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200 sehr schwere Sudoku Rätsel im kompakten Format für Profis für Unterwegs, im Urlaub und am Strand oder den Zeitvertreib bei Regenwetter zu Hause.
With only 2 puzzles per page and a 6 x 9 inch layout, the Very, Very Hard Sudoku Puzzle Book provides a large, clear puzzle area. * 200 Extreme Sudoku Puzzles (Puzzles Require Advanced Solving Techniques)* Handy 6 x 9 inch Book Layout* Easy to read (2 Puzzles per Page)* Ideal for Expert Sudoku Solvers* Solutions Included
Sudoku 12 x 12 100 giant Sudoku puzzles. Place digits from 1 to 12 in each empty cell. Every column, every row and every 4 x 3 box should contain one of each digit.
The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.
Latin Squares and Their Applications, Second edition offers a long-awaited update and reissue of this seminal account of the subject. The revision retains foundational, original material from the frequently-cited 1974 volume but is completely updated throughout. As with the earlier version, the author hopes to take the reader 'from the beginnings of the subject to the frontiers of research'. By omitting a few topics which are no longer of current interest, the book expands upon active and emerging areas. Also, the present state of knowledge regarding the 73 then-unsolved problems given at the end of the first edition is discussed and commented upon. In addition, a number of new unsolved problems are proposed. Using an engaging narrative style, this book provides thorough coverage of most parts of the subject, one of the oldest of all discrete mathematical structures and still one of the most relevant. However, in consequence of the huge expansion of the subject in the past 40 years, some topics have had to be omitted in order to keep the book of a reasonable length. Latin squares, or sets of mutually orthogonal latin squares (MOLS), encode the incidence structure of finite geometries; they prescribe the order in which to apply the different treatments in designing an experiment in order to permit effective statistical analysis of the results; they produce optimal density error-correcting codes; they encapsulate the structure of finite groups and of more general algebraic objects known as quasigroups. As regards more recreational aspects of the subject, latin squares provide the most effective and efficient designs for many kinds of games tournaments and they are the templates for Sudoku puzzles. Also, they provide a number of ways of constructing magic squares, both simple magic squares and also ones with additional properties. - Retains the organization and updated foundational material from the original edition - Explores current and emerging research topics - Includes the original 73 'Unsolved Problems' with the current state of knowledge regarding them, as well as new Unsolved Problems for further study
Introductory, Combinatorics, Third Edition is designed for introductory courses in combinatorics, or more generally, discrete mathematics. The author, Kenneth Bogart, has chosen core material of value to students in a wide variety of disciplines: mathematics, computer science, statistics, operations research, physical sciences, and behavioral sciences. The rapid growth in the breadth and depth of the field of combinatorics in the last several decades, first in graph theory and designs and more recently in enumeration and ordered sets, has led to a recognition of combinatorics as a field with which the aspiring mathematician should become familiar. This long-overdue new edition of a popular set presents a broad comprehensive survey of modern combinatorics which is important to the various scientific fields of study.
This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.
Scholars of all stripes are turning their attention to materials that represent enormous opportunities for the future of humanistic inquiry. The purpose of this book is to impart the concepts that underlie the mathematics they are likely to encounter and to unfold the notation in a way that removes that particular barrier completely. This book is a primer for developing the skills to enable humanist scholars to address complicated technical material with confidence. This book, to put it plainly, is concerned with the things that the author of a technical article knows, but isn't saying. Like any field, mathematics operates under a regime of shared assumptions, and it is our purpose to elucidate some of those assumptions for the newcomer. The individual subjects we tackle are (in order): logic and proof, discrete mathematics, abstract algebra, probability and statistics, calculus, and differential equations.
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Language in Action demonstrates the viability of mathematical research into the foundations of categorial grammar, a topic at the border between logic and linguistics. Since its initial publication it has become the classic work in the foundations of categorial grammar. A new introduction to this paperback edition updates the open research problems and records relevant results through pointers to the literature. Van Benthem presents the categorial processing of syntax and semantics as a central component in a more general dynamic logic of information flow, in tune with computational developments in artificial intelligence and cognitive science. Using the paradigm of categorial grammar, he describes the substructural logics driving the dynamics of natural language syntax and semantics. This is a general type-theoretic approach that lends itself easily to proof-theoretic and semantic studies in tandem with standard logic. The emphasis is on a broad landscape of substructural categorial logics and their proof-theoretical and semantic peculiarities. This provides a systematic theory for natural language understanding, admitting of significant mathematical results. Moreover, the theory makes possible dynamic interpretations that view natural languages as programming formalisms for various cognitive activities.