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In a land on the brink of war, Gryff Worden discovers his family slaughtered, his farm in ruin. Mortally wounded, he stumbles upon a timekeeper, an old woman of the northern forests, one who tracks the infinite paths of each life. She offers him a sunwield, a medallion promising to return him to the pivotal choices that swayed his life's journey. Her only condition—he must wear the bronze charm until the end. Now his story remakes itself, casting him backward in time to moments of decision and death. His old life gone, he no longer remembers the purpose of the medallion burning his chest. As he uncovers the sunwield’s power, new choices lead him on an epic adventure through war, death, friendship, life, and love.
In a land on the brink of war, Gryff Worden finds his family slaughtered in his farmyard. Mortally wounded, he stumbles upon a timekeeper, an old woman of a foreign land who tracks the infinite paths of each life. She offers him a sunwield, a medallion that returns him to the critical choices that altered his life's journey. Now his story remakes itself through the sunwield, returning him repeatedly to moments of decision and death, his old life gone, the purpose of the medallion burning his chest forgotten. As he uncovers the power of the sunwield, new choices lead him on an epic journey through war, death, friendship, life, and love.
Twenty years past, the governors plotted murder. Ruled by avarice, they imprisoned the winged dragons of Taran Leigh in the black cells of a stone lair. Tormented by spine and spur the once peaceful creatures howl, immense webbed wings beating beneath iron bars. Those who raised their voices in protest were banished--skyriders, the men who rode the dragons--vanished to the distant mountains of the Mirror.Now, Treasa, the daughter of exiles, seeker of secrets, dreams with the lair's dragons, her heart torn by her love for the winged creatures and a man who masters them. She must choose her path with care. The lair's black -garbed riders sense the dragon's growing savagery. Yet one, Conall, longs to grasp their power, subdue them and soar, unaware that winged flight, merged in harmony, is his for the asking. Then, a curved talon rends Conall's flesh and dragon scale, rattling against white ribs and the world shifts. As hearts once parted bind, Terasa and Conall join forces to fight for the dragon's freedom. Alliances form, old myths are revealed and new myths are born.
The epic adventure concludes as the Shiplord vies for what he desires—the throne of Ellegeance. Their power in jeopardy, influencers surrender their oaths, their loyalties fractured. Rose, a child of untrained and reckless talent, once again becomes a pawn in the quest for control. As the Cull Tarr solidify their rule, Guardian plots rebellion. Catling and Whitt, each gifted with singular skills, seek to sway the course of the conflict. Oathbreakers, traitors, and those desperate to save Rose collide in a final battle for the realm. Yet, a third player emerges in the deadly game. The kari, spirits of a sentient planet, command the air, water, and land. They manipulate events to satisfy their sovereign designs and care not who survives the human war.
Blue light ripples and crackles as the shield walls fracture. The remnants of a doomed civilization stand vigil outside, intent on plunder and slaves, desirous of untainted blood to strengthen their broken lives. With the poisons, came deformities and powers, enhanced senses and the ability to manipulate waves of energy-lightbenders and fire-wielders. For those who thrived for generations within the walls, the broken world looms, strange and deadly, slowly dying. While the righteous pray for salvation, Rimma prepares for battle, fueled by rage and blinded by vengeance. Her twin, Angel, bound to her by unbreakable magic, seeks light in the darkness, hope in the future, and love in a broken world. Trigger Warning.
Magic, adventure, and friendship come together in Kwame's Magic Quest, an action-packed, fully illustrated early chapter book series perfect for fans of Dragon Masters! Pick a book. Grow a Reader! This series is part of Scholastic's early chapter book line, Branches, aimed at newly independent readers. With easy-to-read text, high-interest content, fast-paced plots, and illustrations on every page, these books will boost reading confidence and stamina. Branches books help readers grow! The day has finally come for eight-year-old Kwame to start Nkonyaa School and learn magic! Kwame is excited to begin magical training with his new friends at school, but he can't access his magic powers! He starts to worry... what if he has no magic at all? Then his friend Fifi starts acting strange. Could an evil magical object be to blame? With engaging black-and-white artwork on every page, kids won't be able to put down this magical, action-packed adventure!
They came for the coffee and wound up in the Cretaceous. A ticking sound fills the air as Tim MacGregor enters The Daily Edition Cafe, hoping to meet his new girlfriend for coffee. Moments later, a chunk of building is transported 67 million years back in time, along with everyone inside. Ten unlikely companions find themselves in a world of dinosaurs and prehistoric reptiles. Several survivors compete for leadership as they search for a way home, while one member of the group plots to keep them all trapped in the past..."
Catling, an aspirant of the Influencers’ Guild, learns to wield the power of the garden carved into her skin. Friends are fewer than enemies, and those who wished her dead now plot her failure. Sworn to the young queen, she enters the world of Elan-Sia where the powerful maneuver for control of the throne. Amidst rising unrest in the south and increasing pressure from the seafaring Cull Tarr, the high wards of the tiers plot rebellion. Gannon stirs the warrens, and Whitt marches with the warriors of Guardian. Propelled by revenge, Catling journeys to Mur-Vallis. Her mission—to assassinate the man who stole her past, a task that will define her future.
Immune to influence, the Cull Tarr infiltrate the tier cities, and the Shiplord plies the queen for a bond that will cede her realm. Catling’s daughter, Rose, becomes collateral in a game of power, and the only way to save her is to lose her. Oathbreaker and lawbreaker, Catling rebels, and her power grows more deadly. In the frozen lands of the Far Wolds, treaties collapse. Forced to choose sides, Whitt betrays his oath. Fugitives, he and young Rose traverse the realm and enter the rebel world of the Farlanders. The brief tranquility of their lives crumbles as Ellegean aggression escalates. Sent by the queen to broker a lasting peace, Gannon proposes a risky strategy—to win the battle for the Far Wolds, Whitt and the people he loves must lose the war.
Peace descends on the Ravenwood freehold, and Raze Anvrell trusts that as love lays open his life, the turmoil of his past will loosen its grip. But in the halls of Avanoe and catacombs of Ezar, political intrigues thicken. Deflection and secrets manipulate the truth, assassins whet their blades, and more than one ruler stakes a claim in the quest for power. A swallower of multiple souls, Sajem files his teeth and inks his eyes. Tentacles of madness slither deeper into the slaver’s afflicted mind. His raids grow brazen, tactics harsh, and conscience stripped bare. Alliances fracture and form, and no one is too old or young, too wealthy or beautiful to spare. As his father’s health fails, Raze accompanies his brother to Ezar to plead before the Empress for slavery’s end. When death strikes, he and those who stand in the way of ruthless ambition must battle for those they love, the principles they hold dear, and the world they desire. While heirs compete for the Ezari throne, slavers plot each other’s demise. The future of the Vales depends on the outcome. And if Raze wishes to save his family, his freehold, his chance at love, and his life, he must swallow one more soul.