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This Sudoku puzzle book (volume 2) contains 768 high quality symmetrical puzzles. True Sudoku puzzles should be symmetrical. This book includes lots of Sudoku puzzles at all levels of difficulties with all the solutions. - 144 Easy Puzzles - 336 Medium Puzzles - 144 Hard Puzzles - 144 Very Hard Puzzles - All solutions includedCheck out the other volumes in this series
3D Sudoku is the ultimate challenge for an fan of Sudoku puzzles. With three times as many numbers than normal Sudoku, follow the colored lines and complete the rows and boxes with the numbers 1-9. If youre a fan of Sudoku, then you will love this great new collection of over 300 ultra challenging 3D Sudoku puzzles!
Challenge your teen's mind and strengthen their logical thinking Want to boost your teen's brainpower? This standout among puzzle books for teens is the way to go! From clever crosswords to challenging cryptograms, this delightfully difficult book of mind-benders is packed full of fun new ways to learn. Your teen will hone their critical thinking and deductive reasoning skills as they solve each perplexing puzzle. Go beyond other puzzle books for teens with: Many types of puzzles--Get everything puzzle books for teens should have, including analogies, crosswords, anagrams, logic puzzles, and sudoku. 100 brain challenges--Keep the fun going with enough puzzles to keep even the most clever student busy. Skill building--Help your teen level up their abilities with puzzles that start out simple but get tougher as they go. Encourage your teen to sharpen their mind (and take a break from screens!) with the top choice in puzzle books for teens.
Who would have thought that scribbling numbers into boxes could be so much fun - or so fiendishly addictive? Sudoku-mania has gripped the country. At the office and at school, on trains and on aeroplanes, at home and on holiday, we're all hooked. Satisfy your Sudoku cravings with these collections of puzzles from The Independent. Deceptively simple, Sudoku puzzles are solved using logic alone. Just complete the grid so that every row, column and 3×3 box contains the numbers 1-9.
Everyone knows sudoku is enjoyable--but these addictive puzzles come in endless variations too! They range from simple to very difficult, and can take almost no time to finish...or require many hours. This entertaining collection showcases a wide range of possibilities, offering solvers who have become accustomed to the standard rules and grids an exciting new challenge. Select from Mega Sudokus that provide a real workout; Diagonals or Odd and Even versions with extra constraints; Sum Sudokus that merge with kakuro; and Multisudoku with overlapping puzzles. There's something for every level--12 x 12 puzzles, ones with irregularly shaped areas, even Mini Sudoku--and lots of fun for everyone.
This book constitutes the refereed proceedings of the 52nd Annual Convention of the Computer Society of India, CSI 2017, held in Kolkata, India, in January 2018. The 59 revised papers presented were carefully reviewed and selected from 157 submissions. The theme of CSI 2017, Social Transformation – Digital Way, was selected to highlight the importance of technology for both central and state governments at their respective levels to achieve doorstep connectivity with its citizens. The papers are organized in the following topical sections: Signal processing, microwave and communication engineering; circuits and systems; data science and data analytics; bio computing; social computing; mobile, nano, quantum computing; data mining; security and forensics; digital image processing; and computational intelligence.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.