Download Free Sudoku Travel Size Book 100 Easy Puzzles Quick Creative Book in PDF and EPUB Free Download. You can read online Sudoku Travel Size Book 100 Easy Puzzles Quick Creative and write the review.

You don't need to be a math whiz to enjoy a great sudoku puzzle! Sharpen your mind and have some fun with this great collection of sudokus, including over 540 challenges across four difficulty levels (Warm-Up, Challenging, Tough, and the ultimate Samurai Sudoku!) A must-have for all Sudoku enthusiasts. OVER 500 PUZZLES & SOLUTIONS: Hours of fun and entertainment to enjoy! VARIETY OF LEVELS: From levels 1 to 3 increasing levels of difficulty including Warm Up, Challenging and Tough. When you are done, test your skills on the ultimate Samurai Sudoku Puzzle - 5 puzzles linked together by a central puzzle! Can you become a master samurai? LAY FLAT: Spiral-bound lays flat for ease of use at home or on the go. Whether your drinking your morning coffee, riding on the train or relaxing on vacation this sudoku book can go with you. MAKES A GREAT GIFT: For the sudoku puzzle lover, this books makes a great gift for any occasion! Birthday, stocking suffers, road trip or more, everyone will love it! BRAIN BUSTERS(TM) Part of the Brain Busters Puzzle Collection from Parragon & Cottage Door Press. Look for other books including word finds, crosswords, picture puzzles, and more.
Thirty entertaining, challenging mazes: 3-D constructions, directional arrows, designated stops, and more. From easy "No Brainers" to "Full Brain Overload," which might take hours to solve. Includes "hints section."
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Taking a flight is always exciting, and On the Plane Activity Book is the perfect companion for your journey. Play 'I Spy While I Fly', take a multiple-choice quiz and spot the identical pilots on their way through the airport. Packed with plenty to keep kids occupied at the airport or during the flight, this book also includes planes to decorate, matching games, fill-in-the-face drawing tasks, true-or-false airplane and flying facts, and behind-the-scenes diagrams to explore. All children need to do is grab some pens and pencils, get ready to draw, write and play, and let their creativity soar!
A fun-packed activity book that's perfect for kids who love vehicles and machines. The pages are packed full of activities—you'll play spot the difference in a mechanic's garage, sketch a sports car, design a poster for a monster truck rally, build a race track, and so much more!
In this searing memoir, the author, "the girl" at the center of the infamous Roman Polanski sexual assault case, breaks a virtual thirty-five year silence to tell her story and reflect on the events of that day and their lifelong repercussions. March 1977, Southern California. Roman Polanski drives a rented Mercedes along Mulholland Drive to Jack Nicholson's house. Sitting next to him is an aspiring actress, Samantha Geimer, recently arrived from York, Pennsylvania. She is thirteen years old. The undisputed facts of what happened in the following hours appear in the court record: Polanski spent hours taking pictures of Samantha on a deck overlooking the Hollywood Hills, on a kitchen counter, topless in a Jacuzzi. Wine and Quaaludes were consumed, balance and innocence were lost, and a young girl's life was altered forever, eternally cast as a background player in her own story. For months on end, the Polanski case dominated the media in the U.S. and abroad. But even with the extensive coverage, much about that day and the girl at the center of it all remains a mystery. Just about everyone had an opinion about the renowned director and the girl he was accused of drugging and raping. Who was the predator? Who was the prey? Was the girl an innocent victim or a cunning Lolita artfully directed by her ambitious stage mother? How could the criminal justice system have failed all the parties concerned in such a spectacular fashion? Once Polanski fled the country, what became of Samantha, the young girl forever associated with one of Hollywood's most notorious episodes? Samantha, as much as Polanski, has been a fugitive since the events of that night more than thirty years ago. Taking us far beyond the headlines, this memoir reveals a thirteen-year-old who was simultaneously wise beyond her years and yet terribly vulnerable. By telling her story in full for the first time, Samantha reclaims her identity, and indelibly proves that it is possible to move forward from victim to survivor, from confusion to certainty, from shame to strength.