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When you buy this book you get an electronic version (PDF file) of the interior of this book. Samurai Sudoku is Sudoku on steroids. It combines 5 Sudoku's into one large fun and addicting logic puzzle game that will give you hours of puzzle pleasure. This book is ideal for you if you already know how to solve Samurai Sudoku puzzles but you find our hard or extreme Samurai Sudoku puzzles too difficult. Once you pick up this book, you won't be able to put it back down. You have been warned! Only 1 Samurai Sudoku puzzle per page, with lots of white space for scribbling. Samurai Sudoku consists of five 9x9 grids, one in the center and the other 4 overlapping each corner grid of the central one. For each 9x9 grid the goal is to fill in the empty cells, one number in each, so that each column, row, and region contains the numbers 1-9 exactly once. Samurai Sudoku - Medium is a collection of 159 puzzles: 120 medium Samurai Sudoku puzzles 39 extra logic puzzles I guarantee that every logic puzzle in this Samurai Sudoku puzzle book has been carefully checked to ensure that each puzzle has only 1 solution. None of the puzzles in this book will appear in any of the other PuzzleBooks.net books. Samurai Sudoku is also known as Gattai-5.
Dive Into Algorithms is a broad introduction to algorithms using the Python Programming Language. Dive Into Algorithms is a wide-ranging, Pythonic tour of many of the world's most interesting algorithms. With little more than a bit of computer programming experience and basic high-school math, you'll explore standard computer science algorithms for searching, sorting, and optimization; human-based algorithms that help us determine how to catch a baseball or eat the right amount at a buffet; and advanced algorithms like ones used in machine learning and artificial intelligence. You'll even explore how ancient Egyptians and Russian peasants used algorithms to multiply numbers, how the ancient Greeks used them to find greatest common divisors, and how Japanese scholars in the age of samurai designed algorithms capable of generating magic squares. You'll explore algorithms that are useful in pure mathematics and learn how mathematical ideas can improve algorithms. You'll learn about an algorithm for generating continued fractions, one for quick calculations of square roots, and another for generating seemingly random sets of numbers. You'll also learn how to: • Use algorithms to debug code, maximize revenue, schedule tasks, and create decision trees • Measure the efficiency and speed of algorithms • Generate Voronoi diagrams for use in various geometric applications • Use algorithms to build a simple chatbot, win at board games, or solve sudoku puzzles • Write code for gradient ascent and descent algorithms that can find the maxima and minima of functions • Use simulated annealing to perform global optimization • Build a decision tree to predict happiness based on a person's characteristics Once you've finished this book you'll understand how to code and implement important algorithms as well as how to measure and optimize their performance, all while learning the nitty-gritty details of today's most powerful algorithms.
Challenge your brain and have a fun time with the challenging Hashi / Bridges puzzles. This Book has 120 Hashi / Bridges Puzzles in multiple levels of complexity 20 Puzzles of size 6x6 Grid 20 Puzzles of size 9x9 Grid 20 Puzzles of size 12x12 Grid 15 Puzzles of size 15x15 Grid 15 Puzzles of size 20x20 Grid 15 Puzzles of size 25x25 Grid 15 Puzzles of size 30x30 Grid Answers of all the puzzles are included at the end of the book. What are the basics to solve Hashi Puzzles? Hashi Puzzles (AKA Bridges or Hashiwokakero puzzles) are visual logic puzzles that require no mathematical skills. Each puzzle has circles with numbers inside, the circles are called islands and the number is the count of bridges connected to the island. Rules to consider when solving the Bridges or Hashi puzzles No intersections between bridges and no crossing over islands. Bridges can be horizontal or vertical but not diagonal. No more than two bridges between two islands. All islands in the puzzle are interconnected by the bridges enabling passage around all islands when the puzzle is completed. More instructions inside the book. Features Size: 8 x 11.5 inch (large size) with softcover and paperback binding. Pages: 87 pages with 120 different puzzles and the solutions of all the puzzles at the end. Scientific research has shown that solving logic puzzles keeps your mind younger and your memory sharper. it's a unique gift for anyone who is in love with Bridges puzzles and logic games. Stretch your brain with this unique selection of challenging, fun puzzles and games. Scroll up and order your copy.
