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A father and daughter continue their epic quest for revenge against the ruthless Vikings that destroyed their lives. New dangers await them as, under siege from the Forty Swords, they move toward the mountains. Driven by revenge for their murdered village, Elsbeth and Dag have been hunting those responsible: the criminal Forty Swords. But as winter falls and the enemy retaliates, the father and daughter fall back to a mountain refuge populated by religious fanatics and make a stand there.
A father and daughter continue their epic quest for revenge against the ruthless Vikings that destroyed their lives. New dangers await them as, under siege from the Forty Swords, they move toward the mountains. Driven by revenge for their murdered village, Elsbeth and Dag have been hunting those responsible: the criminal Forty Swords. But as winter falls and the enemy retaliates, the father and daughter fall back to a mountain refuge populated by religious fanatics and make a stand there.
As the only female detective in Tokyo's most elite police unit, Mariko Oshiro has to fight for every ounce of respect, especially from her new boss. But when he gives her the least promising case possible, the attempted theft of an old samurai sword, it proves more dangerous than anyone on the force could have imagined. Mariko's investigation has put her on a collision course with a curse centuries old and as bloodthirsty as ever. She is only the latest in a long line of warriors and soldiers to confront this power, and even the sword she wields could turn against her.
Samurai, assassins, warlords -- and a girl who likes to climb A historical coming-of-age tale of a young girl who is purchased away from her family to become an assassin. Can she come to terms with who she must be? Though Japan has been devastated by a century of civil war, Risuko just wants to climb trees. Growing up far from the battlefields and court intrigues, the fatherless girl finds herself pulled into a plot that may reunite Japan -- or may destroy it. She is torn from her home and what is left of her family, but finds new friends at a school that may not be what it seems. One of the students — or perhaps one of the teachers — is playing the kitsune. The mischievous fox spirit is searching for… something. What do they want? And what will they do to find it? Magical but historical, Risuko follows her along the first dangerous steps to discovering who she truly is. The first volume of the Seasons of the Sword series! Can one girl win a war? Kano Murasaki, called Risuko (Squirrel) is a young, fatherless girl, more comfortable climbing trees than down on the ground. Yet she finds herself enmeshed in a game where the board is the whole nation of Japan, where the pieces are armies, moved by scheming lords, and a single girl couldn't possibly have the power to change the outcome. Or could she? Historical adventure fiction appropriate for teen readers As featured in Kirkus, Foreword, and on the cover of Publishers Weekly! Tight, exciting, and thoughtful... The characters are nicely varied and all the pieces fit into place deftly. -- Kirkus Reviews Risuko is an artfully crafted novel that evokes a heavy sense of place and enchantment.... Risuko's development and evolution are fascinating to watch in this powerful and relentless coming-of-age adventure. -- Foreword Reviews (spotlight review) Vividly portrayed, flush with cultural detail, and smoothly written. -- BookLife
Following the untimely demise of his wife, Ilfedo is thrust into the role of ruler in the Hemmed Land. With the help of his five sisters-in-law, he raises his daughter and forms a nation out of the scattered settlements and towns. Later, when the Hemmed Land is invaded, he leads his army to a distant land, waging a battle that nearly costs him his daughter's life.
"Wonderful . . . J. V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fate are entwined by ancient prophecies and need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. Isolated by their birthrights, they are but two who fight the dreaded Endlords, and their strength and courage will be needed if the world is to be saved from darkness." Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined. Raised as a foundling, never knowing her true history, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
The gods have been proven mortal and new heroes will arise as the battle continues in the sequel to Age of Myth—from the author of the Riyria Revelations and Riyria Chronicles series. In Age of Myth, fantasy master Michael J. Sullivan launched readers on an epic journey of magic and adventure, heroism and betrayal, love and loss. Now the thrilling saga continues as the human uprising is threatened by powerful enemies from without—and bitter rivalries from within. Raithe, the God Killer, may have started the rebellion by killing a Fhrey, but long-standing enmities dividing the Rhunes make it all but impossible to unite against the common foe. And even if the clans can join forces, how will they defeat an enemy whose magical prowess renders them indistinguishable from gods? The answer lies across the sea in a faraway land populated by a reclusive and dour race who feel nothing but disdain for both Fhrey and mankind. With time running out, Persephone leads the gifted young seer Suri, the Fhrey sorceress Arion, and a small band of misfits in a desperate search for aid—a quest that will take them into the darkest depths of Elan. There, an ancient adversary waits, as fearsome as it is deadly. Magic, fantasy, and mythology collide in Michael J. Sullivan’s Legends of the First Empire series: AGE OF MYTH • AGE OF SWORDS • AGE OF WAR
Soldier. Guardian. Warrior. Legend. Across ten millennia and a thousand battlefields, Gilad Anni-Padda has traversed the darkest, most mysterious corners of history. But the horror and bloodshed of constant warfare has finally taken its toll on the man myth calls the Eternal Warrior?and he has abdicated his duties as the Fist and the Steel of Earth for a quiet life of seclusion. But when a blood vendetta from the distant past suddenly reappears in the modern day, he must decide if he will return to the ways of war?for the child who betrayed him thousands of years ago? From New York Times best-selling writer Greg Pak (Planet Hulk) and superstar artists Trevor Hairsine (X-Men: Deadly Genesis) and Clayton Crain (Carnage), this volume collects the first four issues of the series that Comic Vine calls ?action-packed, well-written, and overflowing with potential.?
In a world threatened by the imminent death of its sun, young Yama lives a relatively happy and peaceful life as the daughter of the chief of the village. But everything changes the day a sword of glass falls from the sky, just as the prophecy had announced. Anyone who touches the sword is instantly turned to glass and dies. Orland, the local lord of war, comes to take possession of the unique weapon but fails to retrieve it. In the process, Yama’s father is killed and her mother taken away. Yama, however, escapes and survives with only one thought: when she grows up, she will return to get the sword of glass, and avenge her parents.
The Nine Kingdoms Trilogy now explodes in the fiercest battle yet as the fate of a kingdom lies with a man and woman bound by love, magic, and a legendary—and perilous—sword. When darkness falls... As the mercenary daughter of Gair, the black mage of Ceangail, Morgan is the only one who can stop the terrible sorcery her father unleashed. To do so, she must race against time and find the spell that will allow her to close the well of evil he opened. But that quest will lead her to places she never dreamed existed and into a darkness she would give anything to avoid. The magic rises. With the fate of Neroche intertwined with the closing of Gair’s well, the archmage Miach must help Morgan find what she needs, not only because the safety of the Nine Kingdoms hangs in the balance, but because he will do anything to protect her. Now, as they search out the mysteries of Ceangail—and the dangers of Morgan’s own bloodline—Morgan and Miach have only each other to trust, heart and soul…