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The explosive space epic continues, as the techno-mages come face-to-face with the devastating evil of the Shadows . . . War against the Shadows is inevitable, and the ruling Circle has ordered the techno-mages into hiding. Many are unhappy with this decision--none more so than Galen, the only mage who has faced the Shadows and lived. But the Shadows aren't Galen's only enemy--he is driven to hunt and kill Elizar, the traitor who murdered the beautiful mage Isabelle while Galen stood by helplessly, his hands tied by the Circle's sacred code he had sworn to follow. Now a new mission awaits as the Circle contrives a plan that may enable the five hundred mages to escape without leaving a trace. Dispatched to the Shadow's ancient capitol to uncover the enemy's plans, Galen will find everything he so desperately seeks--including a shocking legacy that threatens to consume his very soul. Babylon 5 created by J. Michael Straczynski
Ancient gods Artemis and Apollo get caught up in a game of love with a mortal woman in this Goddess Summoning novel from #1 New York Times bestselling author P. C. Cast... Tired of dating egomaniacs, interior designer Pamela Gray has nearly given up. She wants to be treated like a goddess—preferably by a god. As she whispers her wish, she unwittingly invokes the goddess Artemis, who has some tricks up her celestial sleeve… Twins Artemis and Apollo have been sent to the kingdom of Las Vegas to test their mettle. Their first assignment: make Pamela’s wish come true. So Artemis volunteers her golden brother. After all, who better than the handsome God of Light to bring love to this lonely woman? It might be a first, but here in Sin City, where life is a gamble, both god and mortal are about to bet on a high-stakes game of love...
Diablo, Rem, and Shera have arrived at the Bridge of Ulug only to discover that an army of Fallen are marching towards Faltra! This should be no problem for a powerful Demon Lord like Diablo...except that Diablo is actually Takuma, a video game addict who's in way over his head. Will Diablo's stats hold up in a real-life battle?
SIHR DJINN AFARIT AND HOW TO SUMMON THEM: The Banned Book Of Sorcery, Spells, Magic and Witchcraft. 3rd Edition. Published by Times Square Press, New York. "This is a heavy-duty Kitab (Book) on Sihr (Magic, Witchcraft, Sorcery), Djinns, Afarit, Kitabaat (Magical writings), and Talasem (Talismans). As a practitioner of Ilmu Al Sihr, you will have the rare and unprecedented opportunity to polish and perfect your practice. As a novice and a researcher, you will learn quite a lot about all these subjects which were never before discussed and explained in any other language than in Arabic. As you already know, Djinns, Afarit and Sihr originated in the ancient Middle East, Arab Peninsula and North Africa, and the Saher (Magician, Sorcerer) used only Arabic, and the secret languages of Al-Arwaah (Spirits) and "Etheric Entities" to summon multiple and various categories of Spirits and entities which remained shrouded in absolute secrecy for centuries." Honorable Ulema Master Farid Tayara.
A collection of profound spiritual poetry by an accomplished author, poet and abbess of a Poor Clare monastery. Organized around the themes of the Liturgy, mysteries of the Faith, and the religious life, these beautiful and moving poems will deepen your awareness of Godಙs presence in your life. ಜA book to be kept near oneಙs missal and oneಙs Bible.ಝ Thomas Howard, Author, Lead Kindly Light
As Valusha, Kokoro, the princess of Candrah, wandered the Anchorage without regard for anyone but herself. All that changed on her wedding day when an exile, a former general from the prison world Nemesis, Shikisha Shippai, attacked. Forced through a unstable space-time portal, she crashed onto Akamon, the world below, a millenia later. Her first discovery, a prophecy that declared that she would die if she sought to rule. So she hid. She lived a lie about who she was unaware that a delicate balance broke the day she vanished. One that had to be restored soon or total destruction would fall on both worlds. So with her immortal father, her friend Naiusa and an unlikely ally Tolaris, she begins the journey of restoration. One that changes everyone it meets, and everything it touches. For without the heroes of old, the Yatsarim, there is only dark failure. It is time to Summon the Heroes!
