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This now-classic run by Jeph Loeb features the first chapter of Kara Zor-El’s triumphant return! When Superman’s Kryptonian parents rocketed their infant son to Earth, his aunt and uncle did the same with their young daughter, Kara Zor-El. The two cousins were meant to arrive on Earth together, but instead Kara arrived just a few months ago, after spending decades in space in suspended animation. Now taking the name Supergirl, Kara possesses strength and speed that rivals (or even surpasses) her cousin Superman’s. As she searches for her role in this new world, she’ll cross paths (and trades blows) with the JSA, the Teen Titans and the Outsiders. But while she's facing off against other heroes, Superman’s nemesis Lex Luthor has uncovered a truth that could change the Girl of Steel forever! SUPERGIRL VOL. 1: THE GIRL OF STEEL features creators Jeph Loeb, Joe Kelly, Ian Churchill and more. Collects SUPERGIRL #0-10, #12.
She’s the Last Daughter of Krypton and one of Earth’s greatest heroes, but for Kara Zor-El, being Supergirl means feeling like she’s got no place to call home. So when a deep-space school called the Crucible-an intergalactic academy that trains the universe’s most powerful beings-comes calling, Supergirl is happy to go. There, she’s no “super hero”-she’s just like everyone else. But this strange school hides dark secrets. Just what are Kara and her new friends being trained for? And what does Crucible want with Supergirl’s clone “cousin,” Superboy? Once the truth comes out, Supergirl may not make it to graduation… From writers Mike Johnson (SUPERMAN/BATMAN), Tony Bedard (GREEN LANTERN: NEW GUARDIANS) and K. Perkins in her comics debut, along with artists Emanuela Lupacchino (WORLDS’ FINEST) and Ray McCarthy (GREEN ARROW) comes SUPERGIRL: CRUCIBLE. Class is in session! Collects issues #34-40 and SUPERGIRL: FUTURE’S END #1.
A New York Times Bestseller! As a part of the acclaimed DC Comics - The New 52 event of September 2011, meet Supergirl. She's got the unpredictable behavior of a teenager, the same powers as Superman - and none of his affection for the people of Earth. Crash landing on a strange new planet, Supergirl must come to grips with Krypton's destruction with her cousin Superman and learn about her own recent past. But an ingenious new foe wants that same information - and will do anything to get it. Presenting an all-new take on Superman's cousin Kara, and her standing in the DC Comics - New 52 universe! Collects issues #1-7.
Supergirl aids the Silver Banshee against her father, the deadly Black Banshee. But in the process, Supergirl finds out about her weakness to magic--the hard way!
For Supergirl, it's not easy growing up the most powerful teenager in the world. But as she tries desperately to carve out a place for herself on Earth, the Teen of Steel struggles with the mysteries of her past on Krypton and her potential as one of Earth's mightiest heroes. Promising a dying boy to use her spectacular powers for the practical purpose of curing his terminal illness, Supergirl upsets the universe's rules of life and death in the service of her impossible quest and may have to face off with Superman and Batman to accomplish it. Should heroes of unfathomable power attempt to change humanity? Or are their offers of help more harmful than good?
In the aftermath of H'EL ON EARTH, Supergirl's world has been shattered in every way possible. Kara Zor-El searches the stars for a new home, but in doing so, encounters one of Superman's deadliest enemies in his New 52 debut: Cyborg Superman! New writer Michael Alan Nelson takes over the Girl of Steel in SUPERGIRL VOL. 4, collecting issues #21-26.
The newest, most powerful Red Lantern meets her match. Worldkiller-1 is a cosmic menace from the darkest recesses of Kara's past, and he will gladly destroy every one of her crimson teammates to get to her.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Super-Girls of the Future: Girlhood and Agency in Contemporary Superhero Comics investigates girl superheroes published by DC and Marvel Comics in the first two decades of the twenty-first century, asking who the new-and-improved super-girls are and what potentials they hold for imagining girls as agents of change, in the genre as well as its socio-cultural context. As super-girls have grown increasingly numerous and diverse since the turn of the millennium, they provide an opportunity for reconsidering representations of gender and power in the superhero genre. This book offers the term agentic embodiment as an analytical tool for critiquing the body politics of superhero comics, particularly concerning youth, femininity, whiteness, and violence. Grounded in comics studies and informed by feminist cultural studies, the book contributes a critical and hopeful perspective on the diversification of a genre often written off as irredeemably conservative and patriarchal. Super-Girls of the Future is a key title for students and scholars of comics studies, visual culture, US popular culture, and feminist criticism.
Contributions by Dorian L. Alexander, Janine Coleman, Gabriel Gianola, Mel Gibson, Michael Goodrum, Tim Hanley, Vanessa Hemovich, Christina Knopf, Christopher McGunnigle, Samira Nadkarni, Ryan North, Lisa Perdigao, Tara Prescott-Johnson, Philip Smith, and Maite Ucaregui The explosive popularity of San Diego’s Comic-Con, Star Wars: The Force Awakens and Rogue One, and Netflix’s Jessica Jones and Luke Cage all signal the tidal change in superhero narratives and mainstreaming of what were once considered niche interests. Yet just as these areas have become more openly inclusive to an audience beyond heterosexual white men, there has also been an intense backlash, most famously in 2015’s Gamergate controversy, when the tension between feminist bloggers, misogynistic gamers, and internet journalists came to a head. The place for gender in superhero narratives now represents a sort of battleground, with important changes in the industry at stake. These seismic shifts—both in the creation of superhero media and in their critical and reader reception—need reassessment not only of the role of women in comics, but also of how American society conceives of masculinity. Gender and the Superhero Narrative launches ten essays that explore the point where social justice meets the Justice League. Ranging from comics such as Ms. Marvel, Batwoman: Elegy, and Bitch Planet to video games, Netflix, and cosplay, this volume builds a platform for important voices in comics research, engaging with controversy and community to provide deeper insight and thus inspire change.