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Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.
"This resource provides a repertoire of high-effect comprehension strategies. It is important for classroom teachers and school leaders to be able to justify why they are using specific strategies and what the benefits are of a specific strategy. Nessel and Graham provide this justification." -W. Dorsey Hammond, Professor of Education Salisbury University Use these strategies to develop your students′ thinking skills and increase their learning in all subject areas. How can teachers improve students′ higher level and creative thinking? The revised edition of this handbook provides strategies and sample lesson plans to help students learn to think more effectively and to raise their achievement levels. Drawing upon past and recent research, the authors discuss the importance of actively engaging all students-including those with a history of low achievement-in higher levels of thinking. Thirty specific strategies, including K-W-L, Read and Think Math, and Reciprocal Teaching, can be readily integrated into daily lesson plans. This step-by-step guide shows teachers how to: Help students develop, refine, and extend their thinking capacities Challenge students to creatively approach complex and unfamiliar material Encourage students to bring their own perspective to class assignments Provide students at all learning levels with appropriate support With its user-friendly, practical approach, this important resource should be in the hands of every educator!
A world list of books in the English language.
Get students on the road to success with 20 fun, reproducible games that teach important map and geography skills. Kids learn how to read street maps, identifying land and water formations, determine longitude and latitude, and more.
"Even the most game-crazed kids need a tech timeout. No cheat codes needed for this collection of DIY projects! From baseball and football to racecars and obstacle courses, these activities bring sport games to life"--
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.
Presents a collection of more than forty pencil games.
Provides step-by-step instructions for playing each game while traveling by car, train, or plane or while staying in a hotel; accompanying icons indicate the best place for playing each.
This exciting activity book for kids has over 250 ideas to keep them entertained and screen-free! Includes everything you need to play checkers, chess, and more! Way more. Whether it's a rainy day or a sunny afternoon, you'll find plenty to make, play, and do. There’s something in it for everyone. A good balance of creative and outdoor activities in one huge illustrated guide with board games included. With everything from writing a story to creating your own obstacle course or making paper airplanes to recycling, you'll be hard-pressed to find a child who can't find something to enjoy in this kids ebook. Packed with fun facts and rainy (or not so rainy) day activities, it's the perfect boredom buster for screen-free, on-the-go entertainment, nurturing children’s natural curiosity and imagination. While there are activities that might require purchasing some craft supplies, plenty only requires your imagination or things that you can find around the house or garden. What's great is that it's designed to encourage children to put their own spin on anything they try in some way or another. What sets this educational book apart is the box at the back with everything you need to play checkers, chess, and snakes-and-ladders. The playing pieces are made from card, and you get to build the dice yourself. Some activities require an adult to join in on the fun, but overall, it gives a lot of freedom and gender-neutral fun. Get creative and even dramatic to build confidence and bust boredom in many different ways. Never Be Bored Again! This ebook contains more than 250 awesome things for you to make and do. Put down your electronic device and unleash the power of your brain with challenges, crafts, creative learning, and oh-so-many cool games for kids. Put on a play - write the script, make props, and more. Play some of the cool road trip games like I-Spy and storytelling. Perform magic tricks, write a song, discover all the different games you can play with a frisbee. The list goes on! With so many fun activities for kids to try, here is a small taste of what you'll get up to: - Write a story - Make a bee hotel - Create an obstacle course - Learn some super cool illusions - Invent a board game of your own design - And much, much more!