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An expert diver is faced with the extreme dangers of the supernatural and the real when he's forced to retrieve a mysterious artifact from a crashed zeppelin in the English Channel. How many second chances is one man allowed to have, even when wielding the sword of Hyperborea? Hellboy creator Mike Mignola gives us a new tale from the world of Hellboy, cowritten by Rob Williams and featuring the art of Mignolaverse veteran Lawrence Campbell in an all-new series of Hellboy lore!
A Role-Playing Game of Swords, Sorcery, and Weird Fantasy
Mike Mignola! The Sword of Hyperborea continues its trek through history, blessing the chosen ones who wield it with incredible power. When it appears at a pivotal moment during WWI, will the blade be used for good or for evil? Spies, supernatural creatures, and secret societies collide in this fast-paced continuation of the sword's saga!
IN THE eldritch writings of Ec'h Pi El we learn that the land of Lomar, first chronicled by that aeons-dead author, lay contiguous in time and space to Ancient Hyperborea, sinister kingdom of the North described in the story cycles of the prophet Klarkash Ton. Twin lands beyond the Arctic Circle, home to a cyclopean civilisation long ground to dust by the advancing glaciers, they flourished in blasphemously, inconceivably ancient days when Lemuria and Hyboria and Mu were but a dream... Against this background of savage tribes and more savage gods dwell sorcerers, warriors, rogues and thieves, whose brutal adventures are chronicled by the spiritual heirs of Ec'h Pi El and Klarkash Ton in Rogue Planet Press' new anthology, Swords against Cthulhu II: Hyperborean Nights.
In the eldritch writings of Ec'h Pi El we learn that the land of Lomar, first chronicled by that aeons-dead author, lay contiguous in time and space to Ancient Hyperborea, sinister kingdom of the North described in the story cycles of the prophet Klarkash Ton. Twin lands beyond the Arctic Circle, home to a cyclopean civilisation long ground to dust by the advancing glaciers, they flourished in blasphemously, inconceivably ancient days when Lemuria and Hyboria and Mu were but a dream...
The Savage Sword of Conan is back from Heroic Signatures and Titan Comics! Featuring an epic new Conan tale from John Arcudi and Max von Fafner, the rousing return of Solomon Kane written and drawn by Patch Zircher, an electric prose story from Jim Zub, spectacular art pin-ups, and more. The Savage Sword of Conan #1 heralds a new era of adrenaline-fueled adventure! CONAN THE GENERAL – Warrior. Thief. And now, General… Promised riches beyond imagining, Conan finds himself bound for war at the head of an exiled Hyrkanian Prince’s army. But when ancient monsters are unleashed and the Prince’s recklessness imperils all, Conan will be forced to choose: abandon wealth for safety or face danger head-on to prevent innocent blood from drenching the desert sands. SOLOMON KANE: MASTER OF THE HUNT – All Hallow’s Eve. A night when the veil between the unseen worlds is thin… and something sinister has broken through. When an abomination from the blackest hells emerges to brutalize a small Welsh town, Solomon Kane is called to deliver God’s judgement in the only manner he knows: salvation by the sword.
“A dense and scholarly book about . . . the relationship between the Nazi party and the occult . . . reveals stranger-than-fiction truths on every page.”—Daily Telegraph The Nazi fascination with the occult is legendary, yet today it is often dismissed as Himmler’s personal obsession or wildly overstated for its novelty. Preposterous though it was, however, supernatural thinking was inextricable from the Nazi project. The regime enlisted astrology and the paranormal, paganism, Indo-Aryan mythology, witchcraft, miracle weapons, and the lost kingdom of Atlantis in reimagining German politics and society and recasting German science and religion. In this eye-opening history, Eric Kurlander reveals how the Third Reich’s relationship to the supernatural was far from straightforward. Even as popular occultism and superstition were intermittently rooted out, suppressed, and outlawed, the Nazis drew upon a wide variety of occult practices and esoteric sciences to gain power, shape propaganda and policy, and pursue their dreams of racial utopia and empire. “[Kurlander] shows how swiftly irrational ideas can take hold, even in an age before social media.”—The Washington Post “Deeply researched, convincingly authenticated, this extraordinary study of the magical and supernatural at the highest levels of Nazi Germany will astonish.”—The Spectator “A trustworthy [book] on an extraordinary subject.”—The Times “A fascinating look at a little-understood aspect of fascism.”—Kirkus Reviews “Kurlander provides a careful, clear-headed, and exhaustive examination of a subject so lurid that it has probably scared away some of the serious research it merits.”—National Review
"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution