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A book of poems about graffiti found in Oakland, California, and photographs of them taken by the poet. These poems seek to immortalize ephemeral works of street art. The artists are unknown by name, but known well in the Bay Area for their work. The style of poetry is free verse.
Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
O"Scrawl" is a fabulous, riveting read. Tod Munn is probably the most interesting bad boy I've ever met in young adult fiction, and Mark Shulman is certainly one of its best new voices.ONNancy Werlin ("Impossible"). Illustrations.
Well before the far-right resurgence that has most recently transformed European politics, Austria’s 1999 parliamentary elections surprised the world with the unexpected success of the Freedom Party of Austria and its charismatic leader, Jörg Haider. The party’s perceived xenophobia, isolationism, and unabashed nationalism in turn inspired a massive protest movement that expressed opposition not only through street protests but also in novels, plays, films, and music. Through careful readings of this varied cultural output, The Art of Resistance traces the aesthetic styles and strategies deployed during this time, providing critical context for understanding modern Austrian history as well as the European protest movements of today.
Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.
“A vivid and intoxicating account of these beautiful islands” – Victoria Hislop “A must-read for anyone who loves the Greek islands” – Richard Clark ‘There’s something about abandoned places which moves me and captures the imagination.’ So says seasoned travel writer Jennifer Barclay as she walks with her dog and her backpack through the deserted spaces of the Dodecanese, islands that were once bustling but are now half forgotten and reclaimed by the wild due to a mix of misfortune and the lure of opportunity elsewhere. Join her on a journey through abandoned villages and farms, cave-houses and captains’ mansions, the homes of displaced Muslim fishermen and poets, as she discovers beauty in the ruins, emptiness and silence, and inspiration in the stories of people’s lives. A long-term resident of Greece, Jennifer Barclay spent more than four years researching Wild Abandon, visiting islands multiple times and talking to local people to hear their stories. She travels from the very west to the very east of the Dodecanese, from the very south almost to the very north, taking in some of the smallest and the biggest islands, and highlighting different stories along the way to show the complex history behind these havens of tranquillity. She discovers a villa intended for Benito Mussolini’s retirement, an island that links a gramophone from St Petersburg and a portrait in the American National Gallery via a pack of cigarettes, and reflects on the days when an economy based on sponges and burnt rock supported thousands. Wild Abandon is an elegy in praise of abandoned places and a search for lost knowledge through the wildest and most deserted locations.
Little does Ross Murdoch know that graffiti on a jungle gym in a local park will lead him to unearth the dark and dangerous underbelly of his quiet neighborhood. While city fathers remain blind to the violence of enuf + oZ!, Murdoch discovers a trail of mayhem left in their wake, and embarks upon a one-man crusade to unearth the truth and avenge the injustice.
Mashell Robertson knows she shouldn't spray paint her name on the walls and street signs, but the trap of wrongdoing she has set for herself turns real when a freeway overpass collapses around Mashell and her cousin during an earthquake.
Bizarre messages, found carved into the flesh of two corpses in Mobile, Alabama, have launched a special unit devoted to solving psychotic crimes. They’re also launching Detective Carson Ryder into a nightmare. Ryder’s secret investigative weapon is his own family’s terrifying past—and the shadowy counsel of his own brother, a brutal and taunting killer who knows all too well how madmen think. And as the body count continues, so too does Ryder’s inescapable fear that the killer is as intimate—and as close—as the next victim.
Like no other musical form, dance culture has produced a staggering amount of visual, stylistic, and graphic creativity. Scrawl explores the startling images that have come out of this culture over the past ten years. Images from sources as diverse as graffiti tagging and ancient religions are collated here via colour copiers, cheap scanners, Apple Macs, the spray can, and the indelible marker creating a truly contemporary expression.