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Captain Vidarian Rulorat's great-grandfather gave up an imperial commission to commit social catastrophe by marrying a fire priestess. For love, he unwittingly doomed his family to generations of a rare genetic disease that follows families who cross elemental boundaries. Now Vidarian, the last surviving member of the Rulorat family, struggles to uphold his family legacy, and finds himself chained to a task as a result of the bride price his great-grandfather paid: The priestess Endera has called upon Vidarian to fulfill his family's obligation by transporting a young fire priestess named Ariadel to a water temple far to the south, through dangerous pirate-controlled territory. Vidarian finds himself at the intersection not only of the world's most volatile elements, but of the ancient and alien powers that lurk between them...
Now in paperback, this first novel of an epic fantasy trilogy reintroduces readers to the beloved and bestselling world of Deverry, blending magic, politics, and adventure in an unforgettable setting. The bards are the people's voice--and their sword. All over the kingdom of Deverry, the common people are demanding reform of the corrupt law courts. In Aberwyn, the situation catches fire when Gwerbret Ladoic, second in authority only to the High King, allows a bard to starve to death rather than hear their grievances. Guildwoman Alyssa, a student at the local scholars' collegium, and Lady Dovina, the gwerbret's own daughter, know that evidence exists to overthrow the so-called traditional legal system, if they can only get it into the right hands. The powerful lords will kill anyone who threatens their privileges. To retrieve the proof, Alyssa must make a dangerous journey that will either change her life forever--or end it.
Dungeon, Fire and Sword is a good book for all who enjoy a well-written, well-researched story of stupidity, greed, barbarity, unspeakable cruelty, deception, fraud, treachery and sanctimony... John J. Robinson has written a fascinating history of an incredible time.
"Wonderful . . . J. V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fate are entwined by ancient prophecies and need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. Isolated by their birthrights, they are but two who fight the dreaded Endlords, and their strength and courage will be needed if the world is to be saved from darkness." Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined. Raised as a foundling, never knowing her true history, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Rescued into another universe by the youngest of eight mage-brothers, world-weary Kelly Doyle finds herself exiled on an island where women are forbidden and surrounded by four sets of twin brothers who are struggling to avoid a curse. Reprint.
'Best described as George R.R. Martin meets H.P. Lovecraft, The Glass Breaks is a fine example of British fantasy writing at its most entertaining' Guardian A MAN OF THE DAWN CLAW WILL BE THE ALWAYS KING. It will ever be so. They will always rule... but they will not always lead.Prince Oliver Dawn Claw, heir to the Kingdom of the Four Claws, is thrust into a world he doesn't understand as he waits for his father to die. Away from home, with few allies – and too many enemies – he faces a new and otherworldly threat from beneath the sea. Alliances break and masks fall, as the Dark Brethren reveal their true master. Meanwhile, Adeline Brand – called the Alpha Wolf – refuses to wait, and becomes the edge of the sword that swings back at the Dreaming God. Assembling allies and crushing resistance, she enters a fight she doesn't know if she can win, as the sea begins to rise. PRAISE FOR A.J. SMITH: 'An epic feat of world-building from one of British fantasy's most innovative voices' Bookseller 'British fantasy writing at its most entertaining' Guardian 'Interesting and enticing, deftly sidesteps fantasy cliché and thrusts you towards the next installment' SFX
The cold, stygian dark of the extreme sea depths is home to some of our planet’s strangest creatures. Even their names evoke a science fiction adventure: dragonfishes, greeneyes, viperfishes, mirrorbellies, lanternfishes. Marine biologist Henry “Hank” Compton (1928–2005) of the Texas Parks and Wildlife Department’s Rockport Marine Lab was present on some of the earliest Gulf of Mexico cruises on which these fishes were collected for the first time in Texas waters. Upon returning, Compton would retire to the darkroom he had constructed beneath a stairwell at the lab and photograph the specimens. A talented artist, Compton then painted watercolors based on his photographs. He allowed free rein to both his scientific judgment and his artistic vision as he constructed representations of how the specimens might have appeared in the crushing pressure of their alien environment. Compton dubbed the series of deep-water paintings “Fire in the Sea” because of the shimmering bioluminescence common to these deep-water species. Then, along with taxonomic descriptions, he drafted fanciful narratives to accompany the paintings: quirky, humorous, and sometimes cryptic stories of the fishes in their unreachable habitat. Professor, researcher, and author David A. McKee has taken Compton’s work, discovered in cardboard boxes following his death, and, along with others, provided chapters on bioluminescence, life in the deep, taxonomic arrangement, and life history information.
★★★★★ “Grim, gritty, and good.” 100,000+ copies sold worldwide! A shadow of its former self, once powerful Brynth is now a realm destroyed by plague, famine, and monstrous beings. Every corner harbors danger, and a covert war threatens to engulf the land. Amidst this chaos, Aldous Weaver's quiet life as a monk is shattered when dormant forbidden magic rises within him, leaving destruction in its wake. Condemned to die, Aldous battles to control the ancient power within. Then a chance encounter with fellow prisoners—terrifying fugitive Kendrick the Cold and arrogant monster hunter Theron Ward—offers him a choice: flee for his life or stand with his newfound allies against a peril that endangers not just him but all citizens of Brynth, the very people who would see him hanged. But with dark sorcery and ancient evil devouring the land, can anyone survive? In this tale of unlikely alliances, dark powers, and the pursuit of redemption, the fate of a fractured nation hangs in the balance. For fans of Glen Cook, Steven Erikson, and Joe Abercrombie. "An epic tale"—Library Journal Honorable mention in Library Journal's Indie Ebook Awards and a Shelf Unbound Magazine Notable 100! Read all the books in the dark and gritty Sword and Sorcery Series! Fire and Sword (Volume 1) Catacombs of Time (Volume 2) I Remember My First Time (short story) The Pyres (Volume 3) Ice and Stone (Volume 4) As They Burn (Volume 5) Black Sun Moon (Volume 6—a complete, stand-alone novel) Embers On The Wind (Volume 7) Graves of the Gods (Volume 8)