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The only book on using SVG in advanced applications, this title covers both client- and server-side SVG programming. Targeted to the experienced Web programmer, "SVG Unleashed" equips the reader with the practical knowledge to create and manipulate Scalable Vector Graphics (SVG) programmatically, both on the client and the server side.
Scalable Vector Graphics -- or SVG -- is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. J. David Eisenberg's insightful book takes you through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device -- from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG greatly simplifies tasks like:
Using Scalable Vector Graphics (SVG) for illustrations only scratches the surface of this format’s potential on the web. With this practical guide, you’ll learn how to use SVG not only for illustrations but also as graphical documents that you can integrate into complex HTML5 web pages, and style with custom CSS. Web developers will discover ways to adapt designs by adding data based graphics, dynamic styles, interaction, or animation. Divided into five parts, this book includes: SVG on the web: Understand how SVG works with HTML, CSS, and JavaScript to define graphics Drawing with markup: Learn the vector language of x and y coordinates that let SVG create basic and custom shapes Putting graphics in their place: Use the coordinate system to draw SVG shapes and text at different scales and positions Artistic touches: Explore how color is used, how strokes are created and manipulated, and how graphical effects like filters, clipping, and masking are applied SVG as an application: Make your graphic more accessible to humans and computers, and learn how to make it interactive or animated
SVG is extremely powerful, with its reduced HTTP requests and crispness on any display. It becomes increasingly more interesting as you explore its capabilities for responsive animation and performance boons. When you animate SVG, you must be aware of normal image traits like composition, color, implementation, and optimization. But when you animate, it increases the complexity of each of these factors exponentially. This practical book takes a deep dive into how you can to solve these problems with stability, performance, and creativity in mind. Learn how to make SVG cross-browser compatible, backwards compatible, optimized, and responsive Plan and debug animation Make a complex animation responsive, as many sites are responsive Profile each animation technique in terms of performance so that you know what you're getting in to with each library or native technology
This is the first book devoted to both SVG and X3D as a new and universal means of visualizing information. It presents the state-of-the-art research emerging in this novel area and introduces SVG and X3D fundamentals and leading authoring tools. The key topics covered include: - The foundations of SVG and X3D - Data, information, knowledge and network visualization - Advanced and distributed user interfaces - Visualizing metadata and the Semantic Web - Visual interfaces to Web services - New trends and paradigms in publishing and Interactive TV - Displaying geographically referenced data and chemical structures - Advanced use of Adobe Illustrator and X3D-Edit authoring tools This book will be essential reading not only for researchers, Web developers and graduate students but also for undergraduates and everyone who is interested in using the next-generation computer graphics on their websites.
Aimed at intermediate to advanced Web developers, this guide has examples throughout the book that have all been tested in the author's classroom training. This is the get-up-to-speed-quickly guide to SVG--Scalable Vector Graphics--for the experienced Web developer.
Annotation An easy-to-follow tutorial that introduces developers, programmers, and designers to Scalable Vector Graphics (SVG). Micah Laaker is the art director of a leading New York Web development firm that implemented Battlebots.com, the first commercial application of SVG. Distribution of the Adobe SVG Viewer is expected to exceed 50 million by the end of 2001. Provides a clear introduction to SVG, a technology that is set to revolutionize the way graphics function on the Web. Sams Teach Yourself SVG in 24 Hours provides a thorough understanding of the technology, complete with working examples and practical answers to common development questions. The book focuses on how to create imagery in SVG for static and dynamic graphics. Micah Laaker is the art director of Iguana Studios, Inc., a leading New York City-based creative digital services firm. Iguana received a contract from Adobe Systems to create the first commercial application of SVG (Battlebots.com). Laaker and Iguana have won numerous awards for design and Web development, including the 2000 Web Marketing Association Award. He has lectured on new media topics at New York's Fordham University and serves as a judge of Web advertising for the annual New York Festivals Award committee. His corporate and entertainment clients have included Disney Channel, Sprint PCS, Lockheed Martin, and Adobe Systems.
As part of the Pocket Primer series, this book provides an overview of the major aspects and the source code to use SVG. This Pocket Primer is primarily for self-directed learners who want to learn SVG and it serves as a starting point for deeper exploration of its programming. Features: • Includes companion files with all of the source code and images from the book • Contains material devoted to SVG gradients and filters, graphics, animation, etc., use with CSS3, D3, Angular2, and covers SVG application programming interfaces and other toolkits • Provides a solid introduction to SVG via complete code samples and images Companion Files: • Source code samples • All images from the text (including 4-color)
Leading expert Kurt Cagle gives a complete guide to the creation of powerful Scalable Vector Graphics (SVG). Intermingling SVG instruction with insightful discussion of key topics such as coordinate systems and attributes, transformations, animation, and image generation, readers are provided with a comprehensive guide to making the most of this exciting new Web standard. Cagle goes directly into the heart of SVG development after a brief introduction of the SVG standard. Readers are presented with an overview of SVG fundamentals and usage and given numerous examples as a practical introduction to language implementation. This material sets the stage for later chapters, which expand upon this basic material to introduce integral SVG concepts such as transformations, shapes, text manipulation, and the incorporation of images, gradients, patterns and masks. The final chapters demonstrate the true power of SVG, offering insight into animation, interactivity, filters, and automated graphic generation.