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Highlights the importance of designing for spatial memory in HCI. It proves that spatial knowledge of controls and data enables rapid interaction and information retrieval and allows users to focus their cognitive resources on the task at hand. It is aimed at user interface designers and researchers interested in spatial memory.
A bold new book reveals how we can tap the intelligence that exists beyond our brains--in our bodies, our surroundings, and our relationships Use your head. That's what we tell ourselves when facing a tricky problem or a difficult project. But a growing body of research indicates that we've got it exactly backwards. What we need to do, says acclaimed science writer Annie Murphy Paul, is think outside the brain. A host of "extra-neural" resources--the feelings and movements of our bodies, the physical spaces in which we learn and work, and the minds of those around us-- can help us focus more intently, comprehend more deeply, and create more imaginatively. The Extended Mind outlines the research behind this exciting new vision of human ability, exploring the findings of neuroscientists, cognitive scientists, psychologists, and examining the practices of educators, managers, and leaders who are already reaping the benefits of thinking outside the brain. She excavates the untold history of how artists, scientists, and authors--from Jackson Pollock to Jonas Salk to Robert Caro--have used mental extensions to solve problems, make discoveries, and create new works. In the tradition of Howard Gardner's Frames of Mind or Daniel Goleman's Emotional Intelligence, The Extended Mind offers a dramatic new view of how our minds work, full of practical advice on how we can all think better.
Learn How to Design Effective Visualization SystemsVisualization Analysis and Design provides a systematic, comprehensive framework for thinking about visualization in terms of principles and design choices. The book features a unified approach encompassing information visualization techniques for abstract data, scientific visualization techniques
Medical devices are often very complex, but while there are differences in design from one manufacturer to another, the principles of operation and, more importantly, the physiological and anatomical characteristics on which they operate are universal. Introduction to Biomedical Engineering Technology, Second Edition explains the uses and applications of medical technology and the principles of medical equipment management to familiarize readers with their prospective work environment. Written by an experienced biomedical engineering technologist, the book describes the technological devices, various hardware, tools, and test equipment used in today’s health-care arena. Photographs of representative equipment; the technical, physiological, and anatomical basis for their function; and where they are commonly found in hospitals are detailed for a wide range of biomedical devices, from defibrillators to electrosurgery units. Throughout, the text incorporates real-life examples of the work that biomedical engineering technologists do. Appendices supply useful information such as normal medical values, a list of regulatory bodies, Internet resources, and information on training programs. Thoroughly revised and updated, this second edition includes more examples and illustrations as well as end-of-chapter questions to test readers’ understanding. This accessible text supplies an essential overview of clinical equipment and the devices that are used directly with patients in the course of their care for diagnostic or treatment purposes. The author’s practical approach and organization, outlining everyday functions and applications of the various medical devices, prepares readers for situations they will encounter on the job. What’s New in This Edition: Revised and updated throughout, including a wider range of devices, full-color anatomy illustrations, and more information about test equipment New, integrated end-of-chapter questions More real-life examples of Biomedical Engineering Technologist (BMET) work, including the adventures of "Joe Biomed" and his colleagues New appendices with information about normal medical values, regulatory bodies, educational programs in the United States and Canada, international BMET associations, Internet resources, and lists of test equipment manufacturers More illustrations
Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.
Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book’s aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people’s everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.
This book constitutes the refereed proceedings of the Third International Symposium on End-User Development, IS-EUD 2011, held in Torre Canne, Italy, in June 2011. The 14 long papers and 21 short papers presented were carefully reviewed and selected for inclusion in the book. In addition the volume contains 2 keynote speeches, 14 doctoral consortia, and information on 3 workshops. The contributions are organized in topical sections on mashups, frameworks, users as co-designers, infrastructures, methodologies and guidelines, beyond the desktop, end-user development in the workplace, meta-design, and supporting end-user developers.
Scalable Coherent Interface (SCI) is an innovative interconnect standard (ANSI/IEEE Std 1596-1992) addressing the high-performance computing and networking domain. This book describes in depth one specific application of SCI: its use as a high-speed interconnection network (often called a system area network, SAN) for compute clusters built from commodity workstation nodes. The editors and authors, coming from both academia and industry, have been instrumental in the SCI standardization process, the development and deployment of SCI adapter cards, switches, fully integrated clusters, and software systems, and are closely involved in various research projects on this important interconnect. This thoroughly cross-reviewed state-of-the-art survey covers the complete hardware/software spectrum of SCI clusters, from the major concepts of SCI, through SCI hardware, networking, and low-level software issues, various programming models and environments, up to tools and application experiences.
This book contributes to illustrating the methodological and technological issues of data management in Pervasive Systems by using the DataBenc project as the running case study for a variety of research contributions: sensor data management, user-originated data operation and reasoning, multimedia data management, data analytics and reasoning for event detection and decision making, context modelling and control, automatic data and service tailoring for personalization and recommendation. The book is organized into the following main parts: i) multimedia information management; ii) sensor data streams and storage; iii) social networks as information sources; iv) context awareness and personalization. The case study is used throughout the book as a reference example.