Download Free Switch Vol 2 Book in PDF and EPUB Free Download. You can read online Switch Vol 2 and write the review.

The Switch Collector is a comprehensive "Switchopedia" Collector book series that covers all the physical releases for the Nintendo Switch along with the must play digital-only releases we would like to see come out physically. Part two of the second volume, titled "Volume Two Part Two" continues our journey with the Switch finishing the second year of the Nintendo Switch. This book is also in an abridged format to streamline the information so it is easy for the reader to consume!
Can the Narcotics Control Division save the streets from drugs' invisible threat? Kai Eto may look like a squeaky clean kid, but the Greater Kanto Narcotics Control Division's new investigator hides a violent alter ego and a dangerous past. With his stoic partner Hal Kurabayashi, Kai is assigned to track down and stop the distribution of Dragon Speed, a dangerous new drug. But Ryugen, the syndicate trafficking the drug, is almost impossible to infiltrate. Add street violence and a jurisdiction war with the Meguro Police, and poor Kai is in for some very long days at the office.` Kai's been working undercover as the assistant to the famous actor Shirai, who's a suspected Dragon Speed user. But Shirai isn't the average junkie, and his fame is being used as a covert advertisement for Dragon Speed, with sickening results. Will Kai's feelings of friendship for the actor get in the way of the investigation?
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
Volume 2 of SNES Omnibus is a fun and informative look at ALL the original Super Nintendo games released in the US starting with the letters N-Z. More than 375 games are featured, including such iconic titles as Star Fox, Super Mario Kart, Super Mario World, Super Metroid, Tetris Attack, and Zombies Ate My Neighbors. Each game, whether obscure or mainstream, is covered in exhaustive detail. In addition to thorough gameplay descriptions, the book includes reviews, fun facts, historical data, quotes from vintage magazines, and, best of all, nostalgic stories about many of the games from programmers, authors, convention exhibitors, video game store owners, YouTube celebs, and other industry insiders. The book also features more than 2,000 full-color images, including box art, cartridges, screenshots, and vintage ads. Plus, there's a gorgeous centerfold starring your favorite SNES characters.
The second volume in the bestselling SIXTH GUN series. In the aftermath of the tragic battle of the Maw, Drake and company hide in the sprawling city of New Orleans. But as they plot their next move, they find themselves embroiled in another harrowing adventure. Unexpected threats, new enemies, and a host of strange spirits are already aligning against them.
All-new adventures featuring the beloved characters of the hit Nintendo video game! The Turf Wars have started in Inkopolis, and the team that inks the most ground will be crowned the winner! Based on the hit Nintendo games! Team Blue has garnered attention after impressive showings against some of the most elite Inkling teams. But it’ll only get harder from here! With the S4 Inklings aiming to bring down Goggles and his friends, the team must continue to find ways to improve, even if it means asking for help from the unlikeliest of sources!
After millions of views on DeviantArt, this popular web comic finally gets its own series. A teenage girl gets a mighty artifact that grants her immense powers...the catch? It's a bit haunted! This self-contained "universe" includes Artifacts and characters from other series (with permission!) in a delectably STJEPAN SEJIC fashion!
As Internet traffic grows and demands for quality of service become stringent, researchers and engineers can turn to this go-to guide for tested and proven solutions. This text presents the latest developments in high performance switches and routers, coupled with step-by-step design guidance and more than 550 figures and examples to enable readers to grasp all the theories and algorithms used for design and implementation.