Welcome to the official i Book of Jigsawdoku. The book features brand new content throughout, with a collection of over 100 puzzles that have been specially selected by the creators of the i puzzle page, for both existing fans as well as new. This fantastic collection of jigsawdoku featuring 95 standard jigsawdoku and 5 samurai jigsawdoku puzzles will engage even the most avid solver. Instructions are featured at the start of the book for every puzzle and solutions are included at the back of the book.
A witty, candid, sharply written memoir by the cofounder of Steely Dan In his entertaining debut as an author, Donald Fagen—musician, songwriter, and cofounder of Steely Dan—reveals the cultural figures and currents that shaped his artistic sensibility, as well as offering a look at his college days and a hilarious account of life on the road. Fagen presents the “eminent hipsters” who spoke to him as he was growing up in a bland New Jersey suburb in the early 1960s; his colorful, mind-expanding years at Bard College, where he first met his musical partner Walter Becker; and the agonies and ecstasies of a recent cross-country tour with Michael McDonald and Boz Scaggs. Acclaimed for his literate lyrics and complex arrangements as a musician, Fagen here proves himself a sophisticated writer with his own distinctive voice.
This book will tell all you need to know about British English spelling. It's a reference work intended for anyone interested in the English language, especially those who teach it, whatever the age or mother tongue of their students. It will be particularly useful to those wishing to produce well-designed materials for teaching initial literacy via phonics, for teaching English as a foreign or second language, and for teacher training. English spelling is notoriously complicated and difficult to learn; it is correctly described as much less regular and predictable than any other alphabetic orthography. However, there is more regularity in the English spelling system than is generally appreciated. This book provides, for the first time, a thorough account of the whole complex system. It does so by describing how phonemes relate to graphemes and vice versa. It enables searches for particular words, so that one can easily find, not the meanings or pronunciations of words, but the other words with which those with unusual phoneme-grapheme/grapheme-phoneme correspondences keep company. Other unique features of this book include teacher-friendly lists of correspondences and various regularities not described by previous authorities, for example the strong tendency for the letter-name vowel phonemes (the names of the letters ) to be spelt with those single letters in non-final syllables.
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Google Android dominates the mobile market, and by targeting Android, your apps can run on most of the phones and tablets in the world. This new fourth edition of the #1 book for learning Android covers all modern Android versions from Android 4.1 through Android 5.0. Freshly added material covers new Android features such as Fragments and Google Play Services. Android is a platform you can't afford not to learn, and this book gets you started. Android is a software toolkit for mobile phones and tablets, created by Google. It's inside more than a billion devices, making Android the number one platform for application developers. Your own app could be running on all those devices! Getting started developing with Android is easy. You don't even need access to an Android phone, just a computer where you can install the Android SDK and the emulator that comes with it. Within minutes, Hello, Android gets you creating your first working application: Android's version of "Hello, World." From there, you'll build up a more substantial example: an Ultimate Tic-Tac-Toe game. By gradually adding features to the game, you'll learn about many aspects of Android programming, such as creating animated user interfaces, playing music and sound effects, building location-based services (including GPS and cell-tower triangulation), and accessing web services. You'll also learn how to publish your applications to the Google Play Store. This fourth edition of the bestselling Android classic has been revised for Android 4.1-4.3 (Jelly Bean), 4.4 (KitKat), and Android 5.0 (Lollipop). Topics have been streamlined and simplified based on reader feedback, and every page and example has been reviewed and updated for compatibility with the latest versions of Android. If you'd rather be coding than reading about coding, this book is for you.
Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
What could be more appealing to Mensa members--or anyone who enjoys a good challenge--than a cunning test of intelligence and logic? That's exactly what these 250 puzzles provide. The trick to kakuro is in making it all add up: the game begins with a grid that looks like a crossword, except that some squares contain small numbers in the corner. Fill in all the empty boxes using the numbers 1 to 9 without repeats so that the sum of each horizontal set of digits equals the number in the black triangle to its left, and the sum of each vertical set of digits equals the number in the triangle above it. The kakuro puzzles start out simple...and get more difficult as the book progresses.