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Case-based reasoning (CBR) is an Artificial Intelligence (AI) technique to support the capability of reasoning and learning in advanced decision support systems. CBR exploits the specific knowledge collected on previously encountered and solved situations, which are known as cases. In this book, we have collected a selection of papers on very recent CBR applications. These, after an in-depth analysis of their specific application domain needs, propose proper methodological solutions and give encouraging evaluation results, which have in some cases led to the commercialization step. The collected contributions demonstrate the capability of CBR to solve or handle issues which would be too difficult to manage with other classical AI methods and techniques, such as rules or models. The heterogeneity of the involved application domains indicates the flexibility of CBR, and its applicability in all those fields where experiential knowledge is (readily) available.
Case-based reasoning paradigms offer automatic reasoning capabilities which are useful for the implementation of human like machines in a limited sense. This research book is the second volume in a series devoted to presenting Case-based reasoning (CBR) applications. The first volume, published in 2010, testified the flexibility of CBR, and its applicability in all those fields where experiential knowledge is available. This second volume further witnesses the heterogeneity of the domains in which CBR can be exploited, but also reveals some common directions that are clearly emerging in recent years. This book will prove useful to the application engineers, scientists, professors and students who wish to develop successful case-based reasoning applications.
In just few years, case-based reasoning has evolved from a research topic studied at a small number of specialized academic labs into an industrial-strength technology applied in various fields. The INRECA methodology presented in detail in this monograph provides a data analysis framework for developing case-based reasoning solutions for successful applications in real-world industrial contexts. The book is divided into parts on: - smarter business with case-based decision support; - developing case-based applications using the INRECA methodology; and - using the methodology in various application domains. The book provides a self-contained introduction to case-based reasoning applications that address both R&D professionals and general IT managers interested in this powerful new technology. In this second edition, improvements and updates have been incorporated throughout the text. Particularly useful is the systematic coverage of experience factory applications at various steps; and, of course, the references have been extended substantially.
This book explains the principles of CBR by describing its origin and contrasting it with familiar information disciplines such as traditional data processing, logic programming, rule-based expert systems, and object-oriented programming. Through case studies and step-by-step examples, this book shows programmers and software managers how to design and implement a reliable, robust CBR system in a real-world environment.
This book constitutes the refereed proceedings of the 26th International Conference on Case-Based Reasoning Research and Development, ICCBR 2018, held in Stockholm, Sweden, in July 2018. The 39 full papers presented in this book were carefully reviewed and selected from 77 submissions. The theme of ICCBR-2017, "The Future of CBR", was highlighted by several activities. These papers, which are included in the proceedings, address many themes related to the theory and application of case-based reasoning and its future direction. Topics included multiple papers on textual CBR and a number of cognitive and human oriented papers as well as hybrid research between CBR and machine learning.
This book constitutes the refereed proceedings of the 24th International Conference on Case-Based Reasoning Research and Development, ICCBR 2016, held in Atlanta, GA, USA, in October/November 2016. The 14 revised full papers presented were carefully reviewed and selected from 44 submissions. The papers cover a wide range of CBR topics that are of interest both to researchers and practitioners from foundations of Case-Based Reasoning; over CBR systems for specific tasks and related fields; up to CBR systems, applications and lessons learned in specific areas of expertise such as health; e-science; finance; energy, logistics, traffic; game/AI; cooking; diagnosis, technical support; as well as knowledge and experience management.
This book constitutes the refereed proceedings of the 25th International Conference on Case-Based Reasoning Research and Development, ICCBR 2017, held in Trondheim, Norway, in June 2017. The 27 full papers presented together with 3 keynote presentations were carefully reviewed and selected from 38 submissions. The theme of ICCBR-2017, "Analogy for Reuse", was highlighted in several events. These papers, which are included in the proceedings, address many themes related to the theory and application of case-based reasoning, analogical reasoning, CBR and Deep Learning, CBR in the Health Sciences, Computational Analogy, and Process-Oriented CBR.
This book presents case-based reasoning in a systematic approach with two goals: to present rigorous and formally valid structures for precise case-based reasoning, and to demonstrate the range of techniques, methods, and tools available for many applications.
This book constitutes the refereed proceedings of the 21st International Conference on Case-Based Reasoning Research and Development (ICCBR 2014) held in Cork, Ireland, in September 2014. The 35 revised full papers presented were carefully reviewed and selected from 49 submissions. The presentations cover a wide range of CBR topics of interest both to researchers and practitioners including case retrieval and adaptation, similarity assessment, case base maintenance, knowledge management, recommender systems, multiagent systems, textual CBR, and applications to healthcare and computer games.