My name is Chloe Saunders and my life will never be the same again. All I wanted was to make friends, meet boys, and keep on being ordinary. I don't even know what that means anymore. It all started on the day that I saw my first ghost—and the ghost saw me. Now there are ghosts everywhere and they won't leave me alone. To top it all off, I somehow got myself locked up in Lyle House, a "special home" for troubled teens. Yet the home isn't what it seems. Don't tell anyone, but I think there might be more to my housemates than meets the eye. The question is, whose side are they on? It's up to me to figure out the dangerous secrets behind Lyle House . . . before its skeletons come back to haunt me.
Kohmi Sakurai loses his parents before his freshman year of college and relocates from Seattle to Kentucky to be near his only remaining relative, his half-brother Heiki, whom he barely knows. Heiki teaches at the local university and Kohmi enrolls there, despite fears about attending college in rural Kentucky as a gay Wiccan. However, Heiki is starting GASA, the Gender and Sexuality Alliance, as the faculty sponsor. Maybe Kohmi can start a new life after all: get to know his half-brother, have a supportive college experience in a community of fellow LGBTQIA+ people, fall in love, and settle down. Even better, the gorgeous redhead from Kohmi’s composition class, Morey Ives, is at the first GASA meeting. Morey’s Southern manners make it difficult to tell if he’s genuinely into Kohmi or if he’s just that good at being nice. As if Morey wasn’t amazing enough, he’s also Wiccan and comes from a long line of rural Wiccans, but he isn’t conceited about it, unlike the “blood witches” Kohmi met in Washington state. Kohmi is officially infatuated. But the university president’s son Keith also wants Morey and views Kohmi as an interloper. Also Wiccan, Keith intends to start a Wiccan club on campus, with or without his Catholic father’s approval. When this fails to impress Morey or make an impression on Kohmi, Keith pays local dark magic pariahs to have demons scare Kohmi away. Unfortunately, it goes wrong, and a horde of demons is unleashed on everyone in Morey’s social group, including Keith’s brother. Worst of all? The people who summoned the demons can’t un-summon them. Kohmi, Morey, Keith, and all their Wiccan friends must set aside their differences and work together to find a way to dismiss the demons. But every day the attacks get worse. Will their magic be powerful enough, or will the demons succeed in killing them?
As Valusha, Kokoro, the princess of Candrah, wandered the Anchorage without regard for anyone but herself. All that changed on her wedding day when an exile, a former general from the prison world Nemesis, Shikisha Shippai, attacked. Forced through a unstable space-time portal, she crashed onto Akamon, the world below, a millenia later. Her first discovery, a prophecy that declared that she would die if she sought to rule. So she hid. She lived a lie about who she was unaware that a delicate balance broke the day she vanished. One that had to be restored soon or total destruction would fall on both worlds. So with her immortal father, her friend Naiusa and an unlikely ally Tolaris, she begins the journey of restoration. One that changes everyone it meets, and everything it touches. For without the heroes of old, the Yatsarim, there is only dark failure. It is time to Summon the Heroes!
Rhode is a legendary guild leader of the most influential guild in the VRMMO, Dragon Soul Continent. In order to cope with the death of his beloved sister, he dived into the game for seven long years. During this period, Rhode tries his best to alleviate his emotional pain through gaming, but alas, his life shatters once more when he heard his parents perish in a plane crash. A month after the incident, he made a decision to quit the game and return to the real world. But just before that, as a final farewell, Rhode decides to fight the most powerful BOSS in the game with his guildmates. In the end, he defeats the BOSS at the expense of his avatar's life. Rhode smiles as his avatar dissipates in a beam of light. However, instead of respawning at the usual platform... ... "W-wha...!" Rhode shot up and stared at the unfamiliar ceiling. And thus, a player who had been creating legends in the game for three eras disappeared just like that...