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He's not just the class pet hamster, he's "Super Turbo!" In the third installment of this chapter book series, Super Turbo battles the evil Pencil Pointer. Full color.
In this third installment of the Super Turbo graphic novel series, Turbo and the Superpet Superhero League set their sights on a dangerous new foe—an electric pencil sharpener! There’s a new super villain at Sunnyview Elementary. It’s shiny, it’s metal, and it’s (possibly) trying to bury Turbo alive in pencil shavings! Why are the students of Classroom C so excited about this new addition to their room—can’t they see how EVIL it really is? The stakes are higher than ever as Super Turbo and his superpet pals face off against their most fiendish foe yet. Can they outwit this cunning contraption before it’s too late? This graphic novel adaptation of the Super Turbo chapter book features fun, bright, full-color panels that bring the story to life better than ever before—but with all the same humor and action that readers have come to expect from Super Turbo!
Turbo battles an overflowing water fountain of doom in the ninth Super Turbo book! The Superpet Superhero League has finally figured out how to reach the water fountain all the students use. This is so much easier than battling Whiskerface and his Rat Pack every time they go to the cafeteria to quench their thirst! But as soon as the last superpet has taken their turn at the drinking fountain, they all realize they have a big problem. The water won’t stop flowing. Is this actually a terrifying Fountain of Doom?! How will the superpets stop the fountain from flooding the school? And which of the pets can even swim?! Find out in Super Turbo’s latest adventure! With easy-to-read language, illustrations, and comic panels on almost every page, the Super Turbo chapter books are perfect for emerging readers!
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
When flying ninja squirrels invade the school, the Super Pet Superhero League must go into action to find out what is going on.
'Downright revolutionary... the title is a major understatement... 'Quantum Programming' may ultimately change the way embedded software is designed.' -- Michael Barr, Editor-in-Chief, Embedded Systems Programming magazine (Click here
Meet the Superpet Superhero League in this awesome bind-up of the first four Super Turbo books! Join Super Turbo as he meets the rest of the class pets and they form the Superpet Superhero League. Together the pets battle some flying ninja squirrels who turn out not to be so evil, face off against the Pencil Pointer, and then protect the school—and the world—from the evil rat Whiskerface! With easy-to-read language, illustrations, and comic panels on almost every page, the Super Turbo chapter books are perfect for emerging readers! This adventure-filled bind-up includes: Super Turbo Saves the Day! Super Turbo vs. the Flying Ninja Squirrels Super Turbo vs. the Pencil Pointer! Super Turbo Protects the World
Super Turbo learns he is not the only superhero pet at Sunnyview Elementary.
He's not just the class pet hamster, he's "Super Turbo!" In the third installment of this chapter book series, Super Turbo battles the evil Pencil Pointer. Full color.