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Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
Every day, tens of millions of sudoku fans get out their pencils and attack the latest 9x9 puzzle in their daily newspaper. But a huge percentage of those fans are starting to feel they’ve mastered standard sudoku and are hungry for tougher challenges. Well, here they are: sudoku on overlapping grids, sudoku with unusually shaped areas instead of 3x3 squares, sudoku with special rules, and even extra-large sudoku for an extra-fun solving experience. Thanks to Conceptis Ltd., the world’s leading supplier of puzzles to newspapers and magazines, sudoku’s horizons have just opened up beyond the wildest dreams of its most devoted solvers.
Far sizedoku -- Distance three sudoku -- Meandoku -- Divisidoku -- Star sumdoku -- Parity adjoku -- Even mindoku -- Near sizedoku -- Zoodoku.
Its time to break out of the box: the traditional 3x3 puzzle box, that is! This assortment of engaging and challenging variants takes sudoku up a notch. The creative twists include overlapping and unusually shaped grids, special rules that make solvers up their game, and even super-large sudoku for an extra-fun experience.
Sudoku fans will welcome this bright new twist to the popular puzzles! Every one of these ingenious creations--from "Bold X" to "Rainbow Up"--makes colors and patterns part of the solving fun. And although each puzzle maintains the normal 9x9 grid and follows the basic rules of the game, every style adds an additional restriction to intensify the challenge. In "Worms," for example, swirly, squirmy shapes fill the grids; the numbers increase as you work your way from head to tail. "Even/Odd" features squares in two colors, depending on whether the number to fill it is even or odd. And in "Positional Board," no two of the red squares can be the same number. They're all lots of fun!
Do you know and love Sudoku, the number-placing logic puzzle? Can you breeze through easy puzzles in a matter of minutes, and zip through the harder puzzles, as well? Are you looking for harder and more complex puzzles to keep your attention and take your skill to the next level? Then Extreme Sudoku is the book for you. Inside, international Sudoku expert Carol Vorderman presents 175 tricky puzzles in the classic Sudoku style, and also introduces some fun and challenging new varieties such as Squiffy Sudoku, Sudoku 16, and Killer Sudoku. Each new Sudoku game is even more involved and exciting than the last, but never fear! With Carol's easy-to-understand instructions and step-by-step explanations of each new puzzle format, you'll always succeed, even with the toughest Sudoku puzzles. Includes more than 300 puzzles.
Run for cover, because Mutant Sudoku is on the loose! Thomas Snyder and Wei-Hwa Huang are both U.S. Sudoku Champions, and they’ll have you filling in grids of all shapes and sizes, testing parts of your logical mind that have never been tested before. You will marvel at the ingenuity within these pages, and after experiencing the power of these Mutant Sudoku, normal 9 x 9 puzzles will never seem the same again.
Packed with more than a hundred color illustrations and a wide variety of puzzles and brainteasers, Taking Sudoku Seriously uses this popular craze as the starting point for a fun-filled introduction to higher mathematics. How many Sudoku solution squares are there? What shapes other than three-by-three blocks can serve as acceptable Sudoku regions? What is the fewest number of starting clues a sound Sudoku puzzle can have? Does solving Sudoku require mathematics? Jason Rosenhouse and Laura Taalman show that answering these questions opens the door to a wealth of interesting mathematics. Indeed, they show that Sudoku puzzles and their variants are a gateway into mathematical thinking generally. Among many topics, the authors look at the notion of a Latin square--an object of long-standing interest to mathematicians--of which Sudoku squares are a special case; discuss how one finds interesting Sudoku puzzles; explore the connections between Sudoku, graph theory, and polynomials; and consider Sudoku extremes, including puzzles with the maximal number of vacant regions, with the minimal number of starting clues, and numerous others. The book concludes with a gallery of novel Sudoku variations--just pure solving fun! Most of the puzzles are original to this volume, and all solutions to the puzzles appear in the back of the book or in the text itself. A math book and a puzzle book, Taking Sudoku Seriously will change the way readers look at Sudoku and mathematics, serving both as an introduction to mathematics for puzzle fans and as an exploration of the intricacies of Sudoku for mathematics buffs.
Expert Sudoku is an all-new collection of handcrafted puzzles for the expert puzzle-solver. This is the book that challenges skilled solvers and Sudoku-lovers at the top level—every one of the 320 puzzles is rated "difficult." Good luck!
""Pattern-Based Constraint Satisfaction and Logic Puzzles (Second Edition)"" develops a pure logic, pattern-based perspective of solving the finite Constraint Satisfaction Problem (CSP), with emphasis on finding the ""simplest"" solution. Different ways of reasoning with the constraints are formalised by various families of ""resolution rules,"" each of them carrying its own notion of simplicity. A large part of the book illustrates the power of the approach by applying it to various popular logic puzzles. It provides a unified view of how to model and solve them, even though they involve very different types of constraints: obvious symmetric ones in Sudoku, non-symmetric but transitive ones in Futoshiki, topological and geometric ones in Map colouring, Numbrix and Hidato, non-binary arithmetic ones in Kakuro and both non-binary and non-local ones in Slitherlink. It also shows that the most familiar techniques for these puzzles can be understood as mere application-specific presentations of the general rules.