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Think of me as a big Chinese nation. Since Pangu's creation, it has been passed down by three emperors and five emperors. Up to now, it has a history of more than 4,000 years, just like the endless cold water of the Yangtze River, which lasts forever
Au village de Toyomiko, Kaguya et Mikuni découvrent que Kushiko, une jeune fille promise en sacrifice au mystérieux "Dieu de la Mort argenté", est en réalité la soeur disparue de Kiruhito Matsunouchi. Ce dernier, après avoir ramené non sans mal Futsunushi au palais, s'oppose désormais à son puissant père, le soupçonnant de lui avoir menti sur la mort de sa soeur. Décidés à faire éclater la vérité, Kaguya et ses compagnons se dirigent vers la capitale, mais tombent en chemin sur la sombre prison de Sanowake, qui semble renfermer tous les mystères du clan Matsu...
"A sumptuously imagined children's debut" The Telegraph "A fast paced; single minded adventure. Female bravery is a given" The Observer When Art's mother is accused of witchcraft and captured, she is determined to get her back - at any cost. A lyrical adventure with folklore at its heart, for fans of THE HOUSE WITH CHICKEN LEGS. Twelve-year-old Art lives in a small village in Scotland. Her mother has always made potions that cure the sick, but now the townspeople say she is a witch. One cloudless night, Art's mother is arrested and taken to England. Art mounts her horse, taking a sword, a tightrope, and a herbal recipe book, and begins a journey through wild forests, using nature's signs and symbols to guide her. But will she spot the signs from the omens? Will she reach her mother, before it's too late? 'A wonderful book' - Piers Torday 'Very exciting' - Anthony McGowan 'Thrilling and uplifting' - Frank Cottrell-Boyce 'Gripping. I raced through it' - A.M. Howell
The image of a giant sword melting stands at the structural and thematic heart of the Old English heroic poem Beowulf. This meticulously researched book investigates the nature and significance of this golden-hilted weapon and its likely relatives within Beowulf and beyond, drawing on the fields of Old English and Old Norse language and literature, liturgy, archaeology, astronomy, folklore and comparative mythology. In Part I, Pettit explores the complex of connotations surrounding this image (from icicles to candles and crosses) by examining a range of medieval sources, and argues that the giant sword may function as a visual motif in which pre-Christian Germanic concepts and prominent Christian symbols coalesce. In Part II, Pettit investigates the broader Germanic background to this image, especially in relation to the god Ing/Yngvi-Freyr, and explores the capacity of myths to recur and endure across time. Drawing on an eclectic range of narrative and linguistic evidence from Northern European texts, and on archaeological discoveries, Pettit suggests that the image of the giant sword, and the characters and events associated with it, may reflect an elemental struggle between the sun and the moon, articulated through an underlying myth about the theft and repossession of sunlight. The Waning Sword: Conversion Imagery and Celestial Myth in 'Beowulf' is a welcome contribution to the overlapping fields of Beowulf-scholarship, Old Norse-Icelandic literature and Germanic philology. Not only does it present a wealth of new readings that shed light on the craft of the Beowulf-poet and inform our understanding of the poem’s major episodes and themes; it further highlights the merits of adopting an interdisciplinary approach alongside a comparative vantage point. As such, The Waning Sword will be compelling reading for Beowulf-scholars and for a wider audience of medievalists.
"Fans of George R.R. Martin and Steven Erikson will be sure to enjoy G. A. Teske's Racing the Moon. Teske's gritty authenticity and boundless imagination rival some of the big names in fantasy. The red demon Geggermane - unleashed upon a world already torn by dissent and jealousy - is the stuff of nightmares, as frightening as he is devious. It falls to an ancient king and his youthful heroes to stand against an evil of unspeakable power." - Jim Melvin, author of The Death Wizard Chronicles, a six-book epic fantasy "The past will become the present," Old Self said. The misty phantom shimmered before her younger self. Halley shivered in the frosty air. "What do you mean?" "The moon, Itarris, returns in two years." "Will Vincent prevent our world's destruction?" "I can give you no information you don't experience during your lifetime, Young Self, but you know without restoring the Chain of Anyullyn, our land cannot survive." Vincent and his friends, humans, elf and gnome, traverse the lands of Anyullyn, following clues to locate the hidden Chain. An evil presence, Geggermane, also desires the Chain, for with it he can transport more of his kind from Itarris to plague their world. So, the race is on to restore the most powerful, magical relic in the realm, before the moon, Itarris, arrives at its final appointment. Can a small group of young people solve this puzzle and possibly save a world?
