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A supervillain roleplaying game.
Zero Year' reaches an all-important crossroads as Batman and Jim Gordon try to turn the lights back on in Gotham City. This issue leads directly into the final arc of Zero Year, which begins in our next issue!
In this fourth installment of the Super Hero Adventures early chapter book series, Spider-Man is joined by none other than Captain Marvel and Ms. Marvel! Girl power comes to town to help Spider-Man defeat a new villain in the super cute, super accessible, Super Hero Adventures art style!
Icons Superpowered Roleplaying is a tabletop game of superhero adventure that lets you devise stories of the imagination with your friends, based around the heroes you create. The new Assembled Edition revises and expands the original game, putting all options you want under one cover. Icons features quick character creation, a flexible game system that's easy to learn, and flavorful rules to give your games that comic book feel. Icons is your all-in-one package for superhero roleplaying adventure: quick, easy, descriptive, and fun!
BAM! POW! SNAP! This simple and fun card game based on Jason Ford's brilliant superheroes and dastardly villains is a must for all superhero fans. With the cards divided equally and held face down, players turn over their top cards into a pile in the middle. When players turn over matching superheroes or villains, the first player to shout 'SNAP!' wins all the cards in the middle. The winner is the first player to collect all the cards. Suitable for two or more players. Contains 52 cards, featuring 13 different superheroes and villains in matching sets of 4.
Because you demanded it! Mighty Marvel presents Roger Stern's celebrated 1980s run on Spectacular Spider-Man and Amazing Spider-Man in one sensational Omnibus edition! Paired with John Romita Jr. and a cast of other top art talents, Roger Stern reinvigorated the life of everyone's friendly neighborhood Spider-Man. There's definitive battle with the Juggernaut, the Vulture, the Kingpin, the fan favorite tale of "The Kid Who Collects Spider-Man," 1st appearance of Monica Rambeau (a.k.a. Captain Marvel), and the introduction of and classic first battle with the Hobgoblin! This is Spidey at his best-and Peter Parker, too! COLLECTING: SPECTACULAR SPIDER-MAN (1976) 43-61, 85; AMAZING SPIDER-MAN 206, 224-252 & ANNUAL (1964) 16
Ryan James is crazy about computer games and obsessed with Minecraft. Sometimes he really wishes he could live in a world like Minecraft instead of with his boring family who do boring things like ALL THE TIME!In a moment of anger over his family's boring Christmas plans, Ryan wishes a little too hard that he could be a zombie in Minecraft and the consequences are not quite what he was hoping for, and a little bit too scary for his liking.Will his wish of becoming a Minecraft zombie come true or does it all go a little crazy? And will he even get to spend Christmas day with his family after so desperately not wanting to.In another action-packed, deathly adventure, Ryan faces the prospect that he may never get to play Minecraft again, or any other computer game for that matter.
This collection of essays analyzes the many ways in which comic book and film superheroes have been revised or rewritten in response to changes in real-world politics, social mores, and popular culture. Among many topics covered are the jingoistic origin of Captain America in the wake of the McCarthy hearings, the post-World War II fantasy-feminist role of Wonder Woman, and the Nietzschean influences on the "sidekick revolt" in the 2004 film The Incredibles.
The Superhero Multiverse focuses on the evolving meanings of the superhero icon in 21st-century film and popular media, with an emphasis on re-adapting, re-imagining, and re-making. With its focus on multimedia and transmedia transformations, The Superhero Multiverse pivots on two important points: firstly, it reflects on the core concerns of the superhero narrative—including the relationship between ‘superhero comics’ and ‘superhero films’, the comics roots of superhero media, matters of canon and hybridity, and issues of recycling and stereotyping in superhero films and media texts. Secondly, it considers how these intersecting textual and cultural preoccupations are intrinsic to the process of remaking and re-adapting superheroes, and brings attention to multiple ways of materializing these iconic figures in our contemporary context.