, absolute, suffocating. Time, hope, sanity, all have long since slipped beneath the waves of his despair. Only it remains – the unrelenting voice of the demon. It haunts the darkness, tempting him with the promises of freedom. How long can he resist its call? An original epic fantasy novel with dragons, gods and magic, packed with action, adventure, swords and sorcery, by New York Times Bestselling Author Aaron Hodges.
With the long-awaited release of THE REPUBLIC OF THIEVES upon us, now is the perfect time to go back and see where it all began, in the first two books of the GENTLEMEN BASTARD series. THE LIES OF LOCKE LAMORA: They say that the Thorn of Camorr can beat anyone in a fight. They say he steals from the rich and gives to the poor. They say he's part man, part myth, and mostly street-corner rumor. And they are wrong on every count. Only averagely tall, slender, and god-awful with a sword, Locke Lamora is the fabled Thorn, and the greatest weapons at his disposal are his wit and cunning. He steals from the rich - they're the only ones worth stealing from - but the poor can go steal for themselves. What Locke cons, wheedles and tricks into his possession is strictly for him and his band of fellow con-artists and thieves: the Gentleman Bastards. RED SEAS UNDER RED SKIES: Escaping from the attentions of the Bondsmagi Locke Lamora, the estwhile Thorn of Camorr, and Jean Tannen have fled their home city. Taking ship they arrive in the city state of Tal Varrar where they are soon planning their most spectacular heist yet; they will take the luxurious gaming house, The Sinspire, for all of its countless riches. No-one has ever taken even a single coin from the Sinspire that wasn't won on the tables or in the other games of chance on offer there. But if anyone can, it is Locke and Jean...
Suspended by chains over a seemingly bottomless abyss, the ancient city of Deepgate is home to a young angel, an assassin, and a psychotic murderer hungry for revenge—or redemption. But soon a shocking betrayal will unite all three in a desperate quest. . . . The last of his line, Dill is descended from legendary Battle-archons who once defended the city. Forbidden to fly and untrained even to wield the great sword inherited from his forebears, he has become a figurehead for a dying tradition. Now he lives a sheltered existence in one of Deepgate’s crumbling temple spires under the watchful eye of the Presbyter who rules the city. Spine assassin Rachel Hael has better things to do than oversee the Presbyter’s angel. Each dark moon she must fight for her life among the city chains, hunting an immortal predator with a taste for blood. But when a traitor brings enemies to Deepgate’s doorstep, Dill and Rachel are forced into an uneasy alliance with the city’s oldest and most dangerous foe. They must journey down into the uncharted chasm to save their sprawling metropolis—and themselves—from annihilation. Once they descend however, they learn that what lies below is far more sinister than what they’ve been taught to expect.