Samurai, assassins, warlords -- and a girl who likes to climb A historical coming-of-age tale of a young girl who is purchased away from her family to become an assassin. Can she come to terms with who she must be? Though Japan has been devastated by a century of civil war, Risuko just wants to climb trees. Growing up far from the battlefields and court intrigues, the fatherless girl finds herself pulled into a plot that may reunite Japan -- or may destroy it. She is torn from her home and what is left of her family, but finds new friends at a school that may not be what it seems. One of the students — or perhaps one of the teachers — is playing the kitsune. The mischievous fox spirit is searching for… something. What do they want? And what will they do to find it? Magical but historical, Risuko follows her along the first dangerous steps to discovering who she truly is. The first volume of the Seasons of the Sword series! Can one girl win a war? Kano Murasaki, called Risuko (Squirrel) is a young, fatherless girl, more comfortable climbing trees than down on the ground. Yet she finds herself enmeshed in a game where the board is the whole nation of Japan, where the pieces are armies, moved by scheming lords, and a single girl couldn't possibly have the power to change the outcome. Or could she? Historical adventure fiction appropriate for teen readers As featured in Kirkus, Foreword, and on the cover of Publishers Weekly! Tight, exciting, and thoughtful... The characters are nicely varied and all the pieces fit into place deftly. -- Kirkus Reviews Risuko is an artfully crafted novel that evokes a heavy sense of place and enchantment.... Risuko's development and evolution are fascinating to watch in this powerful and relentless coming-of-age adventure. -- Foreword Reviews (spotlight review) Vividly portrayed, flush with cultural detail, and smoothly written. -- BookLife
Listing more than 500 sky targets, both near and far, in 187 challenges, this observing guide will test novice astronomers and advanced veterans alike. Its unique mix of Solar System and deep-sky targets will have observers hunting for the Apollo lunar landing sites, searching for satellites orbiting the outermost planets, and exploring hundreds of star clusters, nebulae, distant galaxies, and quasars. Each target object is accompanied by a rating indicating how difficult the object is to find, an in-depth visual description, an illustration showing how the object realistically looks, and a detailed finder chart to help you find each challenge quickly and effectively. The guide introduces objects often overlooked in other observing guides and features targets visible in a variety of conditions, from the inner city to the dark countryside. Challenges are provided for the naked eye, through binoculars and the largest backyard telescopes.
In 2076 AD, Earth has been conquered and humanity brutally enslaved under the cruel tyranny of the Kalkar invaders whose evil was spawned from Va-nah, the Moon's hollow interior. Julian 7th, descendant of the great hero who led the first expedition to Va-nah and nearly defeated the Kalkars-receives a mysterious transmission from the planet Barsoom. The desperate plea from the Red Planet swiftly hurls Julian upon a lonely quest into the heart of Va-nah where he teams up with an U-ga princess and a fierce alien quadruped, and launches a daring rescue to save a lost Barsoomian ambassadorial mission. The success of this mission depends on an unlikely alliance with the Warlord of Mars to assail the enemy's impregnable stronghold. If Julian fails in this quest, humanity-and the entire solar system-will never escape the iron grip of the Moon Men.
In Alta Donna, the weather is great, the sunsets are super, and the stars twinkle brightly. Perfect, right? No! It’s super boring. Nothing real ever happens. Everybody says I spend too much time daydreaming in my own little world. At least my dreams are more interesting than Alta Donna. But what if Alta Donna is hiding a secret? The two new kids in town are up to something. No one could be as good a baseball player as Damiano, and no one could be as charming as Inés. The moment they arrived, life in Alta Donna stopped being perfect and started getting weird. Who are they really? I always say, if you need a puzzle solved, look for someone with a BIG imagination. And that’s me. Nola.
Vast legions of gods, mages, humans, dragons and all manner of creatures play out the fate of the Malazan Empire in this first book in a major epic fantasy series from Steven Erikson. The Malazan Empire simmers with discontent, bled dry by interminable warfare, bitter infighting and bloody confrontations with the formidable Anomander Rake and his Tiste Andii, ancient and implacable sorcerers. Even the imperial legions, long inured to the bloodshed, yearn for some respite. Yet Empress Laseen's rule remains absolute, enforced by her dread Claw assassins. For Sergeant Whiskeyjack and his squad of Bridgeburners, and for Tattersail, surviving cadre mage of the Second Legion, the aftermath of the siege of Pale should have been a time to mourn the many dead. But Darujhistan, last of the Free Cities of Genabackis, yet holds out. It is to this ancient citadel that Laseen turns her predatory gaze. However, it would appear that the Empire is not alone in this great game. Sinister, shadowbound forces are gathering as the gods themselves prepare to play their hand... Conceived and written on a panoramic scale, Gardens of the Moon is epic fantasy of the highest order--an enthralling adventure by an outstanding new voice. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.